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I am exporting multiple single frames as PNGs and I want the file names to be just the comp name, no more. I set 'Comp Name' which is [compName].[fileExtension] to default and deleted the other presets. However when I add a comp to Render Queue, it defaults back to [compName]_[#####].png and when I Save Frame As > File, it defaults back to [compName] (0-00-00-00).png I would expect it to default to [compName].png Am I doing something wrong or is this a bug? I will be batch-exporting hundreds of PNGs so I'm not looking for manual solutions. After Effects Version 24.2.1 (Build 2) | Windows 11 Pro 10.0.22621 Build 22621 Thanks
HOLA, TENGO UNA MACBOOK PRO I9 CON 16 GB DE RAM Y 4 DE VRAM ATI DEDICADA, SUFICIENTE EN SPECS PARA LO QUE HAGO Y EL PROGRAMA SE CUELGA DE LA NADA SE CONGELA LA MAQUINA Y SE REINICIA DANDO UN ERROR APARENTEMENTE DE RAM, Y YA ES MOLESTOSO TENER UN EQUIPO DECENTE QUE PRESENTE ESTOS FALLOS PENSE QUE ERA ALGO DE COMPENENTES PERO CON PROGRAMAS DE LA COMPETENCIA FUNCIONA BIEN Y DE HECHO CONSUME MENOS RECUROS
Hi, it seems that the latest version of AE (2024.2.1 Build2) is not allowing for the import of .aec files, even when the Maxon Cinema 4d extension is installed through the Creative Cloud app. My work-around has been to import to 2023, save out, then import the AE file into 2024. It works for now, but I wanted to let the devs. know. Thanks!
I would like to be able to "Freeze" a layer in the composition panel, similar to how freeze rows works in spreadsheets, where it essentially "pins" the row to the top or bottom of the document. Or in this case, it would stay at the top or bottom of the comp window. Everything else continues to scroll normally "beneath" it.This would be a massive help for those projects many layers deep but you need to routinely focus on one or more particular layers while moving up and down though other layers and properties.It would also be a big help for projects that need animated precisely to an audio track; this way you could freeze the layer with the waveform and keep working without constantly scrolling back down to the waveform to find your timing.Something like this natively available also would alleviate the heavy reliance on 3rd party scripts for layer organization work, which use tricky labeling and complex shy hide/show commands. While something like these scriptUIs should be modeled for a
For many fonts in the Character window's dropdown, the "sample" is incorrect. For example, in my screenshot, you can see that Baskerville's sample is a generic placeholder sans-serif font, whereas Baskerville is actually serif (as shown in the actual comp on the left). And, I'm using Adobe Typekit's version of Baskerville. If there's any font sample they should get right, I figured it should be that one. There are many other Typekit font samples appearing incorrectly too. I've tried updating and rebooting many times. This is an ongoing issue. Is there any way to make these samples appear correctly? I'm using...- AE, 24.2.1- Mac Sonoma, 14.3.1 Judging by other forums, it looks like this problem has been going on for years, but posting it here anyway. Hopefully someone can help. (Maybe @Douglas_Waterfall ?) Thanks in advance!
When I try to Pre-comp a shape layer, the newly-created Pre-comp jumps to another location within my comp. How do I prevent this from happening?
Hola buenas noches, necesito su ayuda, estaba trabajando en after effects y mi línea de tiempo desaparecio y luego re apareció en una ventana separada. Alguien sabe como volver a colocarla integrada en una sola ventana, edjunto imagen para darme a entender. Feliz día.
Hi, just a simple question, if anyone is expert enough to know the answer: I have a text that I have to edit but the text is not actually a text, rather a set of paths and a fill. Why is it like that and is it possible to change it instead of creating a new text? Thanks
When i add a mask and pick sky, all adjustments effect the whole picture
After Effects 2024 is no longer revealing the alpha channel with layer mode is set to Add or Screen. It WILL reveal the other layers within the project below a layer set to add or screen, but NOT the transparancy when there is no solid underneath. Same effect in render. -----The answer to anyone using Maxon / Red Giant apps is the uni.unmult plugin/effect found in RG Utilities (Maxon plugins). Since After Effects 2024 stripped access to Knoll Light Factory which had unmult built in, this is the best workaround to make Real Lens Flares work while perserving an alpha channel.
