After Effects (Beta)
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Improved UI language support was released with After Effects 26.0.Improved UI Language Support in After Effects offers the ability to use Unicode characters in various parts of the application user interface (UI).This means you can:Run After Effects in a language different from your OS display language. Enter any Unicode character in various UI elements, such as text fields, labels, and controls. This includes project and layer names, as well as effect names and their parameters. For example, options in the Dropdown Menu effect. Enter multiple languages within a single text field. For example, you can add Russian, German, Korean, Japanese, and Chinese within a single text field. Run After Effects in a language different from your OS display languageImproved Language Support in After Effects allows you to run the software in a language different from the operating system's display language. This means you have the flexibility to set a different language for After Effects without being r
I thought surely this must be covered somewhere, but after a good bit of searching, I still haven't found what I'm looking for... I have a 3D comp in After effects using the Advanced 3D renderer. I have a .glb model of a desktop computer. Laid carefully onto it, I have a precomp with the contents of that computer screen. Is there a way to make it look as if there is light emanating from the computer screen itself, instead of having a light in the scene pointed towards the computer and messing with the materials settings on the precomp to try and get the computer screen to look like it is lit decently? I was reading a bit about EXR files and HDRI lights, but I feel like it's a bit over my head and I'm not sure if you could use that to position a "light" within a 3D composition or if it sort of wraps all the way around the comp...
I build templates. I normally replace logos in a closing animation with a logo and contact info. The logo has a bevel alpha and dropped shadow. I just downloaded the newest AE Beta (25.4.0 Build 13) and when I swapped one logo for another, even though the effects were applied to the layer, neither were visible. Workaround:I added a new (additional) dropped shadow and suddenly the previous two effects "woke up." I deleted the newly added dropped shadow and the effects originally there, remained as expected.
After Effects (Bete)Mac os 15.4.1
Version 24.4.0x13 of After Effects Beta introduces support for embedded animation in 3D models. When you add GLB or glTF files with embedded animation to your timeline, you’ll see a new Animation Options menu where you can select an included animation to play back. Make characters dance, laptops unfold or simply save time bringing in preexisting animation from another app. Animations can include skeleton structures and mesh deformations. Copies of a model layer can have different animations selected, or you can leave Name set to None to keep your model static. “Rampaging T-Rex” by Naelwow, CC Attribution You can play, trim and retime these animation sequences like footage layers, including via Time Stretch and Time Remapping. (Though unlike footage if you slow them down, they’ll interpolate smoothly between frames.) And, just like other 3D layers, you can animate their transforms, move the camera, add lights to change their look, and combine them with othe
In our ongoing aim to make your After Effects experience better, we are excited to introduce the new Properties Panel to the beta today (22.2.0x29). As always, we look forward to hearing your feedback here in the forum. Your responses help us know when features are ready to ship or if they need more polishing. Please speak up and help us build the product you need! Properties Panel Create motion graphics quicker and with greater ease inside the new Properties Panel. Cut down on your twirl-time by quickly accessing the properties you need the most. New designers coming from Photoshop and Illustrator should feel right at home with controls available where you are used to finding them. This first build brings an easier way of working with Shape layers. Select a shape either in the composition window or timeline, and you will find its properties shown in the panel for easy access. If you change a value in the panel, it will change in the timeline as well. Select multip
Hello, I was wondering if you could help me with a problem I'm currently facing in After Effects.I used the Rotobrush 3.0 on a clip and everything looked fine within the layer. After that, I pre-composed the rotobrushed layer. However, when I view the pre-comp in my main composition, a black outline appears around the subject, when I open the pre-comp by itself, the black outline doesn't appear at all.Do you happen to know what might be causing this, and how I can remove the outline while keeping the transparency intact in the main comp?
Alignment is so essential in After Effects such as Align Left, Right, Center, Bottom, etc but till this now they don’t have shortcuts ! Assigning custom keyboard shortcuts to these functions is crucial for speeding up our workflow like adobe illustartor. Any idea if this will be implemented sooner?
