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Where is the multiprocessing option in after effects 2015?
Here's the official word on it: features not available in After Effects CC 2015 (13.5)
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Super, I did some testing today and here are some results.
I made the file in Dutch and English mixed, so here are some trasnaltions for you:
File download: Microsoft OneDrive - Access files anywhere. Create docs with free Office Online.
Adobe AE versie = Adobe AE Version
Render tijd = Render time
CPU gebruik = CPU usage
GPU gebruik = GPU usage
Bestandsgrootte = File size
Bestandstype = Extension
Opmerkingen = Remark
Remarks:
#1 Huge file
#2 -
#3 -
#4 Does not have an H.265 CODEC
#1 -
#2 F disk jumps to 100% sometimes - SSD Cache disk
#3 F disk always 100% - SSD Cache disk
#4 Fast render, small file
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That's interesting. What sort of things are in your test composition?
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hawkeye123xzy wrote:
who else would launch a new product with soooo many bugs!!!!!!
The folks who make Modo?
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ขอบคุณครับผม
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我也是,最近刚换了新电脑,CPU xeon e5 2678v3 12core 24thread 2.5-3.1ghz,64g ram,装了CC2015,输出速度竟然和我的笔记本一样,太慢了,so slow。。。。
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what about using this to do the multi threaded rendering?
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I use the aerender CLI program to do all my rendering (faster, and I can do it in the background). It doesn't use multiprocessor rendering any more, and since this script is just using it in the background it's not going to be able to either.
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I actually tried out BG Render Pro using this technique: After Effects | BG Renderer Pro up to 5x faster rendering! - YouTube
I was sceptical at first, but it does actually work! I built a dual Xeon machine for myself a couple months ago and wanted to try and get AE to use more of the power. As others have said, normally it would max out at about 30% CPU usage.
But with BG Render Pro and the technique from the video, you can get it to go to 100%! Just start up more render threads until it starts to max out. It does require a bit more work, since you need to manually fire off different renders and use an image sequence as a format.
Another way which I found also worked a for a long (11 minute) animation I had to render was to simply split the render into 4 or 5 parts and then render 4 or 5 Quicktimes at the same time, using BG Render Pro, then joining them together again in Premiere. I think I cut my render time from 5-6 hours to less than 2!
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btw this also seems to work more reliably than the old built-in multi-cpu rendering feature ever did for me (which was basically never).
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found this Adobe representative response in CreativeCOW from David McGavran, Director of engineering in regard to mult-processing not here for CC2017. I think this information is useful:
We are overly concerned with our customers. After Effects really didn't add much for sparkly this time. We didn't add back MP because that was a non ideal way to speed up After Effects in the long term. We have spent the last years making After Effects truly multi threaded and are now taking advantage of the GPU. It isn't yet as fast as comps that worked well with MP but it will overtake overall performance soon. Majority of the time in the last 2 - 3 years was based on re-architecture/performance and stability.