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I have a character with a guitar, and a strap, which is a separate object. I've pinned one end of the strap so it stays in place on the character's shoulder, the other I would like to pin to the guitar so that when the guitar moves, the strap moves and bends with it.
When I parent the pin to the guitar's position, the end of the strap shoots off in a weird direction and distorts.
I tried parenting to a null object that was parented to the guitar, this didn't work either.
I tried putting a pin on the guitar, and parenting to that pin's position but I get the weird distortion again.
Is there a way to do this?
you can add a null, the put this in the puppet you wish to connect to this null:
L=thisComp.layer("Null 1");
fromComp(L.toComp(L.anchorPoint));
or you can use Duik which is a free rigging tool that has many advanced options for rigging including puppet to nulls.
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you can add a null, the put this in the puppet you wish to connect to this null:
L=thisComp.layer("Null 1");
fromComp(L.toComp(L.anchorPoint));
or you can use Duik which is a free rigging tool that has many advanced options for rigging including puppet to nulls.
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Thank you! I used bones in DUIK.
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