Render optimization and further conversion in ffmpeg
Hello,
I have faced with some questions concerning a possibility of render optimization for some projects. There's no 3D. The main part of the projects are some footages, photos and some shapes. The main problems for rendering are blur effects and 3D-layers transformation with DoF.
The main question is render efficiency increasing with hardware.
As I've learned it's useless trying to increase efficiency via GPU acceleration, isn't it? So the main question is efficiency of multi machine rendering. Is it worth of money or the best way is to use maximum from one machine. It's very important to get the final video as quick as possible. So what is the best and the fastest way: using one machine and render the final video directly or using multi machine render and then combining frames with audio in ffmpeg?
Also using AME is restricted because it doesn't have console version.
By the way, if someone know this stuff too:
The final result is HLS video in h.264 codec. What is the best render format to use it in further conversion in HLS video via ffmpeg? What is the best way to include audio in final video if the render result is image sequence?
Regards,
Ilia
