Design the future of fashion, win Firefly Pro 👗✨
Get help and share feedback in our global community.
Recently active
I would like to make a morph from a shape (circle) to a letter ("S"), but vertices are made counterclockwise when the shape is created from a text, while clockwise in normal shape, so the morph looks weired. How can I solve this problem?
Hello everyone, I had a questions in regards to Frame rate. So if my project in maya is set to 30 frames but when it was time to Batch render my Tiff Sequence I ended up rendering every other frame to save time. But I noticed that when I imported the Tiff Sequence to AE the video was super speed up. So does that mean that my frame rate is now 15 frames? And has a test to this I ended up changing all my compositions to 15 frame rate to see if the render videos would play at the true animated speed I did not work. I ended up witht he same results a speed up rendered video. I can sure use a hand here. Thank you in advance.
so I've got a project that has 12 layers in it and I can edit them simply by a folder called " edit " in the project section but I want to duplicate those 12 layers and be able to edit them the same way without affecting the original layers. it's not a pre-comp. how can I do that?I'd appreciate any help.
I just started using the CreativeCloud and I am having problems with using the Team Project function in After Effects and in Premiere. I started a team project in Premiere, and shared it with my collaborator, but she could only open the project and none of the files were there. Then she shared another Team Project with me in After Effects, I was able to open it, but it was entirely blank. What's happening here? Can somebody please help! I searched all sorts of tutorials but nobody is having this problem! Please note that when I try to click on TeamProject/Get latest changes in After effects, the option is offline and not clickable. Thanks!Paula
Hi! I've finally gotten my video and running and am really happy with it - Expect after I export and render some of the lines seem to have a dark edge or halo. Is there anyway I can alter this? image is poor as is a screen shot Thanks so much!
I accidentally ended up enabling some function, where every layer with 3D enabled is as if there was a camera already ready, does anyone know how to solve it? As you can see in the image below, the solid layer only has 3D enabled, there is no camera, and I didn't even change the settings, but it was kind of sideways.
Dear Adobe,Me again. Please stop everything that you're doing with the development of new bells and whistles and doodads and put all your resources and firepower into resolving the years-old issue of the Slow and Laggy Interface in After Effects. Seriously. It's been YEARS. I kept thinking, "ah, they'll fix it soon.." and hope for the best and I end up feeling like Charlie Brown trying to kick the football every time a new update for After Effects comes out. "Maybe they fixed it!" And it's still not fixed.When I contact Support I'm told, "the issue that you are facing is a known issue and the same has been highlighted to the designated team who are working on getting the issue fixed in the future releases," but it has yet to be fixed.Old After Effects was FASTER on OLDER laptops - I have been on modern workstation-build DESKTOPS that are slower in response. Makes me not want to work in After Effects. I feel bad for those starting out in motion graphics in 2020 and this
After Effects needs the ability to consolidate, trim down to used footage with handles, transcode, reduce project size, etc the way Premiere does.AE need some kind of equivalent to Premiere's Project Manager functions.
Does anyone know how to rectify this in AE?It does'nt seem to matter what render settings I use I can't seem to get AE (or AME) to render red type correctly. As you can see from this screen grab, the viewport displays red on white exactly as it should, but the render seems to add a black outline, almost like an inner shadow. Thanks in advance
Hey, so im exporting a PNG sequence where i have animated an original PNG. The problem is when exporting the PNG sequence there is a slight qulity loss from the original that was used. I don't know if this is due to Import or Export settings but im wondering if theres a way to remove it so that the PNG that gets exported is of the same quality as the one that was imported.I have attached the two files so you can see the difference
Hi all, I have a really frustrating problem. I have a scene with particle world being used to generate some snow. All good so far but when I play through, or render, the particles stop emittiing at 10 seconds and I cannot for the life of me work out why.Any help is more than welcoome.Thanks!
Hey! When closing a bunch of timeline tabs (but not closing them all, for which I would simply press cmd+shift+W), the "X" symbol used to close the tab ends up in a different position compared to the previous one, so you have to keep moving your mouse to a different position to close the next tab. Wouldn't it be cool if when closing a tab, the next "X" button for the next tab would position itself on the screen in the same position as the previous one, allowing you to click quickly to close them.? Chrome does exactly that, I shot a quick video to illustrate.https://www.youtube.com/watch?v=wfgYwmid9TQ
Hello,I wanted to achieve an animation that is mentioned in the video that I'm attaching. I tried achieving it with a text repeater, but it's not giving me the same output. I used the opacity property to give the animation of fading out. But it's not looping. Like how can I achieve the same as in the video. I'm attaching my files as well.
I can't open it, it freezes while "Initializing MediaCore", sometimes I got lucky and opened it but it freezes and shut down by itself. I checked the internet but there are no proper answers about why it happens.
Currently when you hold down shift to snap the playhead in the timeline, it snaps to the last frame of the layer (see image)On most occasions when I do this, I want the playhead to be at the very end of the layer, not on the last frame. For instance, if you snapped to the last frame, then used the [ key to align another layer to the playhead, you'd end up with a one-frame overlap. It's a small thing, but a minor annoyance that adds up to many extra button presses when using the software.I would like a preferences menu option to enable snapping to the very end of the layer, not the last frame.
