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New in CS5, why can't I render a file larger than 2.15 GB to a network drive?

Guest
Jul 14, 2010 Jul 14, 2010

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This started just as soon as I installed AE CS5. If I try to render to a shared network drive, once the file reaches 2.15 GB in size, either AE render crashes or the render completes but the file size is 2.15GB and it will not open or import back into AE. Rendering to a local drive works.

Why is this happening?

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replies 140 Replies 140
May 05, 2011 May 05, 2011

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>  I was at NAB and had a few goals in mind.

One was to talk to someone from Adobe about this.

Next time, ask for me by name. I was there every afternoon waiting to answer just such questions. In fact, one other person did ask about it then.

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Guest
May 05, 2011 May 05, 2011

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Thanks Todd lets hope I wont have to ask this next NAB

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Guest
May 05, 2011 May 05, 2011

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>>>   I was at NAB and had a few goals in mind.

>> One was to talk to someone from Adobe about this.

>>  

Next time, ask for me by name. I was there every afternoon waiting to answer

just such questions. In fact, one other person did ask about it then.

That person would be me. Here is some advice. Apple's ability (or inability)

to prioritize is very broken. In my 26 years of experience dealing with

Apple, especially during the Steve Jobs years, the best way to get a bug

fixed is by public embarrassment. Once Apple is embarrassed, then and only

then will a lingering issue get put to the top of the pile.

Thus, my specific suggestion would include having everyone here do all of

the following...

€ post this issue on Apple's discussion board under the QuickTime section.

Everyone should post to the same issue to make it get traction.

€ submit this issue to macfixit.com

€ submit this issue to macintouch.com

€ pick a writer at cnet, let's say

http://www.cnet.com/profile/Daniel+Terdiman/?tag=contentAux;editorList

In your submissions, make it clear that this is a QuickTime bug and Apple

has known about it since at least September 2009 and is not running to fix

it. Apparently, they are too busy answering government privacy inquiries.

And look how quick that got fixed.

Todd, on your end, you still have dirt on your hands. Here is what Adobe can

and should do...

€ Where is the darn tech note so that other people don't have to chase their

tail or waste time combing through the forums?

€ Why isn't this issue listed in the release notes or in this document?

http://kb2.adobe.com/cps/840/cpsid_84000.html

Let's assume Apple is not going to fix this since QuickTime is essentially

deprecated. In Lion, is there a new API under AV Foundation that fills the

void? If not, the AE team might want to create a way to buffer the file to a

local drive and then copy it to the network path. Relying on Apple to fix

this bug in a timely manner isn't working out.

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New Here ,
May 05, 2011 May 05, 2011

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+9000 points to Digital Desktop for extremely logical points. Specially the public tech note by adobe so more people aren't pulling thier hair out wondering why thier files are corrupt every time the render says "complete"

Good game.

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May 06, 2011 May 06, 2011

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Good points, Digital Desktop (Jeff?).

I'll get such a document created. You're right that that would make it easier for people to find the information. I'll confess that my thought has been along the lines of "Oh, this is going to be fixed really soon, so it's not a high-priority tech note", and clearly I've been wrong about that.

It's a busy day today, so I'll get something up by EOD Monday. Deal?

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New Here ,
May 06, 2011 May 06, 2011

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Well I'm one of those people who's been pulling my hair out and I JUST found this thread.   I'm happy to have found the cause but CANNOT believe that this bug has existed for over half a year with no end in sight.  How could this not have been seen in Beta testing?  Creating quicktimes over 2.15 GB's that get saved to an OS X network drive must happen thousands of times a day with all the companies out there using After FX in a OS X collaborative environment.  At least there's a work-around but man... what a disappointment.

I've pretty much had it with Apple too... serious WTF with them.  Second biggest company in the world and their Pro users are treated like crap.  Sure cancel the Xserve.. then make the ones we still have useless with your stupid Quicktime bugs... why not just be honest with us and drop your Pro machines, software and support completely so we can all just move on.  This half-assed effort on their part sucks.  My next machine will be a PC (with a graphics card that isn't 3 years old!)

-Greg

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New Here ,
May 06, 2011 May 06, 2011

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I feel really sorry for you, Greg. I was in your exact same postion a few months ago on a HUGE deadline for Levi's and I worried myself sick all night trying to figure out why I couldn't render a lossless file

@Todd -

Thanks for recognizing this as worthy of a technote (or "feature request" or "hey this thing doesnt work right" or whatever). In my opinion, taking the high-road on these things from the beginning will help reduce the angry mob that tends to build when situations like this aren't taken very seriously during initial discovery.

