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Good Day everyone. So, I have battled for days now and I am completely at my wits end. I have a Animate project that I have been working on. When I publish my HTML5 canvas, and test it localy in my browser, all the elemnts render just fine. The problem starts when I upload my files to my web server. I upload my images folder, my .js file and my HTML file, but nothing. Its the images that dont load. All the other stuff (vector based objects), they load just fine. As I said, when I test localy, its fine. As soon as I upload, thats where the nonsense starts. I really am at my wits end. Anybody tell me by looking at this file what the problem could be? Thanks in advance guys. Put me out of my misery, please. I have a googledrive link to the files for any kind soul who would like to take a look and maybe tell me what I am doing wrong here.https://drive.google.com/drive/folders/1f2pYuQVid6dIChPjXi2C6Tm2WXmYgxDV?usp=sharing
I'm looking for a script, code or tutorial explaining how to scrub an imported image sequence back and forth once exported from adobe animate html5 canvas .
I've been having this problem with adobe animate for about a week now. Every time I open animate, it gives me an error code like "Adobe Animate has encountered an error and needs to close" and gives me the reference code 205. So far, I have restarted my computer, logged off and on again to the creative cloud, uninstalled the apps and deleted all animate files in the appdata folder and reinstalled, I've run the creative cloud cleaner tool, and I've looked everywhere online I can think of for a solution. No matter what I do, it still comes up with the same error code on startup. I have the Adobe suite and this error only happens with Animate. What can I do to fix this?
Hello everyone, I'm very new in Animate, I'm trying to do a rotoscope animation but when I export it to mp4 there is a frame that prevails through the entire animation, I can't understand why and which exactly is because while editing it doesn't show up. I may have done something in a frame to keep it that way, is there any way to eliminate any specific property to all the frames so I can stop having this issue?
Each time I duplicate a symbol in Adobe Animate and edit the new (duplicate) symbol, the old version of the symbol will be updated as well. This brought a project I was working on to a halt for several weeks while I attempted to troubleshoot with Adobe Support. They provided a workaround (copy the symbol into a new Animate project, edit it, then paste it back into the original project and select "Put duplicate items into a folder" when prompted), but I was told that this issue (which they were able to reproducte on their end) would only be truly fixed with the next release of Animate. Some project files will contain this error and others will not, seemingly at random.Support, please let me know when this issue is resolved in an update! It's really hampering my work.
I have Animate vesrion V22.07 and Media encoder version 22.5 each time i try to export to create an MP4 file, i get the error message that the version of media encoder is wrong or it is corrupted. I have uninstalled the media encoder and re installed via the creative cloud. It works in other adobe products but continues to show the rror message
Please excuse my poor English.I draw illustration by using Fluid Brushes (shift+B). However, it has filled sometimes. Besides, it can't be recoverd (ctrl+Z). I have to draw again, so I am in trouble.Can you please teach me how to solve? Thank you.
How do i make it so the user can click on the end of a gauge needle and turn it on its center point??
Hi there,I have a file with this mc structure with the instance names and vinculation names :mc_pages > mc_pageloader0 > I do un addChild in "mc_preloader0" del "mc_page0".All works, the "mc_page0" load and play, and stop at the end.In this movie clip "mc_page0" I have a Replay Button, that I want "this.gotoAndPlay(0);" And it's not working... Why?
The specifics of my document are as follows:A 1920 by 1920 canvas with a png sequence taking up 130 frames. No additional layers, as much as I'd like to add more, just one layer and 130 frames of pngs. And it lags. I have the Hardware Acceleration 2 or whatever on. What's going on?Are pngs just super laggy natively?
I'm animating and my stage needs to be two different colors throughout so for the first half I made a crude square to cover the stage and I cannot see an outline for the work space/stage afterwards. This is gonna make it rather difficult to go in and refine the edges without being about to easily see the stage outline, I know I could make the temporary background an outline for the sake of seeing the stage edges but I wanted to know if there is a way to see the stage outline over top of the artwork.Apologies if my question isn't specific enough, I've never posted on here before but I'd really appreciate any help anybody could give me [Moved from the Lounge (which is where you can "connect with your peers" from across all of Adobe's products for conversations that don't directly relate to help and support) to a product-specific support forum (I guessed Animate from the fact that it was being called a "stage" - moderator]
When I try to write the "{" or "[" characters in the internal code editor of Animate nothing happens. The same issue if I try to press COMMAND + Q (CTRL + Q) to quit. Outside the editor this keys are working fine. It was running with no problems since yesterday. No changes to SO, as far I know. Tested on:Spanish modern layoutMacOS 12.3 and then update to 12.5Animate 2021.10 and 2022,3,4,5,6,7 With Latin American Spanish layout works fine. ¿Any idea about the problem? It seems that the editor is blocking the character code, not the keycode.
Hi,I want to change the color of a Movieclip with a Mouse click. I have two areas. When I click on on one Area, the second should change in this color, wich I wrote in the Code. But I don't know how to write this code in Javascript (please no answers in HTML)... I should be able to write the color in hexadecimal.Please can someone help me.. It's very important.Thank you
Hi all, The latest Adobe Animate update is now available for you to install. This update has the following: - Library Updates - Product fixes - Stability Improvements Adobe highly recommends updating to the latest version. Thanks, Preran
He intentado convar obj = new Object();obj.label = 'Label';obj.data = 'Data';var optionBox = document.createElement('option');optionBox.label = obj.label;optionBox.value = obj.data;document.getElementById("cb").add(optionBox);no funciona, dice que no reconoce la función addtambién de esta formathis.cb.addItem({label:"prueba", data:1});o asíthis.cb.addItem({data:1, label:"prueba"});todas las opciones me dicen que no reconoce addItem o add, sale errorestoy trabajando en animate cc html5 canvashe probado mil cosas y nada me funcionaalguien que me ayude por favor.
