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Hi,
I've created a grid which looks like a network. I connected the grid on the bottom and the grid on the top with beams. For that I created a solid and put the effect "Beam" and "Fractal Noise" on it. After that I created a camera which moves into the network. However, the beams don't move with the grid. They just freeze. Everything is on 3D. I hope someone could help me.
Here is my ae file. I've already animated a camera movement which shows the problem.
Here's the file. Feel free to edit if you've found a solution: https://adobe.ly/2HrtbLf
I am recreating something like that: H_IDE by Watch_Dogs [UK] - YouTube
Kind regards,
Erik
Your Beam is move correctly but it's not synced with the grid movement because the Z position are different between the beam and the grid, to fix this you need to set all your grid and beam to the right Z Position
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Your Beam is move correctly but it's not synced with the grid movement because the Z position are different between the beam and the grid, to fix this you need to set all your grid and beam to the right Z Position
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Thanks for your response. Does that mean I have to change every Z position of all these beams and grids or is there a useful expression?
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Beam is not a 3D-aware effect and cooking up an expression would be tricky - it's boring, complex vector math involving cosine transforms. Looking at the video there isn't even a reason to make it that complicated - they're just using thin basic 3D solids and the noise effect is slapped on after the fact in 2D. If you're looking for something else, then buying the Plexus plug-in or moving on to a 3D program would be advisable. Otehrwise it's realyl just a matter of laying out the 3D grid as native 3D layers, not with effects.
Mylenium
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I've found a solution already but thanks!
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You can try precomposing all the beams then you can move the whole composition (all the beams) at once
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