Get help using Adobe Animate and creating animations.
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I'm trying create highlights on my character by painting with white or black and using overlay blending mode. Is there a way to have the overlay affect only the layer directly beneath and none of the others? Thank you!
Howdy! I've been using animate for years now, and when working with audio i've always done the same thing, adding frames in the audio file until the entire mp3 is shown. But as time goes on, and I start working with larger audio files, is there an easier alternative to doing this? Thanks.
I'm having an issue where parts of the puppets I've rigged don't show up behind other PNG/puppets, the puppets were drawn 1500x1500 and were shrunk down to fit the screen (1920x1080). It for some reason doesn't have an effect if it's shrunk down small enough (like the chicken).
I've been working on a project in Adobe Animate 2019 for a few months now. All had been going well until today when I opened up the file and found that I only had three of my 14 scenes. If you look in library all of the graphic assets are still there, even the one's who's scenes don't exist any more. What's even worse is that I can't seem to find the recovery file either, I checked both the cloud and this right here: ~/Library/Application Support/Adobe/Animate CC 2019/en_US/Configuration.I'm not sure what could have caused this, as I've only had one crash with Animate recently, and that's when it crashed from an unknown error. It gave me the option to save before I closed it down, and then I reopened the file again and it was fine that day. It wasn't until I opened up the file again today that suddenly the scenes were missing.I do still have the .swf file which has the up to date version of everything. if there is no other way to get the recovery file, is there a way that I could
First of all: We use Adobe Animate to create online banners for our customers. These online banners always have a filesize limit, so we compress our images in the bitmap properties JPEG quality of each used image in the library panel (some more some less, so we can not use spritesheets!!!). This is essential for our work and we are really upset that we can't use the latest version of Adobe for 1.5 years now but spend money for it (!!!). I have written 2 bug reports to Adobe in these one and a half years and only 1 bug has been partly fixed in the latest version (20.5.1). And the critical bug hasn't been fixed in all this time.So, the last version (which we still have to use, because of said bugs) where the bitmap properties worked fine was 19.1.Here you can set a quality which has an impact to the image output (filesize), it does what it is supposed to do.Since V19.2 you can set a quality whatever you want but after publishing, the generated image assets always have the same files
So I have a number of MC's as UI menu items, which I would like to transition in procedurally as opposed to the usual mechanical timeline tweening which would greatly complicate what I am producing. I have given these pages a pretty hard look and still cannot see how their code would apply to code on a timeline frame, referring to several MC's: TweenJS Module and Tween Class Here I have mc_One, mc_Two, mc_Three, etc.. that I want to cascade in when their frame is landed on. I would think this was a pretty common usage for interface design in Animate, are there any source examples of this sort of procedure being used? Thanks!
Once i was watching a stream from a guy who makes really good animation, and i saw he could make an motion interpolation with multiple frames(which normally is impossible because only one frame can be converted to symbol, yet he managed to convert all of them to one symbol), and when i saw how he did it i realized he used a command called "FLASHWIP FrameToSymbol". I tried looking for it on the internet but couldn't find anything. I really wanted to make some good effects with this command, such as making a simple animation then making it automatically move from one spot to another like an motion interpolation, but the best way i know is to make it manually. Is there any way to convert more than one frame to symbol so i can make those things? If not normally, is there a way to get any similar command? And how? I'm new to this. You need to ask program questions in the forum for the program you are usingTo ask in the forum for your program please start at https://community.adobe.co
this is supposed to make the ball go to your mouse and fall everytime you click but it's being crappy and not working more than once import flash.events.Event;stage.addEventListener(MouseEvent.MOUSE_DOWN,gotomouse)function gotomouse(event:Event){ball.x = mouseXball.y = mouseYvar gravity:Number = 1trace(gravity)ball.addEventListener(Event.ENTER_FRAME,fall)function fall(event:Event){gravity += gravity/2ball.y += gravity}}
Hello,I'm after some advice, please.I need to create a 'glitch effect' for the background of a html5 canvas banner. It will be on screen for 2 seconds.I'll insert photos from the storyboard so you can see what we are trying to achieve.Any advice would be appreciated.Thank you
Whenever dialogue or music is supposed to carry over into the next scene, there is a noticeable cut. How do I fix this?For example when a character talks in scene 1 and the line finishes on scene 2, the audio cuts out for a split second before continuing. Doesn't flow seamlesslyI've been suggested to put everything in one scene or add all the audio in Adobe Premiere, but I would prefer if I could do everything in Animate and thought I'd get some second opinions.
I have a line sketch I've created in Ilustrator that has text on a curved path around it. I'd like to animate both simultaneously. Any ideas?
The following method is not feasible↓Filter-01.addEventListener(MouseEvent.CLICK, onBtnClick);function onBtnClick(e:MouseEvent):void {var jsfl:String = new String();MMExecute("fl.runScript(fl.configURI + 'Filters/Filter-01.xml');");}Filter preset path:Application Support/Adobe/Animate 2021/zh_CN/Configuration/Filters/Filter-01.xmlError message:SyntaxError: missing ; before statement
Hi to all! I work on some projects with lot of frames for android app. I have navigation layer with buttons. In some cases i have button working only on firts keyframe and not on rest of frames after it, ragarding of the fact its visible offcourse. I work on whoče project and have another buttons wihch work, but i really dont have idea how did i make it work. But only home button, one which goes through whole layer uninterupted is allways clickable and working no matter what
fl.getDocumentDOM().getTimeline().advancedLayersEnabled = false;Using the above code, you can turn off the camera in the sceneHow to turn off the camera while editing symbols
I would like to export as exe file where users can upload their MP3 files to make a soundboard. Would I be able to make this in Adobe animate?
