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Hi -
I'm trying to figure out if you can use Cinema 4D Lite's fracture to pre-fracture objects (say a cube that has been made editable) into a 'multi-object' for use in Element 3D (by Video Copilot). Thought I saw a tutorial about that but can't find it and might be mixing things up.
Thanks for any help.
And to answer your question, no Fracture does not actually break up geometry. So external software will still see a cube, or nothing.
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You should be able to
import most Cinema 4D objects just as you would OBJs. But you must make sure to select the preference “Save Polygons for Melange” in the C4D prefs for this to work.
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I have Melange for polygons and animation turned on. But I'm not getting any results / fracturing after I add a cube, convert to editable item, add Mograph Fracture, make the cube a child of the fracture (and have tried adding effector such as random or plane).
Does Fracture actually break up the geometry? Or is Fracture just used to take multiple objects (like 6 cubes) and allow some randomization of color / position etc by using a Fracture Effector along with Random Effector?
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Not in front of C4D right now but off the top of my head you will need to make the object editable AFTER you have applied the effectors. It needs to be made into editable geometry before it can be understood as an object. With effectors its just an object with effects applied. External software will not understand those effects, only polygons. Does that make sense?
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And to answer your question, no Fracture does not actually break up geometry. So external software will still see a cube, or nothing.
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Ok - thanks for the clarifications. Will test things out again in C4D making primitive editable after applying effectors.
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Let me know if you need help doing that 🙂
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Hey I am using your tutrial in Lynda.com. "Adding surface detail with a Relief object"
Well at some point that feature dissapeared from "lite". My question is what tool or tools can we use to replace it in the latest version? (21) This post got my attention because I am importing .obj files with a mesh.
I can animate selections with the section tool. ( pressing "U" then pressing "F" in polygon mode) Sure wish I could save the selections some how so I could acceses them easier? Any suggestions?
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