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SDK: Commando project missing windows solution

Engaged ,
Jan 17, 2024 Jan 17, 2024

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Hi

I would like to try out the demo solution called Commando. It doesn't come with a solution project for windows, only mac. What would be the best way to set that up manually in VS2023?

I have tried this:

1. Start with Artie first and veryfied that it works.

2. Replaced the content of Artie.cpp with the content of Commando.cpp.

3. Replaced the content of Artie_PIPL.r with the content of Commando_PIPL.r

4. Added Commando_Strings.cpp, Commando.h and Commando_Strings.h to the solution.

 

That doesn't work. When I build I get the following error:

"Severity Code Description Project File Line Suppression State
Error C2338 static_assert failed: 'Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.' Artie C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\winnt.h 2496" 

 

Any help is greatly appreciated.

 

- Jakob

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correct answers 1 Correct answer

Engaged , Jan 17, 2024 Jan 17, 2024

My appologies. I thought I was doing something really wrong. But I should have just googled the error message.

The question was already answered here: https://community.adobe.com/t5/after-effects-discussions/error-quot-windows-headers-require-the-default-packing-option-quot-when-building-debugging/td-p/11633411 

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Engaged ,
Jan 17, 2024 Jan 17, 2024

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My appologies. I thought I was doing something really wrong. But I should have just googled the error message.

The question was already answered here: https://community.adobe.com/t5/after-effects-discussions/error-quot-windows-headers-require-the-defa... 

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