When i put warp handles on layers, the layers look different. How do you do so the layers don,t look different? The layers got to not look different becuase you put warp handles on them.
I'm trying to learn Animate for purposes of creating HTML5 ads. I'm familiar with Flash from my early days of web design (circa 2002-2007 or so), but I'll need to get back up to speed. To do this, I have a library of existing finalized .fla files created by other people that I've been hoping to open and learn how they were built by observing the source files.My problem is when I open the .fla files, all of them have nothing in the timeline, even though these are finalized source files that I know are legit. Can anybody tell me why I'm seeing complicated final outputs with HTML and JS files that have scaling, opacity, movement etc., yet the source .flas for those same outputs have almost nothing in them? Most times it's just one layer without any keyframing that says "js". I've attached screenshots showing that there's almost nothing in the timelines, yet the final exported ads are somehow fully built. Is there some sort of window or UI I'm not clicking into to see the full extent
Animate V22.02.02, Win11. I did around 3-4 hours of work, all the while CTRL-S-ing to save my work (file called intro_01.fla). I do this saving method all the time. I also saw the Auto-Save feature activate numerous times, with its progress bar. Then, after around 3-4 hours of work, I saved the file in a new file name (intro_02.fla, like versioning my files). Upon doing this, Animate just hung up, and I had to force-close the application. Upon opening Animate again, there was no intro_02.fla, only intro01.fla. And, the intro_01.fla file (which all the work was done to) had no content... like nothing had ever been done to it. Is there any way to retrieve the work I did? Thank you for any help.
Fix it you idiots. I've never used such bugged crapware in all my life. It won't even play a short clip past 2 seconds it just freezes and f*cks up the rest of my animation. I've tried GIFS, I've tried MOV I've tried FVL. FVL actually worked and played the full clip but was choppy and garbage... won't anything work f.f.s. The clip is only 5 seconds long I'm tearing my hair out and my eyes are about to explode...
Hello Community,i need help with this problem. I would like to use the : JWT Authorization header using the Bearer scheme. Example: "Authorization: Bearer {token}" Someone can help me? I know, how can read an xml from a APi but without a header autentication. I need to know how can i pass trow the header this kind of token. Thanks a lot
so im making this animation for an school project and i really need help making an spotlight effect,basically my idea is this:The scene starts and its complete black until it fades away to show both the background and the circus logo, at the same time tho we can see 2 spotlights moving around showing the circus logo offi have the scene ready but id just like to know if anyone can help me on making the spotlight effect.thank you so much for taking the time of reading this, wish you all a good morning,afternoon or evening.😉
I need to adjust position and scale of objects that already have been animated with many keyframes. I don't want to have to animate each keyframe all over again. In After Effects I would create a "Pre-Comp" and then further edit. Is there an option like that in Animate CC? Thanks for your time!
I need to create zoom and pan controls in an Adobe Animate CC movie html5 to Canvas (using .js) that operate similar to the controls that you see in Google Maps. I have one layer with a movie symbol containing a vector map. In another layer I have the up, down, left, right, +, - buttons. I want to be able that on clicking the buttons the map pans around and zooms in and out.Does anyone know which code I can use to do this using Adobe Animate CC?Any examples or tutorials? Many thanks in advance!
Greetings,I have a simple cellphone dial pad graphic that I drew. There are 10 dial buttons (0 - 9) (movie clips btn1, btn2, btn3, etc) and a delete button. I also have a dynamic textbox (phone). Similar to a typical cellphone, as a number is dialed by "clicking" the number buttons, the phone number populates within the dynamic textbox (phone). Using Javascript to simulate the dialing, I have a function for each button process. When I press btn1 the number 1 shows correctly, however when I press btn2 (or any other button) the number replaces the previous number where only one number displays at a time. I want each number to fill in similar to that of a regular phone. Attached is a sample of my code. Any help to fix..? let root = this; this.btn1.on("click", btn1F);function btn1F () {root.phone.text = 1;};this.btn2.on("click", btn2F);function btn2F () {root.phone.text = 2;};this.btn3.on("click", btn3F);function btn3F () {root.phone.text = 3;};
Hello!I need some help with my first adobe animation project. I drew it all out and have tons of frames, buttons and code snippets as well as motion tweens. When I play my animation in Adobe Animate it works just perfectly. When I go to test it .html it just shows a white screen. My professor says the code is too complicated. Im pretty sure the only code that I have are my 5 code snippets for timeline navigation. When I inspect, my console says "Uncaught ReferenceError: AdobeAn is not definedat init (kiraoliver_modulesix.html?88199228:24)at onload (kiraoliver_modulesix.html?88199228:65) and Uncaught SyntaxError: Unexpected number" Im so stumped, what am I doing wrong?
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