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I wanted to know if it is possible to take a particle effect and morph it into a 2d object imported from Adobe illustrator using expressions?
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No. Expressions can't do anything an effect cannot provide itself. So if a specific effect offered a "morph target" option, it could be used in an expression, but otherwise not. Anyway, this is utterly unrelated to the matter at hand. you simply need to familiarize yourself with how to control particles e.g. by using layer maps in Particle Playground or how to usetime reversal to make a layer explosion look like a morph.
Mylenium