Hello everyone, We're excited to unveil Create Nulls for Positional Properties, a new command for easily creating simple animation rigs for positional properties. This new command is available in After Effects (Beta) 25.2.0.93 and later. After selecting a point property in the Timeline, you can use Create Nulls from Positional Points from either the Layer > Create menu or the Keyframe Assistant menu. Much like Create Nulls from Paths (which we'll talk about more in a minute), this new command allows you to instantly create linked Nulls from any positional point in After Effects. Shape gradient points, Puppet Pins, effect points...the list of compatible properties and creative possibilities is extensive. Linking positional points to Nulls has many benefits, including: Attach any point to any layer through layer references or parenting without writing expressions yourself Parent Puppet Pins to each other for character rigs Bring 2D effect points into 3D
Hi there! Version 25.2x88 of After Effects Beta introduces support for FBX model import. FBX is one of the most popular formats for 3D models, and you can now bring FBX models directly into After Effects – including embedded animation, cameras and lights. This also includes models downloaded from Mixamo: Please give FBX import a try with your models and let us know how it’s working for you. Let us know if you run into any issues, e.g.: The model doesn't look right for some reason (like missing materials) The model looks right but has unexpected transformations The model fails to import Unexpected appearance of embedded animation, cameras or lights Some other issue we haven't anticipated Thank you for your feedback! We appreciate it.
Getting the following message for loading any of our plugins:Checked the console but don't see any entries related to loading the .plugin file.
It's been so long on feature request that it's no longer a feature, by now it's just a crippling bug. Come on, by now half of our projects are in ACES. AE ACES workflow is surprisingly OK, but it does require us to work in 32bit. Still not having an Add Grain and Gaussian blur working in 32bit is just ridiculous.Seriously, how much time would it take, 1, 2 days for a single developer??Just as a reminder:- add grain doesn't work in 32bit at all- Gaussian Blur has a bug where it generates negatove picel values - whenever an overbright point gets blurred, it gets a full black (actually negative) halo around it.These have been reported for over 3 years now, why are they not done yet???
yes, almost everywhere is math possible. But If I have to make a comp, 40sec long and 25 frames per second, would it be easy to type in 25*40 to get the right comp. Should not hard to implement? 😉
Is there a way to export a 3D object with animation keyframing (done in After Effects) as a GLB or other common file type. I'm an artist most comfortable in Adobe Photoshop and I'm good in After Effects for animation. I'm working with Augmented Reality turning my art into experiences. I want to animate 3D elements that I capture myself (or create from 2D). I haven't found an easy way to do this, nothing like the way I would use Adobe After Effects to animate. I would love to be able to export out the keyframe animations with my GLB and import them directly into my augmented reality space. Is there any interim way I can do this (perhaps with a plugin). I would love one of the Adobe Software systems to support 3D animation with Puppet Rigging too.
The AE Beta support page asks for suggestions for 3d file types to import. LightWave3d's LWO file format would be very useful. LW is back in development and its new owners are now very approachable!
Version 25.1.41 of After Effects Beta introduces support for customizing the Transparency Grid and Background Color for the composition, footage, and layer panels. Our latest update introduces two helpful new features that will improve the way you design and preview your visual compositions. With the ability to adjust transparency grids and customize panel background colors, you will now have more granular control over the appearance of your workspace. This will allow you to customize the design context to better match the destination of your graphics! Adjusting the size and colors of the transparency grid behind your composition elements can enhance visibility by providing better contrast against various elements. This makes it easier to distinguish transparent areas from the rest of your design. Additionally, customizing the grid colors to match your personal preferences or project requirements can make your workspace more comfortable and efficient. You
8 months ago it was announced that AE would respect the dark mode in macOS, but since then no novelty about Windows. I would like to know his there are plans to improve AE's appearance in Windows, currently, title bars and menus look in white without any blur effect. In the last time I have made suggestions to help the development team, such as using WinUI. Thanks!
Today we are excited to announce the availability of Render Queue Notifications in After Effects beta, available in builds 18.4x37 or newer. What are Render Queue Notifications? Render queue notifications allow you to be notified when a Render Queue job completes (or fails) as well as when your entire queue of jobs complete. You can receive notifications in the Creative Cloud Desktop (Window and macOS) and Creative Cloud Mobile applications (iOS and Android). Download the latest build from Creative Cloud Desktop. You can see Render Queue Notifications in action in the attached video. Please use this forum post to discuss and provide feedback. Thanks!