I saddens me that there are people out there, like Greg, who are likley on deadlines wondering why they can't deliver. There are probably thousands of these people out there - and liekly have no idea that there is a real problem here.

I'll pour one out to all those who have yet to find this thread...

And when you do find it - just...go render your project to local disk. Todd has heard enough complaining here.

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May 06, 2011 May 06, 2011

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>  In my opinion, taking the high-road on these things from the beginning
will help reduce the angry mob that tends to build when situations like
this aren't taken very seriously during initial discovery.

Sorry if it wasn't clear from the beginning that we were taking this seriously. When I ask people to submit a feature request or a bug report, it isn't a brush-off. That's actually the best way to officially register your wishes and feedback. That's the point of this post.

The feature requests all get read by the guy across the hall from me, and I am the one who reads all of the bug reports. When we get one of these, it's very common for us to walk next door (to the engineering manger's office) and make sure that he understands how many of a certain report we're seeing.

In this specific case, the bug reports and feature requests that we got around this issue are what we were able to use in our conversation with Apple to show how large a problem this bug is. They don't want to know about how many forum posts we're seeing; they want to know how many bug reports we're getting.

Sorry for the rambling answer, but I just wanted to give some idea that we take bug reports and feature requests very seriously, and a response on this forum pointing you toward submitting these is in fact a sign that we care---not the opposite.

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Guest
May 06, 2011 May 06, 2011

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Haha Im not sure if Adobe actually takes down my crash reports

During the CS4 debacle (early days), I had an average of 20 crashes per day.

Each crash was met with the "report to Adobe" window.

I put email in there and sent out each time.

After a few months of this, I started sending nasty emails to see if I would at least get a message from Adobe whether its legal or not

Nope no one got back to me.

Eventually CS4 got better and things were fine again.

But that took almost a year

Now with CS5 a whole new crop of messes to deal with.

Anyhoo the only fix I see is converting is to not use Apples AFP file system.

Im good here since most of my files are rendered straight to MainConcepts MPEG Encoder.

For Uncompressed, render to frames then use CS4 to convert to big QT files.

I cant imagine the folks that have to render to large formats

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May 06, 2011 May 06, 2011

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Crash reports are entirely different than bug reports.

I read every bug report. The crash reports go into a larger system.

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Guest
May 06, 2011 May 06, 2011

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Oh man!!

I wasted all that time

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New Here ,
May 06, 2011 May 06, 2011

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Thanks for clearign things up, Todd.

I don't doubt that you take your job very seriously - and your transparency is valuable. I realise you care.

I think I worded my response to you poorly. When I say take the high-road in this situation, what I mean is that even if the bug is thought to be fixed within weeks of CS5's launch, and Adobe is aware of such flaw, it should immediately be made public knowledge. If even to save a handful of users extreme frustration (more than a handful in this case). My biggest problem here is that Adobe was aware of this far before I was dealing with the issue and yet it was still very difficult for me (and others spoken here) to find this specific thread on the forums.

Not to mention that since this bug is seeming to be entirely out of Adobe's control (apples API) - that you would specially want to make a big fuss about it in a tech doc or otherwise - so the mob knows we have to wait on a third party for a fix.

Perhaps a rapidly updating (like, real time) known issues system that users can easily discover when they are having problems could be extremely helpful for everyone (even you and the guy across the hall from you). (edit: maybe something like this exists and I just can't find it?)

In any right, I appreciate your responses and transparency.

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New Here ,
May 06, 2011 May 06, 2011

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It's extra sad that Adobe is already touting, and selling mind you, a new release (.5) before getting this bug fixed.

And as far as I can tell - this flaw is not listed in the release notes for the .5 update either. Shame, shame...

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Guest
May 07, 2011 May 07, 2011

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Biggest reason why were not upgrading our Enterprise license.

I almost wasted resource on redoing our xserves to NFS.

Nope were staying with AFP and avoid the render bug going the long route

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May 09, 2011 May 09, 2011

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> It's a busy day today, so I'll get something up by EOD Monday.

Let me revise that to "I'll have something written by EOD Monday, but I need to wait until Tuesday for the relevant engineer to double-check for accuracy."