Hi there, has anyone experienced "transform repeater: x or y position" scale sensitivity issue?I have to scale the x-axis, for example, to 6000+ to only be able to move the repeated shapes very slightly, and I don't have a large composition.Is there any setting that I could have messed up by accident? Everything should be default though as I just downloaded it on my windows laptop - no luck starting a new comp, still expereincing the same problem. However, position scale with my older layers created long time ago were normal Thanks a lot for reading this! Appreciate your time~
In the attached image 'before.png' you can see a shape layer rigged with one simple expression with an IF statement that outputs either `thisLayer.content ("Shape 2").content("Path 1").path` or `thisLayer.content ("Shape 1").content("Path 1").path`depending on the state of a checkbox. If the name of the referenced Path that is currently evaluated by the if statement is changed by the user, the name of both Paths is updated in the expression, which is incorrect - since the non-evaluated one is inside a different group with a different group name. See the `after.png` for the resulting expression.
Hi so I have background footage with a null that's been motion tracked to an object and I have another layer which is an animated 3d model rendered from Blender using an exported 3d camera track from After Effects of the same background footage. The layer rendered from Blender is just a video file but the positioning of that layer moves around in the scene so I parented it to the tracked null in hope of keeping it closer in the same position, but when I do this the layer disappears and it is only the background showing. When I unparent it, the layer comes back. I have no idea how to fix this or whats going wrong any help would be greatly appreciated!After Effects version: 2020Hardware specs: Intel core i7-9750H CPU @ 2.60GHz 16GB of ram Nvidia RTX 2060 Graphics
When the 3D options are modified on one composition, these settings are retained on subsequent compositions. I find this very problematic because one may not always remember to check these options when creating a new composition. There are more and more hidden settings within compositions and no reset solution available. Do scripts have access to these settings? This would allow for creating a temporary solution until you can address it.
I've noticed that whenever I have motion blur enabled for a comp the masks do not align, even for the layers with motion blur switched off. Here is an example:I have a comp with a 3d camera that has some movement and a 3d layer that has some other movement. I draw some paths for rotoscoping purposes with the Pen tool and used the Stroke effect to create a white matte. So, if I have motion blur enabled for the comp (Shutter Angle 173º/Shutter Phase -86º) and for the layer, here's what happens:If I then disable the motion blur for the layer, it is still misalligned, but without the motion blur:However, if I disable motion blur for the whole comp, the path and the strokes allign, but in the position where the strokes were being presented in the last two scenarios. So the strokes never appear where I first drew them while I was rotoscoping. It's hard to tell from the screenshot, but the difference between picture 2 and picture 3 is that the paths of the mask have moved to the lef
I've been learning how to use Unreal Engine, the free-to-use gaming engine which is being used more and more for video production. It's an awesome, exciting tool with a really steep initial learning curve. But once you understand the basics, you'll suddenly find you can do so much, so easily. In this video, to make full use of the virtual landscapes that Unreal can offer, I talk through the process of importing cameras from After Effects into Unreal. I cover all the extra steps needed to make this happen, from tracking a camera to enabling plug-ins and then rendering out a result. I also talk about the best ways to get a camera animation out of Unreal Engine, which is not as straight-forward. Camera movement vote: https://www.youtube.com/post/Ugkxbjylc7FIj9Op84u7wx7R_EvyI8gxXJPW Normalize Track script: https://workbench.tv/freebies/2020-05-28_NormalizeTrack/ Maxon plugin: https://www.maxon.net/en/downloads/unreal @JonathanWinbush 's tut
Hi After working with the SDK for a while I found myself still struggling with string conversions. So I decided to create a small class for it. Together with my good friend ChatGPT I have ended up with the following class:#ifndef AE_STRING_CONVERTER #define AE_STRING_CONVERTER #include <locale> #include <codecvt> #include <string> class AEStringConverter { public: static PF_Err StringToAChar(const std::string& inString, A_char* outAChar, size_t bufferSize) { PF_Err err = PF_Err_NONE; errno_t copyResult = strcpy_s(outAChar, bufferSize, inString.c_str()); if (copyResult != 0) { err = PF_Err_INTERNAL_STRUCT_DAMAGED; } return err; } static PF_Err StringToAUTF16Char(const std::string& inString, A_UTF16Char* outAChar, size_t maxOutChars) { PF_Err err = PF_Err_NONE; std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter; std::wstring utf16String = converter.from_bytes(inString); if (utf16String.size() +
Yes the question is straight forward. Let me know if it possible. Thank you.
Hello,First of all, im not 100% sure its a bug or if i just used some feature by exident, however i cant select my 2 Shapelayers i created for masking anymore. The selectboxes on my Layers ending with "Flagge" are all just gone and my project looks super strange, i dont know what happend here. Does anyone have an idea how i can fix this?
Hi everyone, I have a problem with the Wave Warp effect on a Typeface. The edges of the font get stepped and at a certain point in time there is like a line going from left to right through the font. For me, it seems like this could be the start point of the waveform. I'll attach a short video and a screenshot for clarification. Does anyone know a solution to this problem or a workaround? I have tried blurring the edges, but since some lines are pretty thin, this is no solution.Thanks for your help.Max
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.