Hi Mylenium, thanks for the reply. I managed to remove the banding on playback, the only way I found is to turn AE color management OFF (none), or untick "view > use display color management". - Display is true 10-bit so that's the 10-bit settings in the Nvidia settings (as I know you need to force it in the nvidia panel to get 10-bit output from Windows otherwise will always output 8bit by default). - Using factory sRgb preset on the display, which is quite accurate (tested with my probe and displaycal). Not looking for 100% standard so I'm happy with that without having to mess with calibrations. - Output is via displayport (1.2 so supports 10-bit@100hz). But the same issue happens also switching to "default color settings" and removing all "forced" nvidia settings, so maybe color profile or nvidia settings are not part of the problem. The issue happens with all kinds of projects/resolutions, so the specific project I've exported the frame from is not relevant. I usually work at 1080p / 25fps / 32bit, color management settings sRgb (linear off) as posted above. I add linear if I'm working with linear .exrs exported from cinema. But even in an empty project if I add a simple glow on a square, banding when hitting "play" still happens. I used this setup for the last two years without that issue. I can get away with CM off, but since only recently I got this problem, I'm trying to troubleshoot. Windows 11 display settings I didn't think that cache or ae settings can be part of the problem, here's the settings. Cache is on a separate dedicated m.2 drive I'm not an expert in color management of course, this is my understanding after many years of trial and error to find the most suitable settings for my setup and kind of work. Thanks for your help.
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