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Sucede que cuando utilizo mi lápiz en adobe Animate en mi tableta y apunto para dibujar, este me marca como a dos centímetros mas allá del lápiz. Esto no me sucede con adobe Illustrator. ¿Que puedo hacer?
everytime i open adobe animate after i switch creative cloud accounts it doesnt show anything besides the top bar and the trial button in the corner:
Hi,Can anyone modify this code to for loop? I have searched in this forum but found nothing. I comented on some similar post, but no respon. //I want to add movieclips named mc1, mc2, mc3, mc4.this.stageW = 550;this.stageH = 400;this.speed = 7;if(!this.alreadyStarted){this.alreadyStarted = true;randomNumbersF.bind(this)();createjs.Ticker.addEventListener("tick", updateF.bind(this));}function randomNumbersF(){this.randX = Math.floor(Math.random()*this.stageW);//scaled to the size of the screenthis.randY = Math.floor(Math.random()*this.stageH);this.r = Math.sqrt( (this.mc0.y-this.randY)*(this.mc0.y-this.randY) + (this.mc0.x-this.randX)*(this.mc0.x-this.randX) );linearEqF.bind(this)();}function linearEqF(){this.inc = 1;this.theta = Math.atan2( this.randY-this.mc0.y, this.randX-this.mc0.x );}function updateF(){this.mc0.x += this.speed*Math.cos(this.theta);this.mc0.y += this.speed*Math.sin(this.theta);if(this.inc*this.speed >= this.r){randomNumbersF.bind(this)();}this.inc++;};
HelloI am working on a program that has several objects moving over the screen.Every object is supossed to move differently from the other objects.What i can´t figure out is how to make an object randomly turn and move the other direction.Every object on stage now moves towards + X.Here is my codeimport flash.display.Sprite;import flash.events.Event;var circArray :Array = new Array()var j = 0function drawCircs() { for (var i = 0; i < 25; i ++) { var circ :Sprite = new Sprite(); var fill :int = 0xffffff * Math.random(); var alfa :Number = 0.99 * Math.random(); var x0 :int = stage.stageWidth * Math.random(); var y0 :int = 400; var radius :int = 20; circArray.push(circ = new Spri
Prior to this problem, opening a file would cause a different and extensive error report to be generated (one example copied below). Now instead, the error pop-up "Permission issue opening file" appears, and then when the program is manually exited, also generates a error report although now it is blank. I have done a clean uninstall and re-installation of all Adobe programs including Creative Cloud, reset my preferences, uninstalled and reinstalled the latest Intel graphics driver (Intel® UHD Graphics 630), and rebooted my computer. Any and all help greatly appreciated! <?xml version="1.0"?><!DOCTYPE AdobeCrashReport SYSTEM "AdobeCrashReporter.dtd"><crashreport serviceVersion="4.7.0" clientVersion="4.7.0" applicationName="Adobe Animate" applicationVersion="22.0.4" build="22.0.4.185" source="Windows-Client" crashType="n/a"><time year="2022" month="2" day="21" hour="18" minute="31" second="31" timeoffset="-480" timezone="Pacific Standard Time"/&
Hello, everybody. I've been having an issue and I wonder if anyone else is going thru the same.I work with my .fla files in my Animate 21 up to 6PM, save constantly (every 5 minutes) but very often my .fla simply dismisses my last 2 hours of work.I use dropbox and I check the history of the file - it seems I stop saving at 4PM.I've made some tests and I believe that's not a dropbox issue - but i'm not that sure, I'm gonna test it again - and very often Animate has trouble shutting down and even poping the crash screen. People that work with me algo have been thru the same.I really hope you guys can help.Thanks a lot!
