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Hello - I'm trying to have the CC World particle react or bounce off a separate layer or mask. In my case, I have particles shooting out of each eyes --both on separate layers (monster left eye, and right eye), the particles are moving with the predefined path and flowing according to the physics (gravity, velocity, etc), but the particles (which are sphere like) are not bouncing off, or reacting with face, and the rest of the body, or the particles from each eye. It's just falling downward, like it's nothing to hit against while it's going down, or when it's moving across the screen. Is there a way of having the particles react when it hits a separate layer, or mask like the face, the other eye, body, movement etc.
Thanks in advance for your help...(:
Do anyone know how to do this with Particle Playground?
You create a cannon emitter and assign wall elements for the collision stuff. May require pre-composing. Read the help files.
Mylenium
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No, not possible. Those simplistic particle systems have no collision detection. Either you learn to use Particle Playground and how to make its particles respond to masks and layer maps or you buy a commercial plug-in like Stardust.
Mylenium
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i don't know if this possible with CC World Particles, you must use some advance particles system link Trapcode Particular
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I'm trying to stay away from Trapcode because it's too expensive for me right now. I'm hoping that I could do it with AE particle options.
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So what you're saying is that it's possible to do what I'm trying to do, but with Particle Playground, and not the Particle World that I am currently using.
Do anyone know how to do this with Particle Playground?
Thanks!
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Do anyone know how to do this with Particle Playground?
You create a cannon emitter and assign wall elements for the collision stuff. May require pre-composing. Read the help files.
Mylenium
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Thanks, I'll do that. You've been a huge help...(:
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Additionally, Character Animator has a physics engine (with collisions) and particle generator built right in. You might check that out - could be just the ticket, and likely more intuitive than some of these relatively old simulation plugins.
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https://forums.adobe.com/people/Kyle+Hamrick wrote
Additionally, Character Animator has a physics engine (with collisions) and particle generator built right in. You might check that out - could be just the ticket, and likely more intuitive than some of these relatively old simulation plugins.
A word of caution with using Character Animator: it is really fun and might take up your day with you playing around when you should be working.
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Thanks for the heads up..(: I'll check it out later today.
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Thanks! I'll try the Particle Playground first, but if it doesn't do the job, I'll try Character Animator --which I never thought of using...(:
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