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Hello guys, I'm looking for some more advanced help on a tack I'm trying to do. It's a chase scene from a short horror movie that I've edited. There's a moment when the villain gets to the victim and slashes her twice with an axe. I though about adding a blood splatter onto his clothing right after the first time he swings at the girl. The shot has a lot of movement, motion blur, and an occlusion, because he raises his hands with the axe, and rotates his torso. So after spending the whole yesterday trying different ways to stick the blood splatter video asset to the front of the yellow jumpsuit, I don't know if what I want to do is achievable with this type of shot. Here's what I've tried: 1 - Motion tracking the zipper at the top of the jumpsuit with the AE tracker - no chance, the tracker point goes away very quickly. 2 - 3D camera tracking - I was able to get just a few tracking points on the mask, but they appear and disappear as he moves and turns his head. I knew i
When I draw a line no anchor directional line points appear and if I close an object it automatically turns into a curved object. I can't get straight lined objects.
Hello, I've been having crashes since updating from AE 2023. It keeps showing as missing for a bunch of plugins that I previously had installed. I'm including an Image below. I looked up in the Adobe Forums and tried removing any 3rd party plugins, but when i try it shows as I don't have any. I'm not fully sure what else to do but it keeps asking me if I'd like to open in safe mode but everytime I do , I seem to not be able to figure out the culprit. does anyone know what I can do? Thank you, Jaz
quand je lance after effect il se ferme
A client provided a video containing audio description tracks (also known as "described video") and I'm tasked to added a graphic overlay. I do this using After Effects. However, I'm finding that the final render doesn't carry over the audio description tracks. Can someone explain the workflow of doing this? Should I be using Premiere to do this?
When you move a layer on the timeline, keyValue() may return an undesired value.tested with AE 2024 and Beta. var proj = app.project; var thisComp = proj.activeItem; var selectedLayers = thisComp.selectedLayers; for (var i = 0; i < selectedLayers.length; i++) { for (var k = 1; k <= selectedLayers[i].text.sourceText.numKeys; k++) { alert(selectedLayers[i].text.sourceText.keyValue(k)) } }
Greetings, since the last update, I'm having major issues importing MXF files in After effects, Premiere and Encoder, any suggestions on what to do? Best regards, Darko
I have imported a CSV-file called "Firms" into AE.Inside the file I have 100 firm names.I want to to create a text layer that use these 100 firm names and use a Slider Control to present all the firm names with different speeds.How can I do this? (I don't know scripting)
The CC Composite samples over only the first frame of the footage - true / false?EXPECTATION: I expected CC Composite to layer the original over my filtered layer - that's at least what all tutorial makers show, as there is no description in AE Help, which specifically forwards to Cycore, who tell even less.REALITY: As soon as I applied CC Composite to Time Remapped precomp, where time value is other than 00:00:00:00, I get what's seen in the screenshot; Overlay mode used.Apparently, it is time-remapping-unrelated thing, which is also independent from Preserve Frame Rate/Resolution When Nested switches. Tried to enable/disable those with no change in behavior. What would be the workaround? I need to composite time-synced and filtered footage over itself within the bounds of same layer. AE 24.2.1. | Win11Pro
I am receiving the following error when creating a mogrt in AE 24.2.1.Does anyone know how to fix this? I have created mogrt content and never had this issue. BTW all creative cloud apps are updated, so there is no compatability issue that should be related.
I want to know if it is possible to lock only a layer's position on the timeline (so it is still editable for all it's other attributes)I am working and keep accidentally selecting objects on the timeline and dragging them when I don't mean to. I am doing a lot of attribute animating and need to regularly switch between selections. It would be helpful to simply lock all layer's locations on the timeline so I can't accidentally move them.I am often selecting via the timeline rather than the left of the timeline cuz I can visually see the elements I am looking for better by where they start and end on the timeline. All help appreciated! 🙂
M1 Mac UltramacOS Ventura 13.6.1AE 24.0.3. Imported Prores 4444 and XQ files have luminance level drop when RAM previewing and exporting. The frame you start previewing from and a couple of first frames on the timeline have dropped luminance levels.[Please see the attached video.]If you turn "Quality and sampling" to low preview does not flicker. But you cannot use this for final rendering. Hardware acceleration is turned off for both Import and Export.Color Management or Color Depth settings have no effect. This problem is getting more than annoying because I have not been able to update AE from 23.2.1. Most of my work is Prores originals. No client will accept anything like this. It is getting very hard to justify paying monthly for the Adobe subscription. As a long-time customer, I demand this problem gets proper attention.Can anybody please confirm if this is a known problem? I have been exchanging messages and trying to get help, but so far, nothing has happened. Pr
I am using expression in AfterEffects.I was using the time attribute, but the value changed when I precomposed it,let t = time - inPoint;to replace the time attribute.Is there any way to more easily get the time from the start of the layer?
Hello, I just bought the Adobe subscription and I cant open After Effects. It says that "We cant verify your subscription status". I am connected to wifi and I have put my billing address in. What should I need to do?