I work in advertising and our agency makes at least one or two pretty big HTML5 banner ad campaigns a month, and generally things go quite well, but when you have to make tons of different versions, both with different images and different languages, it becomes extremely important to optimize the production workflow. Now for the most part I think we've got things down quite well, but since migrating from Adobe Flash to Animate, using HTML5 instead of Flash banners, we now have to do the image export compressions manually. In Flash you used to be able to set the compression % yourself, but now you basically have to upload all images to something like TinyPNG.com, download them, and replace them. That really adds up and can be quite frustrating since you've basically already completed the work. This is such an annoying extra step, but sadly necessary because HTML5 banners have 100-150kb filesize limits, and Animate doesn't have built in compression features. Please, Adobe. Have
Hi,I have a symbol (movieclip) named GirlPlayer and am coding simple keyboard movement. Every reference to GirlPlayer in the code produces the 1120: access of undefined property error. It is like the symbol is not being seen as a symbol. Any help appreciated. Donna import flash.events.Event;import flash.events.KeyboardEvent;var leftarrow:Boolean = false;var rightarrow:Boolean = false;var uparrow:Boolean = false;var downarrow:Boolean = false;var previouskey:Number = 0;var girlspeed:Number = 10;//main program//stage.addEventListener(KeyboardEvent.KEY_DOWN, onkeydown) ;function onkeydown(e:KeyboardEvent){if(e.keyCode == 37){leftarrow = true;}if(e.keyCode == 38){uparrow = true;}if(e.keyCode == 39){rightarrow = true;}if(e.keyCode == 40){downarrow = true;}}stage.addEventListener(KeyboardEvent.KEY_UP, onkeyup) ;function onkeyup(e:KeyboardEvent){if(e.keyCode == 37){leftarrow = false;}if(e.keyCode == 38){uparrow = false;}if(e.keyCode == 39){rightarrow = false;}if(e.keyCode == 40
Hi,I am looking for a way to add more dropdown items to the HTML5 combobox component by adding them to the items categoryI am able to access the features of disabled, visible and value just fine by calling these linesdocument.getElementById('COMBO_BOX_NAME').value ✅document.getElementById('COMBO_BOX_NAME').disabled ✅document.getElementById('COMBO_BOX_NAME').visible ✅But for some reason when I try to add objects to the item array nothing seems to happen?Basic addition to arr objectvar array = new Array();var obj = new Object();obj.label = 'Label';obj.data = 'Data';arr.push(obj)Methods tried for adding to the combo boxdocument.getElementById('COMBO_BOX_NAME').items = array ❌document.getElementById('COMBO_BOX_NAME').items.push(obj) ❌document.getElementById('COMBO_BOX_NAME').items = [{label: 'Label', data: 'Data'}] ❌ (Manual Entry seems to not work either!)Is the items variable an array or an object? I've tried both and cant seem to store data thereTh
Hi everyone, a few days ago I downloaded the trial version of Adobe Animate. I started learning the program and when I understood the basics, I started to create my own project. I've been doing it all day and after shutting down a file for a while, I can't open it again. The whole program hangs and nothing happens. CPU and graphics usage jumps to 100%. When I was working in the file itself, I had no problems and everything worked. Now I can't open the file I have been working on so much. What should I do?
Hi,Whenever I start Adobe Animate after the loader screen, as soon as I click File > new the new project window open up with showing Cephtmlengine.exe error . It also shows randomly whenever I try to create a new document using preset / template window. Can there be option to enable a sort of classic (File > New) window just like Adobe InDesign?It will be less clumpsy and cluttered and hope there will be no Cephtmlengine.exe errors. I tried to fix the problem by disabling the "Cephtmlengine.exe" file by renaming to some other extension.then start Adobe Animate again. everything was smoother and faster but there are two problems after this 1. File>New not working at all, it's inactive no window showing2. Whenever I close an active project file, the whole software closes without any notification. please help guys! regards,Fasih
Historical Timeline ProjectCannot Get Stop and Start Buttons to WorkI am attempting to satisfy a few requirements for this project. I need to create functional buttons, import videos, and integrate music. However, no matter what I do, I cannot get any buttons to work. I've created multiple copies of this file in an attempt to get this timeline to be functional. I have attached the timeline to this post. Thanks in advance. Initial Tutorial This tutorial helps summarize what I was attempting to achieve. My understanding of Adobe Animate is not very expansive. https://www.youtube.com/watch?v=SrzVahzwVV4
Trying to edit a project in animate and the right quarter or so won't show new images. I've had this happen in two projects. I add (import) a new ai image to the stage/scene, but when I drag it to the right side of the stage/scene, it disappears as if it were going behind a mask. I've had this happen whether trying to change an image on an existing layer or creating a new layer and adding the new ai image.image can be seen when placed here or anywhere to the left...but not here or anywhere to the right (other layers hidden)
Is there a simple checkbox used fla project?
