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Pin to another layer?

Participant ,
May 27, 2019 May 27, 2019

I have a character with a guitar, and a strap, which is a separate object. I've pinned one end of the strap so it stays in place on the character's shoulder, the other I would like to pin to the guitar so that when the guitar moves, the strap moves and bends with it.

When I parent the pin to the guitar's position, the end of the strap shoots off in a weird direction and distorts.

I tried parenting to a null object that was parented to the guitar, this didn't work either.

I tried putting a pin on the guitar, and parenting to that pin's position but I get the weird distortion again.

Is there a way to do this?

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correct answers 1 Correct answer

LEGEND , May 27, 2019 May 27, 2019

you can add a null, the put this in the puppet you wish to connect to this null:

L=thisComp.layer("Null 1");

fromComp(L.toComp(L.anchorPoint));

or you can use Duik which is a free rigging tool that has many advanced options for rigging including puppet to nulls.

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LEGEND ,
May 27, 2019 May 27, 2019

you can add a null, the put this in the puppet you wish to connect to this null:

L=thisComp.layer("Null 1");

fromComp(L.toComp(L.anchorPoint));

or you can use Duik which is a free rigging tool that has many advanced options for rigging including puppet to nulls.

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Participant ,
May 28, 2019 May 28, 2019
LATEST

Thank you! I used bones in DUIK.

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