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I rigged my character in duik and started animating. At one point during the animation the character goes past the frame of the comp and when I leave that comp to go to the main comp (Which is bigger the part of the character cut off in the animating comp is still cut off) I tried increasing the comp size but it keeps breaking my puppet. It normally shouldn't effect the puppet I don't think so I'm not sure what to do? Do I have to rerig my entire puppet or is there an easier solution?
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That's a limitation of DUIK's crappy expression code. It doesn't account for changes after the fact and applies hardwired values during setup. You will have to start over or work with what you have.
Mylenium
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Try simply collapsing transformations in your nested comp. Changing the comp size is going to foul up a bunch of stuff unless you use a script. Collapsing transformations is the right way to solve your problem.
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That's a limitation of DUIK's crappy expression code. It doesn't account for changes after the fact and applies hardwired values during setup. You will have to start over or work with what you have.
Mylenium
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I've found an easy way that might work for you guys
Posting it down here
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"Crappy"? Why do you have to be so passive aggressive when it comes to every single reply on here?
If you think you can do better than DUIK, go for it! We can't wait to see how amazing your rigging script will be.
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So true. They always reply with that passive aggressive attitude, tired of it.
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Yes. And they are ALWAYS replying, do they have time to work and live out of here...?
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[abuse removed by moderator]
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same problem. I use "file/ scripts/ scale composition.jsx". my comp size increase, but my rigged puppet remain at the corner, not middle...
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you'll need to go to the Advanced tab in the comp settings
And check the upper left corner as the pivot for resizing
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You absolute legend! Thanks very much
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That solution works great!
But -
what if you want to change the entire resolution of the comp with the character,
and have the character stay in the exact same position?
If you try to simply use the "scale composition" script -
your character goes bananas.
Well, I found a way!
Although It's a bit dirty
It's a VERY EASY solution, trust me
FIRST - SAVE THE PROJECT ON A DIFFERENT NAME!
1. Search for the structure named "S | Spine 2" - this is the treacherous one
2. Make the structure it visible.
3. "Add zero" to it via duik.
4. Make a new null, call it "SPINE 2 FORMER PLACE" or whatever
5. Make the new null visible.
6. Place the new null EXACTLY on the black circle with the dot of Spine 2.
Make the black dot be the center of the null. Eyeball it!
7. Use the "Scale Composition" script given by after effects.
(Your character is still bananas)
8. Now - Find the Null "Zero | S | Spine 2" in your composition.
9. Unlock & Select it.
10. Now, If you use the arrow keys (with shift if you want) to move "Zero | S | Spine 2",
it actually moves "S | Spine 2"!
11. Eyeball it so that the Spine2's black circle with the dot be exactly in the middle of the new null we created in step 4.
Viola! The character will return to normal and all your animation will stay in tact.
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Hi Yam_Tal,
Thanks for adding this.
I've just tried to do it but I think I'm missing a step.
Around step 6,7 and 8...
So after step 6. Do you have to lock the Null Layer, is there anything else you need to do with the Null before you use the Scale composition script?
Thanks in advance
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Just one more thing to add to this amazing solution. Parent all father layers and none parented layers to a new null in order to move/scale it in the newly scaled composition.
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Hi, thanks for the solution, unfortunately it didn't work in my case as I had to crop the animation differently, thought I'd share the solution that did in case someone finds it useful.
Took the entire animation and made a pre-composition. Then I used the "region of interest" tool to crop the composition as wanted and selected Composition > Crop Comp to Region of Interest.
Finally I executed the Scale Composition script that comes with AE (File>Scripts>Scale Composition.jsx)
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I found a really easy fix for this problem.
step 1: open composition settings (ctrl+k), select the top left corner as anchor in the advanced tab and resize the comp to your needs
step 2: create a new adjustment layer and place on top of everything
step 3: add the "transform" effect to the adjustment layer. There you can change position, scale, etc and your rig stays intact.
Hope this helps someone. Cheers!!
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Thanks, that was very helpful!
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Works for me! This is great!
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THANK YOU!!! This saved my life, I was about to start tearing my hair out haha
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Thank you so much for this - very helpful
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AMAZING!!!! You are a lifesaver!
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It works perfectly! Thank you!!!!! 😍🥳
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None of the previous suggestions were working for me,tranformation/continually rasterize was messing up the 3D workspace, so here was my fix if anyone wants it:
1) Make sure tranformation/continually rasterize is turned off on the layer your puppet is on and pre-comp it.
2) Collapse tranformation/continually rasterize the puppet layer inside the pre-comp.
3) Resize the pre-comp and adjust accordingly in your main comp.
Hope that helps someone!
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*collapse transformation/continually rasterize