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Posterize , Interpret or just use HandBrake?

Advocate ,
Jun 13, 2020 Jun 13, 2020

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Hello,

I have a comp in AE, one layer is 23.976 fps and the other layer is 30 fps.

Using masking, both videos are seen in the same frame.

 

The comp settings are 23.976

 

I'd like to change the frame rate of the 30fps to match the 23.976, without being jittery. 

 

should I

a) posterize it?

b) interpret it?

c) Use Handbrake to convert th 30fps to 23.976?

 

Can Handbrake turn the 30fps into a smooth 23.976?  

 

Thank you!

 

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correct answers 1 Correct answer

Community Expert , Jun 14, 2020 Jun 14, 2020

If the interpreted frame rate of a clip is the same as the frame rate originally used to shoot the video playback will be realtime. 10 seconds of realtime will equal 10 seconds of video. Change interpretation, which comes from the metadata, and you change the speed of the playback.

 

The frame rate of a composition has absolutely nothing to do with the speed of the playback. Drop a clip in a comp that has a different frame rate than the clip and you will get frames that are blended. There is not

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Community Expert ,
Jun 13, 2020 Jun 13, 2020

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Honestly, the best answer may depend on the subject matter of the clip. Any chance you can post the example you're working on?

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Advocate ,
Jun 13, 2020 Jun 13, 2020

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Some clips are green screen clips, 30fps and 29.97fps, dark shadows of people walking, animation.

Another clip is a live action of a freeway with cars for background.

I tried out handbrake and it took the 30fps and turned it into a nice 23.976 with no repeat frames. Quite amazing.

 

I read that interpret is not the way to go because it changes the speed of the clip. 

 

I'm guessing handbrake is the way to go?

 

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Community Expert ,
Jun 13, 2020 Jun 13, 2020

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Based on the variety in your source material, it's possible you may actually end up using different approaches on different clips. 

Some of these methods just throw away frames, which may look fine on one clip, but make another appear to jitter/stutter.

If the overall timing of the clip isn't as crucial, interpreting (or using Time Remapping/Time Stretch) could be the best method for distributing all of the actual frames over a slightly diffrent time span. This would actually slow the clip slightly in terms of playback speed, but may give a better result in terms of smoothness. 

Take a look at the Frame Blending options, which may also come in handy as you're working through these. There are a couple different settings, and the "best" one depends a bit on the footage you're applying it to. 
blending.png

Running clips through Handbrake will probably work fine for some, but you're also baking those results into the new clip, and thus losing any of the flexibility you had with the other methods. 

If you're applying effects (like greenscreen) to these, be mindful about whether you're applying those before or after the framerate changes, as that may make a difference on the final look as well (and/or how many frames the effect is having to crunch through). 

One bonus note that may come up during this, and/or might be helpful as you're exploring - this little checkbox (in Composition Settings > Advanced) is really helpful for making sure nexted precompositions look the way you're intending, and that you don't get odd between-keyframes values displayed in compositions with differing framerates.
preserve.png

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Community Expert ,
Jun 13, 2020 Jun 13, 2020

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I would say that it rather depends on where the final video is directed, social networks? broadcast? etc.

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Community Expert ,
Jun 14, 2020 Jun 14, 2020

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If the interpreted frame rate of a clip is the same as the frame rate originally used to shoot the video playback will be realtime. 10 seconds of realtime will equal 10 seconds of video. Change interpretation, which comes from the metadata, and you change the speed of the playback.

 

The frame rate of a composition has absolutely nothing to do with the speed of the playback. Drop a clip in a comp that has a different frame rate than the clip and you will get frames that are blended. There is nothing in frame blending that makes the clips jittery. If you render the original clip that is 30 fps using any software out there from Freebies like Handbrake to $$$ plugins (apps) like Twixtor Pro (probably one of the very best), you are going to get blended frames, and there is nothing wrong with blended frames. Every feature film you watch on broadcast TV has blended frames because they were shot at 24 and are broadcast at 29.97 (assuming 60Hz power in your country). 

 

If you want to preserve the original frames in After Effects, you'll have to open up file interpretation and change the frame rate to 23.976. That's all there is to it. The only problem with that is that 10 seconds of realtime will now take 12.5 seconds to playback. If you are OK with the speed change, that is the way to preserve the original frames. 

 

If you want to maintain the original playback speed you are going to have to live with blended frames. AE has 3 different frame blending modes.  The switch is in the Switches column 

Screenshot_2020-06-13 23.27.07_dxWORA.png

Just pick the one that makes the blended frames look the best. The only way to figure out which is best is to step through the timeline one frame at a time and look for frames that have the highest amount of motion. Frame Mix is usually the worst option, but it works very well with some kinds of motion. I usually use Pixel Motion unless I get some really bad frame blending on a couple of frames. About the only way to improve the look of blended frames is to use something like Twixtor (link above) but that usually only helps if you are trying to do some extreme speed changes. You won't see any difference between expensive solutions and AE's frame blending options if you have a 30fps clip in a 23.976 comp.

 

Not one of the techniques you were considering or that have been suggested will do anything to smooth out the blended frames. With these kinds of small frame rate differences, AE probably outperforms the Media Encoder, Hand Brake, or any other rendering option, especially because you can instantly preview the results in AE. Here's a test with some Sock footage Interpreted at 30 fps in a 32.976  fps comp. The third option looks like it produces the best results with this footage. The frame I am testing has the fastest motion and the worst blending problem. If I move forward 2 frames everything lines up and all frames are identical.

Screenshot_2020-06-13 23.40.42_ZhGN6K.png

As far as making footage less jittery, that is usually caused by what is called critical panning speed problems. It has nothing do do with frame rates. It is caused by the stroboscopic effect of motion vs frame rates. Wheels, especially Stagecoach wheels in westerns, appearing to turn backward, or propellers looking weird is a perfect example. Lower frame rates have more problems with jittery or juddering footage than higher frame rates, but if you want the wheels to look like they are turning in the right direction you have to pick a shutter speed/frame rate/vehicle speed combination that will make that happen. If your film judders or is jittery, then you have to change the speed of the movement or the frame rate of the comp.

 

You mentioned that Handbrake turned the 29.97 fps footage into nice smooth footage with no repeated frames, but it was not necessary and you wasted the render time. Pixel motion is virtually indistinguishable to the calculations that video compression software makes when it changes the frame rate on a render. There was no real gain. The only way to get a better frame blending interpretation is to use something like Twixtor.

 

Almost everybody that did not start in the production business shooting motion picture film and transferring that film to videotape does not completely understand how frame rates and frame blending works. Let me go over the basics one more time.

 

If you want to see every original frame and you don't care about real-time playback, change the frame rate interpretation of the source file. If you want to maintain real-time playback and the frame rate of the comp is different than the frame rate of the footage, try one of the 3 frame blending modes. This also works, and can be very effective, for some effects when nesting a comp with a different frame rate. An example of this is creating a cell animation at 12 fps, then dropping that in the Main comp that is 24 fps, collapsing transformations, and setting the frame blending mode to Pixel Motion. 

 

I hope this clears things up. 

 

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Advocate ,
Jun 14, 2020 Jun 14, 2020

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Thank you again, amazingly detailed information.

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