Folks,I am experiencing an inconvenience that has grown too large to be ignored any further.Since at least After Effects CC 2015 (13.6.0) I get sluggish and choppy feedback when using the Pan Behind Tool to adjust Anchor Points on any sort of layer (solid, footage, text, etc...) as well as when using the Type tool to edit text. Also, dragging a marker across the timeline gives me the same sort of choppiness in feedback. This leads to unwanted selections and results. It´s happening regardless of the complexity of the project, although larger projects tend to increase the slowness of feedback. (See my machines specs below)I make this one thread, because I think those issues might be connected to each other, although I obviously have no clue about such things. Please let me know if I should make 3 different threads about that.#Pan Behind ToolWhen using the pan behind tool to manipulate anchor points, the little anchor point updates its position once or twice a second. That behavior leads
ı cant open after effects 2024 it says this thing all the time what should ı do ı tried all the options but when ı click continue or something it says Detected a stack-based buffer overflow in this application. This overflow could allow a malicious user to gain control of this application.
Bonjour.Je suis utilisateur d'AE au quotidien mais C4D moins et la je coince sur un problème simple mais ni mes recherches ni mes demandes à ChatGPT ne m'apportent une réponse. J'ai su auparavant le faite mais je ne sais plus, j'ai créé un objet brillant avec la reflexion mais là j'ai un scène (ciel+arbres) dans mon objet et ma question est simple comment supprimer cette reflexion ou la changer par un autre photos, car quand je charge un photos dans environnement, les deux se supperposent ? Merci par avance.
Hi there! I need a version of AE that will work on my Catalina 10.15.7 iMac, I can't download any version older than 2023.
Hello, I have the problem of "advanced 3d is not supported by the current hardware after effects" and I have read the forum with the same topic but the solutions they gave, nothing have work with me and also i have seen the photoshop videos they put on the conversation but it doesn´t solve my problem, i have a lapton and it have a nvidia gtx 3060. and here it doesn't appear that I select the type of graphics processor for the application
Aeで写真のスライドショーを作成中です。これをPrに移し、写真を毎回違うものに入れ替えられないかという質問です。初心者です。よろしくお願いいたします。Aeの内容としては3D空間でたくさんの写真をばらまいている状態で、写真の数だけカメラを配置し、写真を1枚ずつピックアップしていくものです。ピックアップされた写真の後ろにはピントがずれたほかの写真が空中でゆっくりうごいているイメージです。これを1本だけでなく複数作りたいのでPr移行後にほかの写真を挿入して、作業を減らしたいです。移行は可能でしょうか?移行後の写真の変更は可能でしょうか?最初に作成時ほかの作業を行えば可能なのでしょうか?ご教授願います。
Hello, I'd like to submit renders using aerender from the command line. The -help flag provides me with the following information:"-outputSettings output_settings" where output_setting is a formatted list of individual output module settings to override in the render queue item, after any OM templates have been applied. If no render queue item is specified it is an error. Settings are in the form "key1: value1; key2: value2" Keys and values are defined by the After Effects Guide for Output Module Settings.The example given is:'-outputSettings "Crop: true; Crop Top: 4"'But how can I set other things, such as the Format?Does this 'After Effects Guide for Output Module Settings' live somewhere, else where can I find a list of valid keys and values etc?Thanks
Hello, I have problem with adding up two times, and seting up value: var videoFile = project.importFile(new ImportOptions(contentFile)) - importing video filevar bumperVideoFile = project.importFile(new ImportOptions(bumperFile)) - importing bumper (also video file)var durationBumper = bumperVideoFile.duration - reading duration of bumper file var fadeIn = thisCSVRow[5] - this is parameter readed from csv file, its importing correctly, alert is showing correct value mainVideoLayer.startTime = durationBumper - seting up start time of main video right after bumper - it's working fine mainVideoLayer.opacity.setValuesAtTimes([mainVideoLayer.startTime,mainVideoLayer.startTime+fadeIn],[0,100]) - and this is not working, it's set opacity value 0 and 100 at same first frame of main video, its not adding "fadeIn" time - but when I use hardcoded value (some number, for example 2) its working correctly. where is the problem, are mainVideoLayer.startTime and imp
This code works perfect on Windows version on many pc's, but doesn't work on MacOS for some reason... Any ideas?