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Guest
May 09, 2011 May 09, 2011

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Don't forget the blessing of The Pope on Wednesday. 8-)

Jeff

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May 10, 2011 May 10, 2011

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Here's a public and easy-to-find statement of the issue:

"Can't create QuickTime movie larger than 2.15GB across network using AFP"

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New Here ,
May 10, 2011 May 10, 2011

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Todd_Kopriva wrote:

Here's a public and easy-to-find statement of the issue:

"Can't create QuickTime movie larger than 2.15GB across network using AFP"

Thanks, Todd, for listening to user feedback and acting quickly to get the info out.

And since your post - I can already feel the anit-adobe-ism withering away.

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New Here ,
May 18, 2011 May 18, 2011

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Hi Todd,

Has anyone actually confirmed that SMB works? If so are there

configurations settings that needed to be set?

Jason

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May 18, 2011 May 18, 2011

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> Has anyone actually confirmed that SMB works?

It was suggested by Apple, but I haven't seen a case of it working yet.

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New Here ,
May 05, 2011 May 05, 2011

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Thanks for the response. I hope you can understand why there would be such incredulous frustration at the amount of time it's taking to fix an essential pipeline aspect of this software. I posted something on an Apple QT thread ages ago and never heard anything back at all, so its good to at least get an update.

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New Here ,
May 05, 2011 May 05, 2011

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Todd, you at least have to undestand where we're all coming from here. It's obvious this is an Apple QT API issue. No-one is debating you on that. It's also obvious, though, that Adobe used this brand new API without enough testing and charged people a shit load of money for the software that had a glaring workflow bug.

What really peeves me is that the thread was first responded to with a "submit a feature request" and that's just pure lazy - and downright insulting. After the initial responses here from Adobe it's difficult to have patience in this situation.

I would personally be embarrassed to sell a professional grade software suite without testing something as common as this. I hope it get's fixed "soon" as I (and assume many many others) have had to modify our workflows / buy extra gear to work around this "feature" or lack there-of.

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Participant ,
May 06, 2011 May 06, 2011

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Todd,

Thanks for the transparency you have been able to communicate about this issue to date.

You wrote that Adobe can't go back and use the older API because it will not work in 64-bit and also doesn't provide some crutial features.  Would it be possible to run with a patch that allows users to boot up in 32-bit mode and work with out a few features to circumvent this bug?  What features specifically use the newer QT API?

Also, I think the only question the end users haven't seen a direct answer to on this forum is at what point did Adobe and Apple realize this API had a big workflow bug in it; was this discovered pre-release of CS5 or after?

Thanks,

Brandon

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New Here ,
May 06, 2011 May 06, 2011

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Hi Todd - I've read the entire thread and I think you've done a good job communicating here (and keeping it professional).  I beta test myself and know it's a grind.  I think posting a notice about the bug publicaly is a good idea (perhaps in a readme faq or something as well when you install).  Feel free to thrust blame on Apple - maybe that will shame them into action.  It's a pretty big deal though - my editors have been asking me what the deal is...that movies weren't saving correctly.  People have wasted a lot of time (when I posted last night it was 2:00 in the morning because I had just babysat a giant render only to see that it wrote out a file ending in 2.15 GB to my Xserve project server).  I just finally noticed last night that they all stopped at 2.15 GB and of course figured 'oh great - now I have to delve into Snow Leopard server to figure out what's wrong here'... it never would have occured to me it was a QT bug.

-Greg

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Guest
Jul 30, 2012 Jul 30, 2012

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Hi Todd

I want to offer a possible fix for this problem. We have in the Past custom made work arounds for Mostly Apple but other company's issues.

We are not looking to charge for this. It is a free service.  Based on Reading about this problem and how folks work around it I have good reason

to think we can make a work around. I can give a few examples of what we have done in the past to anyone that wants to know.

So I am looking for anyone that is having the Apple QuickTime bug.  We need someone to work with on this but there is not very much that who ever works on this with us needs to do. We will give the exact instructions on what we need to try and make a fix. In Short we will need

to cause the problem then get a Core Dump and Stack Dump. We may need a little more than that depending on what we see in the Core dump but from this info we may be able to make a work around.

I wanted to talk to you in person but do not have your number.

ANYONE that wants to work with us we would like to fix this issue for all of you and for us.

I am not sure if it is within the rules to post my info and sorry if we are not supposed to do so but I can not fix it if I can not comunicate with whom ever wants to work with us on this. Again not too much to do for whome ever wants to work with us on this. And yes it could help our company if this problem is fixed.

Call me anyone that is interesed,

Jim  Tel 916-996-0956 e-mail jim@packetcolor.com

We are located in the LA Area.

Thank you.

Jim

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