After Effects (Beta)
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the effects panel lets me write the name of the effect , and responds to the search , but i can't click on it or drag the effects or even scroll on it
System: M2 Max MacBook Pro/Ventura 13.5.2 I've seen several reports on this problem from other users.
Hello! The following Memory handling updates are available starting After Effects Beta v23.5x23. Faster renders After Effects now allocates memory more quickly, particularly when After Effects is processing intensely such as with multi-frame concurrent rendering. Memory allocations no longer wait for caches to be freed to create space. Instead, space is created asynchronously as needed. This change results in faster renders. Minimum Cache size for core After Effects Third Party plugins and Core After Effects share the memory limit as specified through “RAM available for” preference. In this latest build, we have reserved a small amount of memory specifically for the core After Effects functions, separate from the memory allocated for third-party plugins. This change is expected to have a positive impact on both render/playback performance and preview range, as it ensures that core After Effects functions are allocated sufficient memory to function properly, even
Working on a spot with "See and Say" graphic Subtitles.I tried to use text based editing to get the timing and transcripted text into after effects for animation. To save time. 2 issues. First I created the captions, and it misspelled a good portion of the dialogue. I kept trying to correct it but it keeps changing them back. Eventually I gave up trying to edit the captions and decided to just use them as a timing reference in after effects. We have a style for the show so all text has to match the style and the brand. So I converted the captions to graphics. and then tried to transfer the timing to after effects. When I select everything and click replace with after effects composition, they come into after effects with each piece of text as a precomp with the editable text inside the precomp. It seems like if you transfer graphic text to after effects you would want it to be editable. because having to go into each precomp to edit the text and pull it out or making any
I've mentioned this before in more general feedback threads on the OCIO implementation but I'd like to have it here as a separate topic. The current way AE shows the display outputs is in a combined list with the view transforms. While it 'works', it is not very elegant and quickly readable. The other problem is that the color space 'Raw' is defined for every display in the configuration but ultimately means the same. Due to the flat list this space becomes listed times the amount of displays present. I just made a post on notifying that the v2 config of ACES has been released which adds Display P3 to the displays. This is exactly what I warned for. We now get a total of 4 entries to that list, of which 1 is yet another duplicate... If View Transform and Display Device are separated, the addition of a display means just 1 new entry to the displays, and whatever view transforms that are actually new will be added to it's respective list but existing ones will
Yesterday new ACES configs have been released. Some small tweaks for OCIOv2.1/2.2 and a v2.1 config for OCIOv2.3 which adds Display P3 to the displays and CanonLog2 colorspaces and curves. Can we expect OCIOv2.3 being implemented in AE soon including the ACES config updates? It shouldn't affect current projects as no other spaces were renamed or removed. It may also be practical to look at implementing OCIONamedTransform.
Hello folks, i'm using Geo Layers 3 extension in order to create maps, however, when i want to use 3d models as you guys know i have to use After Effects Beta. I can't add extensions to After Effects Beta, can someone help me?😬😬😬😬😬😬
If I have a 3D model in C4D with condensation on a can, what would be the workflow to export as a .glb or.OBJ and import that into AE Beta to have thecondensation show up within AE Beta, is this possible?Has anyone here run into this sistuation?Thank you.
Will there ever be a 3D space like other 3D programs? It's mostly about the view and how you move around this space. For example, I open Blender and there it is very easy for me to move around the entire 3D space, everything works very quickly, despite the many objects on the scene, and the orientation and position of the camera around the selected element is just pressing one key on the keyboard and the camera orbits around the selected element.In addition, everything is clear, despite the large scene, I can see all the layers, because I can easily zoom in and out of the camera.Working in 3D space in After Effects is very strenuous for me, everything is slow and illegible. Even on smaller scenes, the camera often gets lost and I don't know where I am. Or maybe there are already some settings that make it easier to work in 3D space and I don't know about them?
I can't figure out how to do it. Help, please.
