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Hello, another issue with AE2024. Here are my specs:Prime Z790-P WiFi DDR5 Triple NR 1 M.2 ATX Socket 1700BEQ043 Pure Loop 360 x Socket Socket NR 1 1700 1200 2066 AM4 AM5BEQ046 Silent Base 802 Black ATX NR 1CRA052 RM1000x Shift 1000W PCIe 5.0 NR 1 Modulare 80 Plus GoldINI768 CORE i9 13900K 3Ghz 24 Core NR 1 Socket LGA1700 no FANKIN722 64GB Kit DDR5-5600 Fury Beast NR 2 Black CL40 (2x32GB) 128GBMIC601 Windows 11 Pro 64bit oem NR 1PNY223 RTX 4080 16GB VERTO DLSS 3 NR 1 (Latest Studio drivers installed)SAM885 500GB 980 Pro SSD M.2 NVMe NR 1 Gen 4.0SAM886 1TB 980 Pro SSD M.2 NVMe Gen NR 1 4.0SAM903 1TB 990 Pro SSD M.2 NVMe Gen NR 1 4.0 The issue is this: if Mercury (CUDA) is on in project settings, i have a terrible/jugged preview on my second monitor. IT NOT HAPPENS IN PREMIERE.Here are two grabs with Mercury turned on and off.
https://www.youtube.com/watch?v=KkxHdocwjGc I need to remove objects from video footage quite frequenlty and I have never had any success with AE using Content Aware Fill or Reference Frame. The end result in this video is really impressive and something I am trying to learn but, the steps between AE and PS aren't very clear and it's 4 years old. You can see the versions of the software are quite different from the current versions and I'm wondering if there are any clearer tutorial videos that will walk me through the object removal process on this technical of a level.
hi gues. when i want to use "typeswirter effect" in after effect , it get me this error:unable to execute script at line 1. after effects error: file is damaged.can anyone give me that "typewriter.ffx" file. thanks. (go this location on your pc)C:\Program Files\Adobe\Adobe After Effects 2024\Support Files\Presets\Text\Animate In
So yesterday I was able to edit perfectly fine without any issues but when I went back into the project today to continue my preview wasn't showing the work. I'm not sure what could be causing this as I restarted after effects multiple times, restarted my computer and changed the preview window through all the different cameras and qualitys. If anyone has any idea what could be causing this please let me know as I cannot find a fix. *Im currently using After Effects (24.1) and use a 2060 RTX Graphics card with 32 GB of ram*
I'd like to manipulate the amount of greenery in a long still shot and adjust it where it is. Is there a way in after effects to do this seamlessly?For exampleif i wanted the vacant right sky to have some tress from the left.
Hello there!I created a path and wanted the path to have a color gradient. I found the option for it, but AE doesn't show me the right colors?It only shows the color which is put in position 0 of the gradient (I switched them and then the stroke was pink).See attached image for clarification.Did I miss something? Opacity is set to 100% for both colors.ThanksSteph
Issue - Since the introduction of Video Thumbnails for Essential Graphics, I have been unable to create a Poster Frame using a neat trick. You used to be able to place your custom thumbnail one frame outside the composition to create a nice looking thumbnail without it being visible when placing in Premiere Pro. But since the recent update, I'm getting a black thumbnail in Premiere Pro, which is also the case when you export the Mogrt file as a zip file. The weird thing is that the Essential Graphic panel still shows the thumbnail, but when I click export I get a black frame.Adobe After Effects version number After Effects 24.3Operating system Windows 11 22H2 and Mac OS 14.4.1Steps to reproduce - Place your thumbnail one frame outside the composition. Place the play head at -00:00:00:01 and set the Poster frame for your Essential GraphicExpected result - When exporting, I should render the chosen frame instead of a black screenActual result - a black thumbnail
thisComp.layer(index-1).transform.rotation.valueAtTime(time-.1)thisComp.layer("Dark Blue Solid 1").transform.rotation..both the above expressions come back with : "Error: add() needs exactly two arguments" Is this a bug or? Literally can't see anything wrong with the above expressions
its time after effects got an inbuilt spell check feature