Today, we’re proud to announce a new look for After Effects in Beta! As of Beta Version 24.4 build 20 — available today — After Effects is themed and styled using Adobe’s Spectrum design with a new modern look across the entire app. After Effects Beta now ships with three different themes: Darkest, Dark and Light. There’s also a new toggle for switching between a high-contrast mode for easier visibility and accessibility or a low-contrast mode for focusing on your content. Additionally, we’re also shipping GPU-accelerated UI performance improvements on Windows computers. This improvement may be most noticeable in timeline interaction, comp overlay drawing, and on multiple monitors. This is a beta release with additional fixes and changes rolling out in the coming weeks. Please let us know if you encounter any issues — particularly with specific GPUs — or have suggestions. Feedback from our beta community is appreciated and essential for building better and str
As of the After Effects Beta24.6x35 update, we are including support for macOS Dark Mode, as well as some performance improvements on macOS. This means that not only will all After Effects dialogs will have appearance-appropriate Title Bar coloring, but system windows like File Import will render with the correct appearance for your current system setting. After Effects appearance theme coloring is not tied to System Appearance, so you can have a light AE with a dark macOS, if you so want. We have seen occasional rendering-only issues in custom button UI in the Effects Controls Panel that don't affect functionality. We've reached out to the developers of those plug-ins but as Beta Testers, please let us know if you observe any unwanted UI rendering differences in new beta builds, particularly with third-party plug-ins. If you are a developer, please test your software with this new release, particularly if there is any custom rendering.
I occasionally find myself trying to align things an equal distance from the edge of a comp. I can drag a guide and specify its position, and then subtract that amount from the width of the comp and drag another one to that position, but that's a bit of a faff, especially if I want to then adjust both guides "in a bit more" for example. Many years ago, I remember using an external box (probably a hardware scope) that had a knob-adjustable guideline thing, which would display a couple of guides that were equidistant from the edge of frame. The knob would adjust the distance of both of them from the edge of frame. It was very useful. To replicate this, it'd be nice if AE provided a way of adding these "equal" guides. Maybe alt-dragging a guide onto the comp would add a pair of guides, each the same distance from the edge. They could be a different colour from regular guides, and if I adjusted the position of one, the other one of the corresponding pair would also move. This wou
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Hi everyone, We’re working to expand After Effects’ HDR capabilities. Starting with AE 25.2 build 81, HDR Preview and Transmit is available. This support for Extended Dynamic Range on Mac and DirectX HDR on capable Windows machines will enable you to preview HDR compositions in full dynamic range in Adobe Color Managed projects on an HDR-capable display or through Mercury Transmit. Usage Make sure your OS/Display HDR settings are turned on (if needed), then go to Color Settings. Set your project to Adobe Color Managed, Bit Depth to 32 bits per channel and choose a Working Color Space that supports HDR, like Rec.2100 PQ. Your composition will automatically be displayed in HDR. You can also send frames in the project’s working color space to external devices via Mercury Transmit. You will need to select the proper profile in the device settings. We are working with our third-party partners to update their drivers to more fully support AE workflows. Please give this new function
Hi everyone, We're continuing our work to expand After Effects' HDR capabilities. Starting with AE 25.2 build 102, Import and Export of CICP Metadata is available, a broadcast industry standard way of specifying color spaces. What is CICP The CICP chunk specifies the video color space (primaries), transfer function, matrix coefficients and scaling factor of the image using the code points in accordance with ITU-T H.273 standard. After Effects now supports CICP metadata in MOV (ProRes), MP4(H264/HEVC), MXF(XAVC), PNG and ICC profiles if included. Usage In Project Settings, make sure you have selected an HDR compatible Working Color Space such as Rec.2100 PQ. Import a file containing CICP metadata (Quicktime, PNG file or TIFF, for example, with an ICC profile) and it will be interpreted correctly. To Export with CICP Metadata, add your composition to the RenderQueue, and select PNG Sequence from the Output module. In the Color tab, select a desired output c
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