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GLB object cast shadow

Explorer ,
Feb 06, 2024 Feb 06, 2024

Hi! I'm new to working in the 3D workspace and I'm running into an issue. 

 

I am using a very simple 3D object in .glb format. I want this object to cast a shadow. I have created a point light and shadow catcher from a white solid (and enabled Accept Shadows), but this doesn't seem to work with the Advanced 3D engine. When I switch to classic 3D, my object no longer appears.  I can cast shadows on the shadow catcher from other 3D layers made in AE but not from imported 3D objects. Since AE accepts importing 3D objects I'm guessing casting a shadow is surely possible?

 

Thanks in advance for any help!

 

chamilila_0-1707228112258.png

 

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correct answers 1 Correct answer

Community Expert , Feb 06, 2024 Feb 06, 2024

The Advanced 3D workspace is in its infancy. Direct use of 3D lights on 3D objects is not yet supported. Object-based lighting is. There is a good explanation of the workflow by Eran Stern right here on the forum. You'll find it here: Image-based Lighting in After Effects - Video Tutorial by Eran Stern

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Community Expert ,
Feb 06, 2024 Feb 06, 2024

The Advanced 3D workspace is in its infancy. Direct use of 3D lights on 3D objects is not yet supported. Object-based lighting is. There is a good explanation of the workflow by Eran Stern right here on the forum. You'll find it here: Image-based Lighting in After Effects - Video Tutorial by Eran Stern

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Explorer ,
Feb 06, 2024 Feb 06, 2024
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Thank you so much!

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