This is the real reason why I canceled my CC subscription but as soon as I come back...Maxon is installed again. This is crazy...
My issue is that we need to make sure frame n-1 is finished rendering before we can render frame n because there are cases where frame n will need the data of frame n-1.Is it true that when rendering at frame n - 1, we will save the opaque_optionsP of frame n-1 and call AEGP_ComputeIfNeededAndCheckout after rendering to cache. Counting frame n will call AEGP_ComputeIfNeededAndCheckout with opaque_optionsP of frame 1 to check if rendering has finished. Am I understanding that right?Below is my code in PF_Cmd_SMART_RENDER:A_long* preFrame = nullptr; // This variable will be saved globally AEFX_SuiteScoper<AEGP_ComputeCacheSuite1> computeCacheSuite1{ in_data, kAEGPComputeCacheSuite, kAEGPComputeCacheSuiteVersion1 }; AEGP_CCCheckoutReceiptP receiptForPreviousFrame = nullptr; in_dataP = in_data; if (in_data->current_time > 0) { if (secondpreFrame == nullptr) { secondpreFrame = preFrame; } ERR(computeCacheSuite1->AEGP_ComputeIfNeededAndCheckout(computeC
HelloI´m pretty sure my question has an easy answer.I have an image in my project that I want to apply Slant effect - to simulate trees dancing in the wind.Nothing new about that, but as I applied the effect the image crops.Does anybody know who to fix that?
With recent AE versions, we can import 3D objects into our projects - GLBs and OBJs within our scenes with Advanced3D renderer. I am testing a pipeline with GLB objects, that supposedly use complex shading, namely Adobe Standard Material.I have several questions:1) If and when the regular 3D layers will have back their AcceptLights switch? Contrary to those imported 3D objects, those layers can't be assigned fancy texture maps, don't use ASM, and have limited material properties, thus can't be lit by the same lightsources.2) If and when the 3D object layers will support Effects directly? Currently, even we use Calculations, even a simple color correction means a hell of effort and clutter.3) If and when Advanced3D renderer will suppot 3D Channel effects for compositions containing 3D objects? Currently, impossible to do depth-based compositing, whereas Classic 3D and C4D renderers are unable to render GLB/OBJ.In my case, I have to achieve a stylized toon shading for everything: flat an
How can time warp effects or time remapping be effectively applied to a Cinema 4D animation file imported into After Effects?
Img 1 are the details in AE and bodymovin was unable to export the stroke start length and width into json file, is there a way to do this or can I convert the whole stroke path into shape keyframes? Img 2 is the outcome of json file, as you can see they are not in water drop shape.
The latest update seems to have drastically reduced the render speed on my system. A usual render of the type I'm doing take 1.5 to 2 hours, same render on new version taking roughly 5 hours. The AE file is pretty simple, mostly using Displacement although there is a fair amount of scripting holding it all together. On Windows 11, Intel i7-3700K 3.4GHz. 128GB RAM. Nvidia RGeForce TX 4080 GPU. Any ideas?
Hi! As you read in the title, I have a problem when rendering from After Effects through Media Encoder on a Mac M1 (more specs down below). I have seena couple of threads about the topic with different answers, but none of them seem to work for me. First of all, when I press File > Export > Add to Media Encoder Queue..., it doesn't appear in the Media Encoder queue. In order to have my file in the queue, I need to add it to the AE native Render Queue and then press Queue in AME. By doing this, it does appear on the Media Encoder queue. Then, as soon as I press render, I get the ⚠️ icon and when I press on it to see the error, it says "Could not read from the source. Please, check if it has moved or been deleted". I'm attaching the Renderer I'm using as well. I have the latest After Effects and Media Encoder (23.3). These are my Mac specs:Apple M1 Pro, MacOS Ventura 13.2.132GB RAM If anything else is needed, feel free to ask! Thank you
Hello, When I apply a mask to my object the color of it is changing although the opacity is 100%. The mask is turning grey or blue as per the photos attached. Do you have an idea how can I solve the issue?
How would one go about using iterate_generic to draw multiple transform_world using multiple threads?xform_data is my struct of parameters. I am trying to deploy it as such: suites.Iterate8Suite1()->iterate_generic( numThreads, &xform_data, MT_Xform ); PF_Err MT_Xform(void* refcon, A_long threadInd, A_long iterNum, A_long iterTotal) { // Use transform-world in here data->p_suites->WorldTransformSuite1()->transform_world... } But I am getting no speed increases at all. Any suggestions? Part of it is the lack of documentation, so any help is appreciated.
so in after effects, when i am editing and i go to the effects and presets search bar and i search something up, nothing ever shows up. say i needed to add motion tile to my clip, i search it up in the effects and presets search bar, but it says no reasults found, and in order to add it i have to go into to effects, stylize, the motion title. it takes up alot of time this way, so how do i reset it so that i can just search up the effect in the search bar? thank you.
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