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Hi, So i have a compistion with a precomp containing six 3D 500 x 500 shape layer placed to form a cube, the precomp is duplicated 27 times to make a Rubiks Cube.
I have the anchor point of all the Cube (Precomp) placed at the center of the whole (27) cube.
Is there a way to create a rig where i have just six sliders to control the rotation (vertical and Horizontal) of the Rubiks Cube.
I've tried assigning some rotation values to the slider but some at some point the animation gets scattered.
Any help Please.
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That's not possible, plain and simple. It's one of those weird situations where the simple mechanical principles of the cube make it nearly impossible to cleanly animate it in a computer. Even "serious" 3D apps struggle with this, because you need a gigazillion Nulls and constraints. You will have to split it up into segments and decouple the rotations every time, starting from the previous position. Depending on how you rotate you can get around six or seven rotations each time before things get wonky again.
Mylenium
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