I have some presents but when i put it on a video it says i"m missing effects.
This is a very, very niche issue, so bear with me. (Code at the bottom) I've got a script that creates an empty Shape Layer, adds an empty Path to it, selects the path, then switches the tool to the Pen Tool.Essentially, it quickly lets the user start drawing with the Pen Tool. (In more detail; it lets me control everything about the Shape Layer before the user starts drawing, from other properties . Not important, but I know people prefer a little bit more context). The issue is: On a MAC (I think), the first click and drag of the pen tool goes in the opposite direction. (Basically, the In Tangent and Out Tangent is swapped, on the first vertex only).Then every click after that is correct. This doesn't seem to happen on Windows, though I don't have enough computers/people to verify this. This definitely seems to be a bug, as the more I fiddle with this, the more random behaviours that appear. But I wanted to ask if people have dealt with this issue? Ultimately, I c
Just wanting to bump this again as this is a pretty important issue I've seen mentioned in a few places. With the update to how AVID codecs are processed in v22.3, I have been forced to stay on 22.2.1 because the productions that I've worked on and the one I'm currently working on cannot import AVID Quicktimes that I render in v22.3 and later. In the release regarding this change, I believe this was said that it was done with the AVID team, but something is broken here because what used to work, no longer does. If I'm wrong here and there's a new procedure that I need to follow to get things to work, I would be grateful to know that. Sadly, as of now, I'm stuck on v22.2.1 and unable to enjoy the updates that have been released since. [Original Title: Still stuck on v22.2.1 due to AVID Codecs Change with v22.3]
Hi,I'm experiencing this issue with After Effects. I'm building a title with Plexus 3, it's applied to a text layer under the settings of a path. I'm using the Latest Version of After Effects CC 2018 Version 15.0.0. On Mac OS X High Sierra.The only things that are in my layers is the Camera, the text with Plexus and the text without plexus. I have a the camera pulling out of Plexus forming the outline of the text. I want to have the text with no effects applied to it to fade into text with plexus while the camera continues a slowing pan back. Every time I turn the text layer, without plexus, into a 3d layer it disappears. At this point I'm sure what to do.Whenever I go back to the beginning the timeline when the camera zoom is closed in on Plexus, I do see the text in the background, but it's really big and super blurred. I can change the color but you can't even tell it's text. If anyone can provide feedback or if you need to know anything else please let me knowThanks
Hi im trying to animate on the beat/voices but when ever i start to use the Motion sketch tool i cant hear the audio.and yea i can fix the litte mistakes by hand but the animation is 12 min with 11 characters, so it would be real nice if i could hear the audio in real time.so normal playback audio works fine, using motion sketch tool, no audio.
New project. Select multiple compositions, ctr-m for export.Select "Output modules" to set render preset. (having all the comps in the queue selected)Select Output To: new directory path. (having all the comps in the queue selected)Result:One comp has the right name. All the remaining comps loose their names to _mp4.mp4, _mp4_1.mp4, etc.Current solution:Remove the projects from Render Queue and then add them with ctr-m again.Now the comps will have the right output directory path and they will keep their names.System: Windows 10 Pro with updatesAE: 24.3.0 (Build 42) (Beta) but it's been like this throught recent versions.
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