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3D SBS in the GenAI Age? How to easily create and run it on devices such as the Spectacles?

Engaged ,
Dec 04, 2024 Dec 04, 2024

3D SBS in the GenAI Age? How to easily create and run it on devices such as the Spectacles?

With Runway and Luma Leia being able to create all-around 3D from just an image, shouldn't it be a no-brain that it would be easy to generate 3D SBS projects for export?

Being able to dial the correct intensity for each device, 3D movies such as Avatar can exist for many others.

I have an AE Template and Blender to do the 3D/4D effects for Luma (I cannot find the link but it must exist somewhere on the internet, I still have files, I can look for both later).

The no-glasses and glasses 3D development died and needs to be fully brought back in the GenAI Age.

It should be easy to export/run these things with ease on the Spectacles, XR, VR, and 3D SBS devices.1.png

Idea No status
TOPICS
Compositing and VFX , Expressions , Import and export , Performance , Scripting , SDK , UI and UX , Workflow
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Engaged ,
Dec 04, 2024 Dec 04, 2024
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I found the template files:
https://drive.google.com/drive/folders/18yR370CS3rkUl1nH7ZBQR2bcnTqI-Dj7?usp=drive_link

Why would 3D/4D matter?
It would matter when viewing maps so they no longer look flat (topgraph).
To distinct things in UI (so they don't look flat).
To make it more appealing to know what to look at (than everything looking the same).

Advancements in 3D device development would make game items popout.
Whoever has used NVIDIA 3D Vision on games such as Warcrcraft 3 should know what I'm talking about.

The 3D effect was like no other. I still have tha Samsung 2233RZ monitor.

We could all bring the 3D development back with GenAI as it can easily gapfill the area tshat are missing and have the proper coding to on any 3D device.

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