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GPU should be used more especially when using shape in animations.

Adobe Employee ,
Sep 28, 2022 Sep 28, 2022

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GPU should be used more especially when using shape in animations.

GPU utilization too low while working.I want you to use about 80% of the whole.


GPUの使用率が低すぎるので70~80%ぐらいは常に使う様に処理を改善して欲しい。現状ではかなり使用率が低すぎる。
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21 Comments
Community Beginner ,
Sep 28, 2022 Sep 28, 2022

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GPU AND MULTI-THREADED!

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Community Expert ,
Sep 28, 2022 Sep 28, 2022

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GPUの使用ですが、標準のプラグインは全て最適化されることも望みます

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New Here ,
Sep 28, 2022 Sep 28, 2022

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これは賛同せざる得ないです...

WE NEED MORE GPU POWERRRRRRRRRR

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New Here ,
Sep 28, 2022 Sep 28, 2022

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この案件は結構諸刃の剣の可能性が高いので、できればユーザーがGPUの使用率を決められるようにしてもらうようにした方が良いと思います。
各々の環境が千差万別である事を念頭に置かなければならないので、一方的に決めるよりもユーザーが決められるようになる方が望ましいと思います。

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New Here ,
Sep 28, 2022 Sep 28, 2022

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GPUフル稼働とはいかなくても、現状より改善して欲しい

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Community Expert ,
Sep 28, 2022 Sep 28, 2022

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(English content again)

GPU process should be used more efficiently when using shape in animations.

GPU utilization is too low while working.We strongly request you to keep using at least 80% of the whole process.

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New Here ,
Sep 28, 2022 Sep 28, 2022

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I too would like to see more GPU utilization when working in a 3D space.

I also think of you're going to use the CPU, you should really make multi threading work for multi core CPUs.

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Engaged ,
Sep 28, 2022 Sep 28, 2022

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I have recently been learning about Adobe’s poor support of GPU, especially on MacBooks using external GPUs. This whole situation is ridiculous and adobe needs to answer explicitly what they’re going to do.

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Enthusiast ,
Sep 28, 2022 Sep 28, 2022

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How many votes before Adobe deigns to communicate with us plebes?

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Participant ,
Sep 28, 2022 Sep 28, 2022

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I have a MackBook Pro (2018 i9, 32M, 1TB SSD) and a BlackMagic eGPU (560 Radeon), connected through TB3, and I can't tell you: After Effects ignores all of it. The AE is eGPU enabled, the RAM shared is 27GB and the sracth disk (SSD) has 600GB. However, the app doesn't matter about all of this, specially when there are audiotracks or short footage clips along the timeline. Preview sucks and it takes too longo to work on a couple of frames.

It is very disappointing. What is it happening here?

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New Here ,
Sep 28, 2022 Sep 28, 2022

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Absolutely, Davinci Fusion utilizes nit well, I'm going to switch over soon!

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New Here ,
Sep 28, 2022 Sep 28, 2022

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If you add just one effect that uses cpu in your composition the whole project will be rendered on the cpu. The gpu support (like the one in media encoder and premiere) is usefull only if you avoid any effects/plugins(and whatnot) that use cpu.

So for example if you render a video in 4k with nothing on it but a lumetri you will have like 1 sec of render /minute of footage and will use the gpu. But if you add something like a threshold you will get 10minutes of render/minute of footage and will use the cpu.

Also there is not much documentation on what uses what(what effects go on cpu what goes on gpu) that would help quite alot...

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Engaged ,
Sep 28, 2022 Sep 28, 2022

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- post nuked -

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Explorer ,
Sep 28, 2022 Sep 28, 2022

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Agreed. But I'd be happy if it even utilised my CPU properly.

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New Here ,
Sep 28, 2022 Sep 28, 2022

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Super slow render useing shape layers with Master Properties and .csv file.
i7-6950X 10C-20T useing only one core to render and 1080ti at 2%

Attaching Project file!

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Explorer ,
Sep 28, 2022 Sep 28, 2022

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对于多线程的兼容一直不好。我现在是16c。5700xt

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Explorer ,
Sep 28, 2022 Sep 28, 2022

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So long Adobe...

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Engaged ,
Oct 16, 2022 Oct 16, 2022

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o7
you will be missed. (not by adobe, mind you. maybe that's a relief.)

I'm here while the export takes 45 minutes on footage that took 6 minutes in CS6. how has it gotten so bad?

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Enthusiast ,
Jul 26, 2023 Jul 26, 2023

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I was considering upgrading my rig to a 4090, bcause I've heard its a monster card. Once I started looking into it I realized there was no point. 

 

Adobe this is how you use a GPU:

 

pic_disp.jpg

Meanwhile AE, every GPU within the margin of error:

pic_disp (2).jpg

 

Premiere also content to just leave the 1600$ basically GPU idle:

 

pic_disp (1).jpg

 

Not an Apple to Apples comparison, I get it, but to illustrate how much more powerful this GPU is and now much Adobe is leaving on the table, and how of our much time they are wasting by not rendering things as fast as they could:

 

pic_disp (3).jpg

 Adobe its 2023. "Mercury Playback" is 13 years old. It's almost old enough to drive. Based on how often things crash maybe don't let it drive. Time to give us Mercury 2.0. I think you've milked the Iradias purchase enough. Maybe buy Blackmagic and steal their code? Seems like the only way to get new features from Adobe half the time is if they decide to purchase another company. 

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Enthusiast ,
Jul 26, 2023 Jul 26, 2023

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do-something-comeon.gif

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Enthusiast ,
Sep 02, 2024 Sep 02, 2024

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LATEST

I swear shape layer performance has gotten even worse lately. I can barely render 3 rounded rectangles with three text layers without it dipping below realtime. 

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