Brighter than white values seem to be clipped to 1.0, which is a shame - means we can't do HDR stuff without weird workarounds. And if you want to add a glow to just the hilights on an object, catch just the light glinting off the edges, you can't use >1.0 values to isolate the brightest bits any more. Have to be a bit more conservative with your lighting/exposure. Behind the scenes, what colour depth is the Advanced 3D renderer using? Seems to be 32bpc (at least I haven't noticed any banding) and displays as floating point, but .. is it? Why the clamping? Also - that new (? [edit: no, apparently it's been around for a while. Hey ho. Leaving this up for posterity] ) Curvature option for 3D Solids is a weirdly specific feature to add. Not saying it won't be useful, but it's a weird feature. Turning it up to 100% is still a fairly shallow curve - but you can scale up the Z-axis of your solid to increase it. First time there's been a practical use for Z-scaling a solid (unles
I tried scaling some of my images down, so as to improve performance; although, I have 128 Gigs of RAM and plenty of hard-drive space. But this is really destroying my productivity now, having to accommodate for this issue. As a prelude to the problem, I've recently started getting an error message opening files that I've changed on the fly in Photoshop. I edit an image I'm using in After Effects in Photoshop. Most often, when I save the image or export an image to the used file, the image changes automatically in After Effects. I've "never" had error messages related to this process. I've had several since the update before last.And I can't go back to nice-and-tiddy AE, because my project is in Beta.Thanks.
hello everyone
This has been bugging me for years.If you make a mask with bezier vertexes, you get handles on both sides of the vertex, right.Now, when you create the mask, or create a beier vertex through conversion methods, both of the handles are connectd, meaning they move in unison - that is their default behaviour. You can disconnect them by dragging a hande with Alt pressed - from now on the handles are diisconnected and you have to move each separately.That is all fine, that is the expected behaviour.Now,if you have a mask and you animate its shape, the properties of the vertexes are taken from the previous keyframe, as they should.So you create the mask on frame 0 - all your vertexes are bezier vertexes wiith connected handles.Move to frame 10, edit the mask - all your vertexes are still beziers with connected vertexes, fine.Move to frame 20, edit - still fine, all handles are connected.But now create a keyframe between two existing keyframes, let's say frame 13 - all of a sudden all of the
I haven't had this issue yet, but I have noticed similarly-related issues regarding layers not appearing properly or disappearing. Namely, masks. But in this instance, it's an entire layer that wasn't showing up. And then, the layer appeared when I scrubbed through my composition. But another layer disappeared.I've got 128 Gigs of RAM at 5600 Hz and a 3090 GPU with a i9 139500 CPU.Wasn't having these problems before Beta.
I can create a shape layer and trackmatte to get a mask, but this is not optimal, of course. There's no feather. But if I create a new mask within a layer or create a shape layer with a layer selected, the mask appears in the layer panel, but it's as if the maks is set to none. The mask isn't working.Anyone experiencing this? Or does anyone know how to fix this?
Ive been trying to make this video and then render then video but everytime i render the video i get these weird green boxes on the video. I already had to make the video shorter because i could not render the video at all if i kept it at the 5min mark, whatever i used it kept crashing.Anyone know what i seem to be doing wrong ?
Edit: I solved the problem. The layer I was working with had a track matte and other complications going on, so the system was struggling to render all of that at once. I made a clean new sequence with just the video layer and rotobrush is working fine in there. I would delete this post, but that doesn't seem to be an option for some reason.
Steps to reproduce: In the Project Panel, click on an item's Comment (doesn't matter whether or not there's anything in the Comment field) so it's highlighted.Click on an item's name (could be the same item if you like) in the Project Panel. Result:Instead of selecting the item you just clicked on, AE seems to select a random item. This is the same in the beta version of AE or in the release version.Expected:Selection should be the item I clicked on. System info Application: After Effects (Beta) v24.0.0.44 OS: Windows v10.0.19045, RAM: 127.91 GB GB, CPUs (logical): 32
1) create new team project2) go to team project settings / color / change to aces 1.3 studio set display color space to sRGB SDR Video d60 sim3) share project4) reopen this project and the settings would default
Hi Community!I'm facing an error with After Effect beta & Media Encoder beta. When I opened the application, I immediately encountered the text Press OK after Attaching the Debugger (Image attached below).Then the application will automatically save a fileAdobe Media Encoder_2023-09-05_001256_.crashAnd then automatically turns off,
This message is displayed after rendering each time
I think this is a bug. But, it might just be a new feature.Since using beta I have had trouble navigating around because Im used to double clicking on a precomp to go inside of it. And when I started testing Rotobrush 3 I realized maybe its doing that because its trying to let me rotobrush the precomp instead of going inside of it. To clarify, Normally we double click on comps to navigate around our project. Pro-workflows often require having comps within comps within comps, but now with rotobrush 3, when you click on a precomp nothing happens. It just opens the layers so that we can use rotobrush. Is sort of disorienting when you are used to navigating that way. Obviously you can go into the project window and track down the precomp you are trying to go into. But often times you are working with someone else's project that you didn't create and you dont know your way around the project yet. So part of the investigation process is just clicking into all of the prec
problem: GLB files are not in the accepted extensions for bug reports. These will be useful for reproducing cases while after effects 3d imports is in beta. please add the extension to the support site.
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