• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

How to warp like puppet tool without puppet tool ?

Community Beginner ,
Sep 03, 2018 Sep 03, 2018

Copy link to clipboard

Copied

Hi there, im using bodymovin, making animations for web. I recently made a animation : https://cdn.discordapp.com/attachments/255467682076426242/486164852675575808/Blunk.gif (Not sure if you can open that)

But its a simple anim, with puppet tool where the eye gets a bit warped.

The thing is, bodymovin does not support puppet tool.

Any help would be greatly appreciated!

Views

11.8K

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Community Expert , Sep 03, 2018 Sep 03, 2018

I'm not familiar with BodyMovin but it looks like it's just an SVG exporter and it requires some hand coding. If that is truly the case you need to keep everything vectors to maintain a small file size SVG. Puppet Pin turns things to pixels. The distortion in your eye is caused by inexperience with puppet pin. You can fix that, but you can't keep it vectors without some additional work.

You have two options.

  • Refine your puppet pin until the animation looks ok, pre-compose, auto trace, and then get
...

Votes

Translate

Translate
Community Expert ,
Sep 03, 2018 Sep 03, 2018

Copy link to clipboard

Copied

I'm not familiar with BodyMovin but it looks like it's just an SVG exporter and it requires some hand coding. If that is truly the case you need to keep everything vectors to maintain a small file size SVG. Puppet Pin turns things to pixels. The distortion in your eye is caused by inexperience with puppet pin. You can fix that, but you can't keep it vectors without some additional work.

You have two options.

  • Refine your puppet pin until the animation looks ok, pre-compose, auto trace, and then get rid of the pre-comp in the main comp
  • Don't use Puppet Pin and just animate the paths used to create the blinking eye.

There is a third option, forget SVG, fix the puppet pin, make sure that you don't have any identical duplicate frames in the animation, export a lossless movie, import the lossless movie to Photoshop, adjust the timing of each frame in the Photoshop timeline, then export an animated GIF from Photoshop.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Sep 03, 2018 Sep 03, 2018

Copy link to clipboard

Copied

Hey read your message again I see what you mean now!

Thank you very much the first one worked well!

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Jan 09, 2019 Jan 09, 2019

Copy link to clipboard

Copied

I am experiencing the same problem.

Can anyone explain in details what it means to do the option 1?

  • pre-compose, auto trace, and then get rid of the pre-comp in the main comp

I couldnt get it to work with bodymovin.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Apr 30, 2019 Apr 30, 2019

Copy link to clipboard

Copied

LATEST

You pre-compose the shape layer you used the puppet tool on, then select the pre-composed layer and got to Layer > Auto trace. Here you have the choice to only auto trace the current frame from that comp or the whole comp. If you animated with the puppet tool, select to auto trace the whole comp. There is also a checkbox that says "Apply to new layer", make sure this is checked. Now click "Ok" and an Auto-traced shape layer will be made thats scalable and probaly usable for Bodymovin (haven't tested it out myself yet).

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Sep 03, 2018 Sep 03, 2018

Copy link to clipboard

Copied

Thanks for the answer gonna try the first one, the animation is the not the problem is the fact that bodymovin plugin cannot render the puppet tool. Everything is vector, from the bodymovin forum it seem to be puppet tool like the effect it self cannot be added, through its exporter.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines