After Effects (Beta)
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Hello, Does anyone have a 32bit Aces AE comp that plays back in realtime on an external HDR monitor? I can't get true HDR (aces) realtime playback. Rec 709 works fine.
A bunch of previouslly-reliable scripts that use sourceRectAtTime() no longer work with latest beta builds. Try this: 1. New Comp 2. New text layer 3. run this script: var myTextLayer = app.project.activeItem.layer(1);var myRect = myTextLayer.sourceRectAtTime(0,false);alert(myRect.width); The width comes back 0
rendering issue with 3d render in Ae betaversion of the app is 24.0.0 betaOS is macOS 13.4.1 error code:1
So basicly, I use after effects beta and everything is black. GLB 3D and all PNGs are working, but mp4 and jpg for example are completly black. And I really wanna fix this since I want to use 3D feature of AE beta.I have 3060 with i5 10400 with 16gb ram so hardware is not an issue, I also have the latest driver. Any ideas?
Hi, I'd like to request a feature in scripting: it would be really useful if there would be a way to identify true 3D objects in the new Mercury engine. This could be useful for a number of reasons but a very pressing issue is that those layers don't accept effects and when trying to apply an effect, an error is generated. This can be problematic when, for example, applying an effect to every layer in the comp. Now, of course, one could use try/catch but this will still internally create the error and therefore slow down the script. Additionally, I often have to check back on the layers in my scripts and when it's not clear why there's no effect on a layer where there should be one, this can cause issues. Currently, I'm using a rather elaborate set of conditions to identify whether an object may be a true 3D object (by checking the source file extension, etc.) but I think there should be a proper way to identify those objects. Thanks for your consideration! Best wishes,C
ProblemWhen using the new OCIO-ACES management, the Info Panel shows the same color values whether the Display Color Space is on or off. It's only showing the Working Space (ACEScg) values and not the Display Space values (ACES/Rec709). This causes confusion and is misleading when dealing with colors like white or brand colors. For example, when viewing "white" in ACES, it looks gray, yet the color values still show 1.0. This can also become an issue if you need to confirm that brand colors are correctly represented. RecreateTurn on OCIO-ACES management and view in either sRGB or Rec709. Then create a white solid (1, 1, 1). The white solid viewed with the ACES/Rec709 ODT will look gray which is correct. However, the Info Panel still shows this gray value as 1.0 instead of 0.8216. Proposal- There should be an option in the Info Panel to view color values in either the Working Space or Display Space. A simple toggle button would do.- Another option would be to
Does the current beta import .Obj? I import the file but no shading or texture is on it. .gltf is working just fine.
Some years ago, I reported a bug that the previews in the font menu are not always working. This bug still exists in 24.1.0x66:Cherry Blossoms, for example, should be a hand-drawn scripty font. Also, a feature request: Make the font menu's width responsive to the width of the panel. As you can see in this screenshot, there is no way of knowing (other than clicking on the font menu) if I have Copperplate Gothic Bold or Light selected, because the end of the font name is cropped off:(You'll also notice that Courier's preview is clearly not Courier.) And one more thing: This font preview size is "extra large" according to AE. Contrast this to Photoshop's largest setting (this image has probably been scaled down by this forum)...which also previews the fonts correctly. Can't you just duplicate the code from Photoshop's font menu system in AE?
Using AE V24.1.0 Build 59 on Windows 10 as seen from the attached images, when rotoscoping this subject, the AI algorithm keep including the chest area approx every 5 seconds. If I let this proceed unchecked, Roto V3 eventually includes the complete chest area. So every 5 seconds I had to keep telling AE Roto V3 to include the chest area and the algorithm just never learned to keep it excluded. Maybe we need a mask to tell Roto leave this area alone?
One of the features in photoshop that I find extremely helpful is that when you nudge a layer, no matter how many times you've nudged, if you hit undo, it resets back to the original position, treating all the nudges as one action. I would love to see this implemented in After Effects. As a motion graphics artist I find myself wishing for this feature very often. After doing a dozen small nudges, if I change my mind I have to hit cmd+z as many times as I nudged, or I have to manually drag it back into position, with no guarantee of getting it perfectly back where I had it. I find it hard to imagine a situation where I wouldn't want to undo all nudges in one keystroke, so to me, it's a no-brainer. I think over the course of many projects, this feature would save quite a bit of time and frustration.
Good morning all, and happy Friday! Coming to you with an update on Selectable Track Matte Layers: with After Effects Beta version 23.0x37 we are introducing the following scripting changes to support the new Selectable Track Matte Layer behavior. Previous scripting models, and After Effects as a whole, only required the setting of trackMatteType, as there was no ambiguity about which layer was the track matte — it was always the layer right above the matted layer in the layer stack (index-1). Since Track Mattes can now be sourced from any layer, our scripting methods have been updated as well. However, legacy scripts that do not supply a Track Matte source will fall back to previous behavior of using the layer above the current layer as the Track Matte source. New API 1. AVLayer.setTrackMatte() - Method to set the track matte on the AV Layer.Parameters:* trackMatteLayer : the AV layer to be used as the track matte layer for the fill layer. Passing null for layer w
In build 59, in Advanced 3D (and Cinema 4D) cameras only have one property in Camera Options (Zoom).
Looks like the import of 3D assets is broken again - models import with no preview (just a bounding box).I tried with glb files only.Issue occures on 24.1.0.29 and the most recent 24.1.0.30.
I was testing a 3D model yesterday (October 16th) and my model looked good. I updated the BETA this morning (October 17th) and now my model is missing some pieces. Please see image attached. I have circled the missing pieces. Version: 24.1.0.52Mac OS Ventura 13.4.1
3d obj become box
I have created a project in version 23.6. After updating to 24.0, the inserted 3D object (.glb) is no longer displayed correctly: it turns deep black. I assume this has something to do with the Mercury 3D renderer. Does anyone have the same problem? Here you can see the comparison of before and after:
why? whyyy??
I've had multiple instances of masks failing to work. Suddenly the mask will just be a path and not mask anymore. restarting AE seems to fix it. Toggling add,substract etc does nothing, attempts to check masks are closed does nothing. Example screenshot is 2 add masks that aren't working.
Today we are excited to announce the availability of Speculative Preview in After Effects beta, available in builds 18.4x37 or newer. Download the latest build from Creative Cloud Desktop. What is Speculative Preview? While AE is idle (e.g., you’ve stopped to admire your beautiful design, checking email, or getting coffee, etc.), the composition that has focus (and any pre-comps in that comp) will begin automatically rendering in the background. You’ll see green cache marks appearing as frames are rendered and you will not lose your place in the preview window. This should allow you to then scrub around the composition with frames already rendered, speeding up your design/preview iteration loop. You can see Speculative Preview in action in the attached video. Please use this forum post to discuss and provide feedback. Thanks!
I am uisng After Effects Beta version 24.1.0 and when I import 3D models in it they are invisible
Create an environment light on ARM Mac; no Source drop-down appears. System info Application: After Effects (Beta) v24.1.0.49 OS: macOS v13.6.0, RAM: 64.00 GB GB, CPUs (logical): 12
Hi, I have a problem. 3d models are invisible in After Effects Beta version 24.1.0.Do I need draft 3d to be visible? And how I can do this?
I made double sided cards and built up 3d house of cards. Lit them etc and used custom view camera with advanced 3d... everthing was fine. then out of the blue The card surfaces got a pixelated jazzy pattern on them. Help!!!
after effect error: CINEMA 4D: render failed (5070::0) when i add a spot light to cinema 4d composition, pls fix
Hi , I'm getting some odd cache functioning when previewing advanced renderer timelines. The cache isn't accumalating as normal and also it seems to be 'adding' to memory each time it repeats a frame , buffer errors perhaps ? I'm enjoying the 3d object import btw thanks! AE beta v24.1.0.25 windows 10 pro 19045.3448
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