So I know this question has been asked a million times, but I have searched high and low and can't find an answer that makes sense!Surely by now Adobe should have added a self drawing line feature to Animate? Masking or erasing keyframe by keyframe for something so basic seems archaic.I know it can be done in After Effects but that's not an option for me right now.Has anyone got a better way to animate a stroke in Animate than masking?Cheers!Jess
Ever since Flash became Animate a few years ago, I've been using Flash (v15.0) for drawing because I find the new (well, 3-year-old) brush algorythm in several ways inferior to the old one. I create my figures in Flash and copy-paste them into Animate where I make the animation. This setup is far from ideal but I've been able to make it work - while always hoping that one day Animate's brush will receive a (imo) much needed improvement. This hasn't happened so far but I never lost hope...Yesterday I got an email from Adobe saying that they have discontinued the support for Flash v15.0: You can't download and install it anymore and - wait for it! - should you already have it installed (like I do), you're no longer licenced to use it. That's right, you are NOT ALLOWED to use it anymore. If you do "you may be at risk of potential claims of infringement by third parties."Seriously? It's one thing that you don't offer old versions anymore but to PROHIBIT the use of existing copies just blow
for details please see attached image.
Sucede que cuando utilizo mi lápiz en adobe Animate en mi tableta y apunto para dibujar, este me marca como a dos centímetros mas allá del lápiz. Esto no me sucede con adobe Illustrator. ¿Que puedo hacer?
everytime i open adobe animate after i switch creative cloud accounts it doesnt show anything besides the top bar and the trial button in the corner:
Hi,Can anyone modify this code to for loop? I have searched in this forum but found nothing. I comented on some similar post, but no respon. //I want to add movieclips named mc1, mc2, mc3, mc4.this.stageW = 550;this.stageH = 400;this.speed = 7;if(!this.alreadyStarted){this.alreadyStarted = true;randomNumbersF.bind(this)();createjs.Ticker.addEventListener("tick", updateF.bind(this));}function randomNumbersF(){this.randX = Math.floor(Math.random()*this.stageW);//scaled to the size of the screenthis.randY = Math.floor(Math.random()*this.stageH);this.r = Math.sqrt( (this.mc0.y-this.randY)*(this.mc0.y-this.randY) + (this.mc0.x-this.randX)*(this.mc0.x-this.randX) );linearEqF.bind(this)();}function linearEqF(){this.inc = 1;this.theta = Math.atan2( this.randY-this.mc0.y, this.randX-this.mc0.x );}function updateF(){this.mc0.x += this.speed*Math.cos(this.theta);this.mc0.y += this.speed*Math.sin(this.theta);if(this.inc*this.speed >= this.r){randomNumbersF.bind(this)();}this.inc++;};
HelloI am working on a program that has several objects moving over the screen.Every object is supossed to move differently from the other objects.What i can´t figure out is how to make an object randomly turn and move the other direction.Every object on stage now moves towards + X.Here is my codeimport flash.display.Sprite;import flash.events.Event;var circArray :Array = new Array()var j = 0function drawCircs() { for (var i = 0; i < 25; i ++) { var circ :Sprite = new Sprite(); var fill :int = 0xffffff * Math.random(); var alfa :Number = 0.99 * Math.random(); var x0 :int = stage.stageWidth * Math.random(); var y0 :int = 400; var radius :int = 20; circArray.push(circ = new Spri
Prior to this problem, opening a file would cause a different and extensive error report to be generated (one example copied below). Now instead, the error pop-up "Permission issue opening file" appears, and then when the program is manually exited, also generates a error report although now it is blank. I have done a clean uninstall and re-installation of all Adobe programs including Creative Cloud, reset my preferences, uninstalled and reinstalled the latest Intel graphics driver (Intel® UHD Graphics 630), and rebooted my computer. Any and all help greatly appreciated! <?xml version="1.0"?><!DOCTYPE AdobeCrashReport SYSTEM "AdobeCrashReporter.dtd"><crashreport serviceVersion="4.7.0" clientVersion="4.7.0" applicationName="Adobe Animate" applicationVersion="22.0.4" build="22.0.4.185" source="Windows-Client" crashType="n/a"><time year="2022" month="2" day="21" hour="18" minute="31" second="31" timeoffset="-480" timezone="Pacific Standard Time"/&
Hello, everybody. I've been having an issue and I wonder if anyone else is going thru the same.I work with my .fla files in my Animate 21 up to 6PM, save constantly (every 5 minutes) but very often my .fla simply dismisses my last 2 hours of work.I use dropbox and I check the history of the file - it seems I stop saving at 4PM.I've made some tests and I believe that's not a dropbox issue - but i'm not that sure, I'm gonna test it again - and very often Animate has trouble shutting down and even poping the crash screen. People that work with me algo have been thru the same.I really hope you guys can help.Thanks a lot!
I work in advertising and our agency makes at least one or two pretty big HTML5 banner ad campaigns a month, and generally things go quite well, but when you have to make tons of different versions, both with different images and different languages, it becomes extremely important to optimize the production workflow. Now for the most part I think we've got things down quite well, but since migrating from Adobe Flash to Animate, using HTML5 instead of Flash banners, we now have to do the image export compressions manually. In Flash you used to be able to set the compression % yourself, but now you basically have to upload all images to something like TinyPNG.com, download them, and replace them. That really adds up and can be quite frustrating since you've basically already completed the work. This is such an annoying extra step, but sadly necessary because HTML5 banners have 100-150kb filesize limits, and Animate doesn't have built in compression features. Please, Adobe. Have
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