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I'm doing an animation involving moving from panel to panel in a comic strip, replacing the comic panels with video. The master comp is 1920x1080 (which will be the size of the final output) and I've got a 4000x2960 precomp nested within it which holds the actual comic page.
I'm using the SureTarget plugin for camera control, which uses the anchor point of the target layer to detemine where the camera goes. I'm animating the anchor point of the precomp to get the camera to move from panel to panel. I'd like to be able to play with the Bezier handles of the motion path so that some of the camera moves follow a U-shaped path rather than a straight line (such as when the camera moves from the rightmost panel on a line to the leftmost on the line below), but I can't seem to find any way to make the motion path visible for the anchor point parameter. Any suggestions?
I've definitely got motion paths switched on in the View Options. (AfterEffects 24.6.4, MacOS)
To see the Anchor Point path, open the layer in the Layer Panel and select the Anchor Point from the View options drop-down menu at the bottom of the panel.
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To see the Anchor Point path, open the layer in the Layer Panel and select the Anchor Point from the View options drop-down menu at the bottom of the panel.
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Thankyou! In my case, I'm actually animating the anchor point of a precomp so I can't open it in the Layer panel, but I've been able to work around that by creating a null, parenting the anchor point of the null to that of the precomp, and then animating the null and opening *that* in the Layer panel.
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You can open a nested comp (a pre-comp) layer or any other layer except a Shape layer in the Layer Panel using the Layer/Open Layer menu or by right-clicking and then editing the Anchor Point path with the Pen tool (g) or the selection tool (v). I wish that the Adobe team would include that functionality in Shape layers.
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