Hey! I'm building out a template right now for a client and trying to add font-change capabilities via slider expression where they can easily change the slider amount to change the font in all comps. The slider expression works properly, but when I added it into the source text section it seems to now only read that expression and stops reading the other expression. The other expression is just a simple pick whip to a master text layer where the client can change the text and have all text layers auto-update to whatever they change it to. So basically, I am trying to get every text layer to 1. auto-update based on the master text layer and 2. give the client the ability to change fonts via the slider selection expression. But it seems that the text layer is only reading the expression that is last. So if I put the font change expression last, then I can change fonts but the text won't update when I change the word in the master comp. And vice versa.&nbs
Thank you for your help with this. I'm new to AE and trying to learn some simple animations, like text bubbles appearing on screen. In the picture below, I have a Text Layer (God), and white Text box formed with a shape layer, and an image layer (drawing of God — no offense to anyone of religious persuasion, Ty). I'm trying to make these 3 layers behave as one so I made a precomp. I'd like that precomp to follow a very short curve, the way arriving text does on our phones. To do that, I created a path line as a shape layer and pasted the position data into the precomps position data. It works but it's a bit clunky. My issues is that the size of the 'bounding box' for the precomp is way larger than the images as they appear on screen. That makes it hard to set the precomp to follow the path. I tried moving the anchor point in the precomp far closer to the images, but it'd be better to have a smaller bounding box to do this with. Can I change the bounding box size. In the image bel
I have a composition in After Effects named "Comp1." It contains a nested composition named "Comp2," which in turn includes another composition named "Comp3." Could you please explain how I can add a property to "Comp1" that sets a value in "Comp3"?I have tried using various expressions and Essential Properties. Essential Properties allow me to change values from parent to child but only work one level deep. I thought, "That's fine, I'll just add an essential property to the parent and then add that property to its parent." However, this approach returns the error: "Essential Properties are not currently supported in the Essential Graphics panel." In other programs, I could simply write the code "this.parent.parent.propertyName," but this syntax is not available in After Effects.I have consulted multiple AE certified professionals and every AI in existence, yet I still cannot find a solution. Does anyone have a suggestion for this problem?Note: I do not want to identify the top-level o
CreativeCow.net has a forum for After Effects for over 20 years and recently a poster came on there to share they are still using advice they recieved in 2014. When I took a look at their posts, I thought it would be a good topic for a tutorial, so here it is:
I have tracked a video in aftereffects but I need to replace the video with an image but keep the camera tracking on the image instead of the video.
Pase de la versión 24 a la 23 y mi espacio de trabajo desaparecio!. ahora solo se ve la cola de trabajo y nada mas. Tambpoco me deja hacer nada mán.He buscado por todas las pantallas y no veo la interfaz, tambien lo he reseteado todo y instalado de nuevas pero nada. Alguien sabe algo?
I am trying to recreate this animation https://www.youtube.com/watch?v=hrbohqO7BJsBut when I pick whip the shape to another shape path, I get this error. Anyway to solve this?
Hello, The problem is auto-trace does not creating a mask for the whole size of my video, just a part of it.I imported my video, used keylight 1.2Created a rectangular mask, to remove walls out of both sides of green screen.Then I tried to use auto-trace, but it traced only a part of it (I suppose rectangular) P.s.I checked the beginning of the video, it traced ok.But it is true for only one frameHelp please, what I am doing wrong?Here is my options for tracing (sorry, it`s in Russian)I am using Windows 10 x64, intel core i5-3330 CPU 3Ghz, RAM 6 Gb , nvidia Geforce GT 640
I would love it if there was an option to pin a layer (or multiple layers) on top of a stack of other composition layers. Benefit? If I worked with any of the layers below, I would still have as visible reference audio waveform, markers, keyframes etc.I've attached a quick demonstration of the desired behavior.
