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Hey, so im exporting a PNG sequence where i have animated an original PNG. The problem is when exporting the PNG sequence there is a slight qulity loss from the original that was used. I don't know if this is due to Import or Export settings but im wondering if theres a way to remove it so that the PNG that gets exported is of the same quality as the one that was imported.I have attached the two files so you can see the difference
Hi all, I have a really frustrating problem. I have a scene with particle world being used to generate some snow. All good so far but when I play through, or render, the particles stop emittiing at 10 seconds and I cannot for the life of me work out why.Any help is more than welcoome.Thanks!
Hey! When closing a bunch of timeline tabs (but not closing them all, for which I would simply press cmd+shift+W), the "X" symbol used to close the tab ends up in a different position compared to the previous one, so you have to keep moving your mouse to a different position to close the next tab. Wouldn't it be cool if when closing a tab, the next "X" button for the next tab would position itself on the screen in the same position as the previous one, allowing you to click quickly to close them.? Chrome does exactly that, I shot a quick video to illustrate.https://www.youtube.com/watch?v=wfgYwmid9TQ
Hello,I wanted to achieve an animation that is mentioned in the video that I'm attaching. I tried achieving it with a text repeater, but it's not giving me the same output. I used the opacity property to give the animation of fading out. But it's not looping. Like how can I achieve the same as in the video. I'm attaching my files as well.
I can't open it, it freezes while "Initializing MediaCore", sometimes I got lucky and opened it but it freezes and shut down by itself. I checked the internet but there are no proper answers about why it happens.
Currently when you hold down shift to snap the playhead in the timeline, it snaps to the last frame of the layer (see image)On most occasions when I do this, I want the playhead to be at the very end of the layer, not on the last frame. For instance, if you snapped to the last frame, then used the [ key to align another layer to the playhead, you'd end up with a one-frame overlap. It's a small thing, but a minor annoyance that adds up to many extra button presses when using the software.I would like a preferences menu option to enable snapping to the very end of the layer, not the last frame.
Hi there, has anyone experienced "transform repeater: x or y position" scale sensitivity issue?I have to scale the x-axis, for example, to 6000+ to only be able to move the repeated shapes very slightly, and I don't have a large composition.Is there any setting that I could have messed up by accident? Everything should be default though as I just downloaded it on my windows laptop - no luck starting a new comp, still expereincing the same problem. However, position scale with my older layers created long time ago were normal Thanks a lot for reading this! Appreciate your time~
In the attached image 'before.png' you can see a shape layer rigged with one simple expression with an IF statement that outputs either `thisLayer.content ("Shape 2").content("Path 1").path` or `thisLayer.content ("Shape 1").content("Path 1").path`depending on the state of a checkbox. If the name of the referenced Path that is currently evaluated by the if statement is changed by the user, the name of both Paths is updated in the expression, which is incorrect - since the non-evaluated one is inside a different group with a different group name. See the `after.png` for the resulting expression.
Hi so I have background footage with a null that's been motion tracked to an object and I have another layer which is an animated 3d model rendered from Blender using an exported 3d camera track from After Effects of the same background footage. The layer rendered from Blender is just a video file but the positioning of that layer moves around in the scene so I parented it to the tracked null in hope of keeping it closer in the same position, but when I do this the layer disappears and it is only the background showing. When I unparent it, the layer comes back. I have no idea how to fix this or whats going wrong any help would be greatly appreciated!After Effects version: 2020Hardware specs: Intel core i7-9750H CPU @ 2.60GHz 16GB of ram Nvidia RTX 2060 Graphics
When the 3D options are modified on one composition, these settings are retained on subsequent compositions. I find this very problematic because one may not always remember to check these options when creating a new composition. There are more and more hidden settings within compositions and no reset solution available. Do scripts have access to these settings? This would allow for creating a temporary solution until you can address it.
I've noticed that whenever I have motion blur enabled for a comp the masks do not align, even for the layers with motion blur switched off. Here is an example:I have a comp with a 3d camera that has some movement and a 3d layer that has some other movement. I draw some paths for rotoscoping purposes with the Pen tool and used the Stroke effect to create a white matte. So, if I have motion blur enabled for the comp (Shutter Angle 173º/Shutter Phase -86º) and for the layer, here's what happens:If I then disable the motion blur for the layer, it is still misalligned, but without the motion blur:However, if I disable motion blur for the whole comp, the path and the strokes allign, but in the position where the strokes were being presented in the last two scenarios. So the strokes never appear where I first drew them while I was rotoscoping. It's hard to tell from the screenshot, but the difference between picture 2 and picture 3 is that the paths of the mask have moved to the lef
I've been learning how to use Unreal Engine, the free-to-use gaming engine which is being used more and more for video production. It's an awesome, exciting tool with a really steep initial learning curve. But once you understand the basics, you'll suddenly find you can do so much, so easily. In this video, to make full use of the virtual landscapes that Unreal can offer, I talk through the process of importing cameras from After Effects into Unreal. I cover all the extra steps needed to make this happen, from tracking a camera to enabling plug-ins and then rendering out a result. I also talk about the best ways to get a camera animation out of Unreal Engine, which is not as straight-forward. Camera movement vote: https://www.youtube.com/post/Ugkxbjylc7FIj9Op84u7wx7R_EvyI8gxXJPW Normalize Track script: https://workbench.tv/freebies/2020-05-28_NormalizeTrack/ Maxon plugin: https://www.maxon.net/en/downloads/unreal @JonathanWinbush 's tut
Hi After working with the SDK for a while I found myself still struggling with string conversions. So I decided to create a small class for it. Together with my good friend ChatGPT I have ended up with the following class:#ifndef AE_STRING_CONVERTER #define AE_STRING_CONVERTER #include <locale> #include <codecvt> #include <string> class AEStringConverter { public: static PF_Err StringToAChar(const std::string& inString, A_char* outAChar, size_t bufferSize) { PF_Err err = PF_Err_NONE; errno_t copyResult = strcpy_s(outAChar, bufferSize, inString.c_str()); if (copyResult != 0) { err = PF_Err_INTERNAL_STRUCT_DAMAGED; } return err; } static PF_Err StringToAUTF16Char(const std::string& inString, A_UTF16Char* outAChar, size_t maxOutChars) { PF_Err err = PF_Err_NONE; std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter; std::wstring utf16String = converter.from_bytes(inString); if (utf16String.size() +
Yes the question is straight forward. Let me know if it possible. Thank you.
