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how do I apply a pseudo effect to a layer from a script?

Community Beginner ,
Jan 19, 2017 Jan 19, 2017

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Hey guys I have seen a few scripts that apply custom pseudo effects on layers. can anyone help me as to how that was done?

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correct answers 1 Correct answer

Adobe Community Professional , Jan 20, 2017 Jan 20, 2017
Hi buddy. It's rather easy.1. Apply Pseudo Effect to a layer.2.Select this effect in timeline (make sure no other properties are selected) and save Animation Preset by going Animation -> Save Animation Preset.3. In JavaScript script, select a layer you want to apply Pseudo Effect on and dolayer.applyPreset(File("pathToFFXfile"))If you want to be more fancy about it, take a look at this snippet Apply Pseudo Effect as Animation Preset — Bitbucket Hope that helps.

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Adobe Community Professional ,
Jan 20, 2017 Jan 20, 2017

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Hi buddy. It's rather easy.

1. Apply Pseudo Effect to a layer.

2.Select this effect in timeline (make sure no other properties are selected) and save Animation Preset by going Animation -> Save Animation Preset.

3. In JavaScript script, select a layer you want to apply Pseudo Effect on and do

layer.applyPreset(File("pathToFFXfile"))

If you want to be more fancy about it, take a look at this snippet Apply Pseudo Effect as Animation Preset — Bitbucket

Hope that helps.

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Community Beginner ,
Jan 21, 2017 Jan 21, 2017

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the fancy way is exactly what i needed thanks so much. one last question how do you convert the ffx file to binary. when i open it in a text editor it gives me weird symbols and isnt legible.

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Enthusiast ,
Jan 22, 2017 Jan 22, 2017

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I've posted a script here that will help you to convert ffx to binary.

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Community Beginner ,
Apr 23, 2021 Apr 23, 2021

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The link is no longer available. 
Do you still have that script?

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Adobe Community Professional ,
Apr 25, 2021 Apr 25, 2021

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I don't know what script @Alex_White3 had linked, but here's my version of the script that converts files into binary strings: https://bitbucket.org/rendertom/convert-to-binary

 

 

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New Here ,
Apr 12, 2017 Apr 12, 2017

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I'm curious, will this 'fancy' method take care of the "Missing:" warning in cs6 and earlier?

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Adobe Community Professional ,
Apr 26, 2021 Apr 26, 2021

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The "Missing" message for a pseudoFX, for CS6 and earlier, was hardcoded to the app. The only way to prevent the "Missing" message was to first edit the PresetEffects.xml file, to point to the pseudoFX.


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