The Mode and Track Matte colums in the timeline panel currently resize together, which can lead to a lot of unused space if trying to show longer layer names. Showing full layer names can be useful, as sometimes trying to parse them based on layer index can be harder, depending on the comp setup and number of layers. I'd like to suggest that either the two columns are individually resizable, or perhaps that the Mode column reads whatever the longest transfer mode name is in the UI language, and then stops at that point when the columns are being dragged out. That way the user could resize the Track Matte column to whatever they needed, and the Mode column would stop when it reached the widest it needed to be. Up until that point they behaviour could be the same as it is now. I understand that this is a non-trivial change to make - it would be nice from a UI point of view 🙂 Cheers!
It would be helpful to have additional shortcuts (eg. Shift + [ and Shift + ]) to move layers as a selection group. Currently, if a selection of layers have different inPoints, and you press [, the inPoint of every layer is set to the CTI. It would be incredibly helpful to be able to add a modifier this shortcut, so that the earliest inPoint of the selection is set to the CTI, and all other inPoints remain relative to that earliest inPoint. Same with the outPoint, based on the latest outPoint. Even better if this could also work for inPoint/outPoint trimming: if Shift is held (eg. Shift + Alt + [), inPoints/outPoints are trimmed with relative time, based on the earliest inPoint or latest outPoint.
I very rarely experience out-of-memory errors (other than AE's occasional self-imposed 2GB per frame limit, but that's a different issue) but when I'm using CC Power Pin with large images/video, an out of memory error during render is almost guaranteed. I am currently rendering a comp, which includes CC Power Pin, using Software Only (during render, AE gobbles up ALL of my 128GB RAM) because using GPU acceleration fails because my GPU has "only" 24GB VRAM, and the render exceeds this. The comp (it is an imported Photoshop 5-layered image) that causes the issue is 5464x10000 - a large comp but by no means insanely huge - dropped into a 4K 16:9 comp with CC Power Pin added. I'd have thought that 24GB VRAM should be enough to calculate the corner pin effect, but apparently not. May I suggest that either/both Corner Pin and CC Power Pin are updated to be more efficient?
Hello!I'm writing here because I noticed what I think could be a bug in the Italian version of Ae (at the moment running the 24.3 version). Selecting "font" from the expressions menu I noticed that Ae automatically use quotation marks (") as container of the font name BUT, at least in the Italian language, expression should use the apostrophe glyph (') to work correctly.Using the quotation marks expression simply won't work, giving syntax error on that code line, having to edit the text string manually. Is this something that could be fixed in a future update? Or is it something that can't be differentiate from language to language? Thanks!
This happens to me several times a day: When pressing space bar to play preview, the menu item "Use Display Color Management" switches to on.I then have to manually switch it back off.Later it will turn on again. The same goes for "Show Layers Controls" which turns off randomly. (But not on)Seems like something's going on in the View-menu.....I have not been near any keyboard shortcuts.(Besides, it would be strange if I was able to hit a pretty obscure shortcut several times everyday by accident.)After Effects 24.1MacOS 14.2.1(But this behaviour has been ongoing for years on all my Macs)
Greetings, System Specs Intel I7 137000kIntel UHD Graphics 770NVIDIA GeForce RTX 406064 GB RAM2T SSD4T HHDAll drivers are up to date.I'm using two monitors one is hooked up to the motherboard HDMI port and the other to the NIVIDA Graphics card. Issue: In preferences under preview the only GPU information listed is for the Intel CPU GPU. I want After Effects to use my NVIDIA GPU. How do I fix this? I'm eternaly greatful for your support.
When using rotobrush if I click play, it works for a second or two and then display an orange bar saying I need to free up some memory, and then just loop back a second or two making no more progress. Quitting all other adobe apps allows this to procecss a little more frames, but eventually the orange bar still appear. Going forward frame by frame (PgDn) works fine. It never runs out of memory. I just get tired pressing PgDn. Why would "play" run out of memory? It's just repeating frame by frame automatically.
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