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Hey
I am new to after effects so if you can explain to me what to do. I need to smoother animation for this text expression.
How can I do it? This is a what I use:
var array=[ "ClashGroteskVariable-Extralight", "ClashGroteskVariable-Light", "ClashGroteskVariable-Regular", "ClashGroteskVariable-Medium", "ClashGroteskVariable-Semibold", "ClashGroteskVariable-Bold", ];
r = Math.round(thisComp.layer("Slider Control").effect("Font Weight")("Slider")); style.setFont(array[r]);
Fonts won't blend. When a style changes, it's an on/off switch. Expressions don't make it any different. A change in any text property with an expression is instantaneous.
You'll need multiple layers and some kind of dissolve or distortion effect. The other option would be to convert text to shape layers and animate the paths, but that could also be a real mess.
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Fonts won't blend. When a style changes, it's an on/off switch. Expressions don't make it any different. A change in any text property with an expression is instantaneous.
You'll need multiple layers and some kind of dissolve or distortion effect. The other option would be to convert text to shape layers and animate the paths, but that could also be a real mess.
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You've got the right idea, but you are mssing what is special about Variable fonts - which this is: your table entries are all the named instances but as this is a Variable font there are an infinite number of custom instances available if you use a custom design vector.
This font has one design axis, with a tag "wght" and min:200 max:700
So what you need to do is dynamically construct PostScript names between these two limits:
"ClashGroteskVariable_200wght" and "ClashGroteskVariable_700wght"
You can build those into your array (_250_wght, _300wght, etc) or you could dynamically build it by taking the prefix "ClashGroteskVariable" and append an underscore, the axes value you design and the axis tag.
The Scripting API can be useful for uncovering information about fonts in general.
Fonts.getFontsByPostScriptName()
Font.designAxesData()
Douglas Waterfall
After Effects Engineering