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Help with Particle World please

New Here ,
Jun 29, 2021 Jun 29, 2021

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Hi there, I wonder if someone could tell me how to make my foreground particles larger than the background ones for a natural look.

I have 'raining cubes' (uniform size) and added in a producer Z radius to give depth, but I still have smaller cubes in front of larger ones? Any help much appreciated.

cheers.

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Community Expert ,
Jun 29, 2021 Jun 29, 2021

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Change the size variation to 0%. Add a camera with a wide-angle lens. 

 

If you need more info we need a screenshot showing the modified properties of the particle layer and the camera. Press 'uu', embed the screenshot using the toolbar, and describe your workflow in detail. 

 

* The "Drag & Drop here..." area is buggy and should not be used to share images. Please use the toolbar or just drag your images to the reply field.

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New Here ,
Jun 29, 2021 Jun 29, 2021

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Hi Rick,

thankyou for your swift response. 

My desire is to have a result where I have particles (eventually custom, but cubes at this stage) 'raining gently down' from off screen top to off screen bottom, but with a 'realistic' depth effect  - so ones in the foreground being larger than those in the far distance (and preferably a little faster too - ideally an element of randomness of speed etc... would also be nice).

I had hoped this would be a simple case of having uniform sized cubes (so i have size variation at 0%) and then a producer Z radius to give depth, but I'm clearly missing something as even with a wide camera I am still getting smaller cubes 'in front of' larger ones - see attached screengrabs,

thanks, Simon

Screenshot 2021-06-29 at 15.38.11.png

Screenshot 2021-06-29 at 15.37.34.png

  

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Community Expert ,
Jun 30, 2021 Jun 30, 2021

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With CC Particle World, older particles always appear in front of newer ones.  It's something that can cause a few issues.

To get this effect to work, you might be able to use the Depth Cue options in the Extra settings.  You can set the particles to be faded out the further they are from the camera.

Alternatively, you could have the particles fixed in space, generated from froint to back and move the camera instead of their movement.

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New Here ,
Jun 30, 2021 Jun 30, 2021

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Thanks ShiveringCactus I did try depth cue without result. I know Motion does this very easily and with random speed and spin controls etc... so I'll do it in there and bring it back in to AE and continue my project. I had thought I'd transitioned from Motion a couple of years ago,....lol

Many thanks for all who helped.

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