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When I first open Media encoder and render a 30 seconds animation, it is taking only 4 minutes. But when I try to render again after a few minutes, after a small adjustment, it takes 12 minutes. And this becomes exponential, it can take up to 1 hour and 30 minutes for the exactly same animation.I have no idea of what is causing this.
I'm working with After Effects. Mod note: The post was branched, and I added a relevant title.
tmpAEtoAMEP files? media encoder makes a copy of my AE doc. that seems like the same as the one I exported to ME. Is there a reason to save the original or delete the one that is uploaded with my mp4? I like to keep clean files. Just wondering.
I have a 4k video with HDR content that I am re-encoding. Using hardware encoding with a RTX 3080ti. When it started said 17 hours. Doing Prores 422 output. It was encoding with about 58% CPU utilization and 19% GPU. Saw a blip of hard drive activity all the time. Now 25 hours into the encoding the CPU is going from a constant 100% utilization and 3% GPU utilizatoin and don't really see much write activity. It's moving just obvioiusly the time went up, the CPU usage changed, GPU usage dropped to almost nothing. Preview window is also barely moving unlike earlier in the encode. Oh and I went from 8GB to 4GB of memory usage. Any idea why this shift happened 3/4 of the way thru the encode? Using version 22.5 on Windows 10.
Hello, I am trying to export a project from After Effects 2021 by selecting Add to Media Encoder Queue and the Dynamic Link Connection is loading forever so it is not working. Thank you in advance,Robert
I've been trying to render a long queue of videos, and the machine is set to sleep after 30 minutes of non use, and the queue doesn't continue unitl the machine is wakened. While AME is rendering, it does not tell the OS that it's busy. Please have it keep the machine awake while it is rendering a queue.
I'm trying to render a comp from After Effects using Adobe Media Encoder and it's taking way more time than usual, normally no render passes the 10 minute line, but it's taking more than one hour to render a 56s comp with no effects other than Lumetri Color. I'm using 1080p videos, 2.7k and large JPEG photos(as image sequences). I have a Ryzen 5900x 12-core CPU and an RTX 3060 as GPU. When i check with task manager it shows the pc is using 1-3% of the GPU and less than 20% of my CPU. Everything is set to render with CUDA and it renders normally with Premiere Pro
I'm trying to find a solution to my "problem" and poking down several paths. My basic problem is I'd like a "Lightroom for video" where I can save all of my footage, add tags (keywords), perhaps create groups (collections), etc. And, of course, LR allows me to search so I can say give me all the images (or footage) with these dates and these tags. LR currently does not ingest Canon's CRM files nor their XMF files. One thought is to use Bridge but then I would have two separate places -- one for photos and one for videos to go look for things. Thats ok but Bridge adds files to each folder. I used bridge some back around 2002 but I haven't used it since and I don't recall being enthralled with its features or interface. The other idea is to convert the footage to something else that LR would ingest. I would keep the original files. These new files would simply be "reminder" entries in LR that I could tag, etc. And then if I really
Has anyone else run into issues with exporting from Animate into Media Encoder? I have a MacBook Pro Retina from mid 2015. I think one potential thing causing this could be related to Adobe ditching Flash Player recently, and if that’s the case I have no idea what step to take next. Issues I’m having: -When I export from Animate, it loads the bar to send it to ME, and ME opens, but then nothing is in the queue -if I try to import a swf file instead, ME tells me swf files are not a supported file type (swf files WILL open and work for me on their own, though) -if I try to open an unconverted Quicktime file, I can’t open it because Flash says it can’t open it, and if I drop it into ME, it says that also won’t work there Things I’ve tried already that didn’t work (I honestly might forget some because I've tried so many things): -Hitting the Enter key when ME opens to see if that will load my file into the queue -Checking that ME’s and Animate’s preferences are set correctly -Exporti
When this problem will be solved? Adding files manually not an option for professional software.Please fix this already! Not adding via cmd+shift+m, not via dropdown menu, not from original after effects render tab. All versions of all latest. Already tried to reinstal AE an ME – not working.
The recently "updated UI" is VERY hard . on the eyes.The interface "refinements" are killing my eyes. I'm not sure if it's a font change, of the text has more contrast. But the defined boxes and UI text and now REALLY hard . on the eye. I rolled back and the difference is chalk and cheese. The new UI makeover feels like a version from 5 yrs ago. Can we please have the option to just leave it as it is.
