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Im trying to increase my comp size without effecting my duik rigged puppet and animation but it keeps breaking my rig? Is there away to only effect the size of the comp and not the stuff in it?

New Here ,
Nov 03, 2017 Nov 03, 2017

I rigged my character in duik and started animating. At one point during the animation the character goes past the frame of the comp and when I leave that comp to go to the main comp (Which is bigger the part of the character cut off in the animating comp is still cut off) I tried increasing the comp size but it keeps breaking my puppet. It normally shouldn't effect the puppet I don't think so I'm not sure what to do? Do I have to rerig my entire puppet or is there an easier solution?

Screen Shot 2017-11-03 at 9.47.22 AM.pngScreen Shot 2017-11-03 at 9.51.24 AM.png

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correct answers 1 Correct answer

LEGEND , Nov 03, 2017 Nov 03, 2017

That's a limitation of DUIK's crappy expression code. It doesn't account for changes after the fact and applies hardwired values during setup. You will have to start over or work with what you have.

Mylenium

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New Here ,
Aug 20, 2023 Aug 20, 2023
LATEST

I have just found the way. Try finding the parent layer of the rigging, in my case, I used leg rigging, and the main parent is the C | Foot layer. Well, after that, open the effect controls tab in that layer and find the IK menu. Inside, there will be a stretch menu. Now, under the stretch submenu, there's an "auto-stretch," which is checked by default. Simply uncheck it, boom. The source of the problem disappears in an instant. Hopefully, this is useful for everyone in this forum.

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