Hello,First of all, im not 100% sure its a bug or if i just used some feature by exident, however i cant select my 2 Shapelayers i created for masking anymore. The selectboxes on my Layers ending with "Flagge" are all just gone and my project looks super strange, i dont know what happend here. Does anyone have an idea how i can fix this?
Hi everyone, I have a problem with the Wave Warp effect on a Typeface. The edges of the font get stepped and at a certain point in time there is like a line going from left to right through the font. For me, it seems like this could be the start point of the waveform. I'll attach a short video and a screenshot for clarification. Does anyone know a solution to this problem or a workaround? I have tried blurring the edges, but since some lines are pretty thin, this is no solution.Thanks for your help.Max
VersionAfter Effects 2024 (24.x)OS: windows 10 DescriptionI'm using Node.js to automation replacement text, image and audio.This project has been running for at least 3 years until last week I discovered that the old version of AE 2017 (14.x) is no longer supported, so I now have to upgrade to the AE version (24.x). But the problem I found is that text and images work fine, but audio doesn't.I have confirmed that it is normal for AE files to be output directly using Media Encoder or Render Queue.However, if I use Node.js to execute aerender.exe, if the audio file is not replaced, the output will have audio, but if replace the audio file, the output result will be without any sound.the result information for not replaced audio by Node.js: the result information for replaced audio by Node.js: Since I directly used the command line to call aerender.exe, the result was the same, so
Hello I updated to After Effects 24.0.1 on my iMac the preview screen worked at first but then it went dark. I opened the same project on my MacBook Pro (M1 Max 2021 Sonoma 14.0). It worked fine this morning but now the preview is black aswell and it does not play. Dynamic link works fine and i can see the after effects files in premiere pro. Cleared the Cache and deleted the old After Effects. Any thoughts. I never changed any settings and it just went dark.
Hi there, I have a footage with some spots on it (as you can clearly see around the red circle). There was a spot in the place of red circle as well. I needed to remove all the spots. I just tried one at a time. This is how I did it. Created a mask around the spot.Right click the mask and selected "track mask"In the tracker panel, selected "track selected masks forward"Then content-aware fill (you can see the settings in the attached screenshot). The screenshot attached here displays the ending result (inside the marked red circle). It looks like a badly copy-pasted layer on top of the original frame. Can you guys please help me with this. I just need to get a smooth fill instead of these spots. Thanks bunch.
Hallo, ich habe folgendes Problem. Beim rein ziehen vom Video in die TimeLine Stürzt After Effects nach 2 Sekunden ab.. Was könnte die Ursache sein?
Hello, For a few days now I have not been able to move forward in my video project, because of a sound preview problem in After Effects. I have a sound plugin (AE juice) and when I put the sounds in After Effects I can't hear them and it is therefore difficult to stall the sound at the right time. Do you have any ideas ? Thank you in advance 🙂
Output's lossless .avi
Hi,I wrote a script using VSCode and ExtendScript Debugger and keep running into a File not Found error. I put a debugging block at the beginning of my script but it seems to fail on ANY file on my computer. I'm running on Apple M1 Monterey and checked the Open with Rosetta box for VsCode. My AfterEffects is up to date. I've enabled Full Disk Access for VsCode and AfterEffects and have checked Allow Scripts to Write Files and Access Network in AfterEffects preferences as well. Can someone please let me know what I'm missing? I've pasted my script below. Thanks! (function() { app.beginUndoGroup("Batch Video Processing"); alert("New script started"); function testFileAccess() { var file = new File("C:\\Users\\ezh\\Downloads\\new.mp4"); if (file.exists) { alert("File exists and can be accessed."); } else { alert("File does not exist or cannot be accessed."); } } testFileAccess(); // This will help
I have a graphic that i want to have an adaptive keyframe value depending on the amount of words in the textr field. i have been able to get the number of words and fix it to a variable but i am struggling to get it to link to a specific key frame. Here is my current expression;text.animator("Animator 1").selector("Range Selector 1").offset wordsCount = thisComp.layer("Rolling Text").text.sourceText.split(/ ,| | \./).length; key(2).value[1] = wordsCount;
hi. i cant undo after i hit ctrl+m and render my composition.its really bothersome. why it happens? please help if u know the solution.
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