When using a Watch Folder, ME moves the original file to a folder called Source and places it under a sub-folder named with the date and time.This means that locating the original file requires knowledge of when it was processed. Not a big deal when managing only a few files, but a huge pain for a large number of files, particularly when multiple editors need to locate those files.At a bare minimum, I would like the be able to set the sub-folder name to the same as the original file. Appending a "_#" tot he folder name in the event of duplicated file names would be acceptable.Even better would be to be able to configure multiple settings for what happens to the master file after processing. I understand the need to move it, but let me specify the name of the "Source" folder and decide if each file needs its own sub-folder or not. If so, let me specify how that folder is named.
AME can't seem to read Canon's new Cinema EOS R5C files correctly. AME renames all files to Clips0001 regardless of what the original file name is. The correct file name shows in the AME browser, though. But it doesn't carry through to the compression like other camera files do. All file name burn in when trying to render proxies show Clips0001. Sorry for no examples, my footage so far is not shareable, not even screengrabs.
I need to be able to batch modify "Source Settings" on ProRes Raw clips in Media Encoder. Currently the colorspace for ProRes Raw clips has to be set on a per clip basis by right-clicking clips in the Media Encoder queue and choosing Source Settings and then setting the colorspace as desired (the colorspace always defaults to Rec709). If I select multiple ProRes raw clips and try to modify Source Settings, the change is applied only to the first clip in the selection. I need to render hundreds of clips using the Sony slog3/sgamut3.cine colorspace setting but as it is, they will all have to be modified one at a time. It also does not make sense to that colorspace is segregated into a separate "source settings" dialog - it should be a setting that is set and stored as part of the encoder preset settings. I cannot use the "generate proxy" feature directly from Premiere because I cannot store the desired prores raw colorspace setting in the ingest/encoder preset. Please fix this. Move Pror
Absolutely heartbroken. My workflow for two years now, has depended on Media Encoder's ability to interpret footage, and now, a day before fathers day, I have a project I've been working on for 48 hours straight. Why, just why?
Now Prelude is discontinued i feel there needs to be a better ingest workflow in AME. Watch folders still require all of the footage to be in the exact same folder which is unworkable for me. If the watch folder could pick up a set folder structure and copy this for the transcoded files it would be perfect for our workflow. Otherwise you have to make a separate watch folder for every folder and it defeats the simplicity of the solution.
I would like to consistently be able to change the output destination for multiple files. I usually have to try to change them twice or more.
The Creative Cloud suite needs the ability to use other resources connected to the same network for distributed rendering.Installing a small program on other connected machines would allow the primary machine to use the available CPU/GPU and memory of connected machines to speed up render/export duties.
It would be nice if the latest version (2022) had been tested properly before being released. 2 hour H.264 export, audio totally screwed up when playing back with QuickTime player (Mac). Thankfully it didn't happen on an important project. Not cool though! Playback of first few mins is OK, but then, or if you jump to any point in the file, no audio. Totally mute.
My workflow requires that I set the in-point at a consistent timecode for files I receive for transcoding. Is there a way to have a watch folder automatically set the in-point for an export when I drop a source file in? This would be a very helpful feature for Adobe to implement, if it's not availabe already.
When exporting from for example After Effects, I'd like to take advantage of the newest formats to cater the needs of my co-workers and ensure the best quality. This includes being able to make life easier for the developers with more flexible formats like WebP and WebM. WebP is very versatile; it allows for a 24-bit transparency coloring, which is something other animation formats simply do not support (and formats that do support it, are not supported by web browsers).Supporting WebP would solve this (for stills, but also for animation). Animated GIFs don't support the same level of transparency, which deminishes the flexibility (since it requires you to select a matte, which is only sporadically desirable).
Allow uploading to a Google Drive account and specific folder, particularly business accounts that do not support "Backup and Sync".
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Please improve 10bit encoding using GPU, at the moment you dont support 10bit export, I have tried for the last 4-5 days to keep 10 bit all the hdr rec2020 and use hardware encoding which reverts back to software encoding which is no good very slow , 10bit 4k with hdr rec2020 is the way forward and include in you adobe media centre + adobe premier pro for a new pre-set for this, when I select x265 custom pre-set and select main 10 , tier high, rec2020, hdr, and include hdr10, straight away I receive a message , your system hardware does not support hardware acceleration for the current settings , I know it does Because I use a program called StaxRip which does this and keeps all metadata for 4k 10bit x265 NVidia GPU acceleration. please could you create a complete new 10bit 4k x265 support for GPU encoding, I will attach a file with the issue I am facing, and I am not the only one a lot of customers are facing this issue , also I got the info about 10bit export not being supported fr
When change something in After Effects, my dynamic link reflects in Premier, BUT when I export to Media Encoder, the new change does not register. I have to keep restarting my machine to make AME work. Premier exports fine but AME link update doesn't work. Please can you advise as this puts a huge dent in my work flow.
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