Hello Adobe Community, I have just started using Animate CC 2021 but it has an issue. All the tools only work after I tap the Fluid Brush tool for example when I want to zoom into or out of the canvas/stage I can zoom out to 6% but I won't see any change unless when I tap the Fluid Brush tool. Then I uninstalled Animate CC 21 and got 2020. Same issue, if I use the classic brush tool on the stage/canvas I see nothing but when I tap the Fluid brush tool all the marks appear. What's the problem?
So I have a movieclip with 3 frames and when I call the instance from the library (as shown below) it's not switching to the desired frame. The ultimate goal is to have multiple instances with random frames chosen, but it is currently not chosing any other frame. I have tested this by adding the object to the stage and it works fine, just not when I'm calling it from the library. function testInit(){var star = new lib.star();star.gotoAndStop(1); //this does nothing?star.x = 346;star.y = 386;stageRoot.addChild(star); // stageRoot = this} testInit();
I have an text input box that the user types their name in. They click a button and the name is moved to a new box in the scene, where a happy birthday message also appears. The first box's instance name is tb1, the second box's instance name is tb2. this is the code so far: btn_enter.onPress = function() { outString = "Happy Birthday " + inString ; What I need to do is to have another user type their name in the first box. After clicking the button, their name will move to the 2nd box, and the name that was in the 2nd box needs to go to a third box, so it doesn't disappear from the screen. How to approach this? Do I create dynamic text boxes? Or more input boxes? What I'm currently doing isn't working (moving the text in box 2, to box 3) so I'm not sure what to do next... Any suggestions are greatly appreciated!!!! thank you.
Hi all Recently I have come back to a range of Animate lesson templates I created some time back which used videos and which were controlled by buttons, tickers and event handlers.The method I used back then was using the following code: path = this; path.stop(); var video = document.createElement('video'); var mainVid = new createjs.Bitmap(video); video.src='videos/testVid.mp4'; video.autoplay = true; path.addChild(mainVid);These lessons were used using Internet Explorer (I know!) and worked fine. Since IE is now dead, I have discovered that Edge is no longer displaying these lessons and I need to update them. I have noticed that if I place Edge in Internet Explorer mode they lessons works fine, but I need to update them so peeps don't have to go through this options Recreating the code in Animate and publishing to Edge doesn;t seem to work. I noted I don;t get any errors messages in the console, but the when viewed the video element just doesn
What has happened to Adobe Animate? It has become unusable! I have used Flash before it was Adobe and it worked just fine. But since the HTML Canvas has become the method for web banners, and was rebranded as Animte is has become worse and worse. Here are most common problems I encounter on this particular machine in this job as web animator.1. Fails to export raster assets2. Freezes up on export3. Fails to render preview in browser4. Fails to display linked images when published online.
Hi,I created a drag and drop game in Animate CC with HTML5 canvas. How to make an object (red box) snaps to targets (white boxes)? It's not just snaps on correct target but also incorrect target, then shows response (correct or incorrect).Best regard..
I have a movie clip plays a sound at the end of the timeline. So far, so good. I also want to trigger a function in the parent of the animation, using "this.parent.stars();" but the function isn't getting called. Clearly I am doing something wrong. What's the issue?
Hi, I'm not sure if this the right board/program, but i'm looking at how i can play and stop a video within a program, specifically this video one below. https://www.pond5.com/after-effects/item/94797735-timeline-slideshow So it will play the first scene, then pause, then a 'right arrow' button appears to play the next scene/continue the timeline.I have attached an idea of how it would look at each paused scene. Is adobe animate the right program for this? Any advice would be greatly appreciated.
I was working on an animation for a project and then my computer decided to shut off and update. When I opened my fla back up, it was corrupted and it said an error occured while trying to open it. What's even worse is the RECOVER file was corrupted too! So I tried to do the winrar trick and it opened up, but now literally all of the symbols are gone. And to rub more salt in the wound, I had over 200 symbols and other stuff in it since I was up all night animating all for nothing. So I'm stuck here, everything is lost and I am feeling all of the negative emotions. There is an swf of the original file before it got corrupted, but idk how am I gonna work with that since all of the symbols were named and when I turned the swf into an fla, it was totally botched. So I just don't know what to do at this point, if anyone knows what to do, please let me know.
Hi, is there anyone who can help me, please? I'm trying to create a running number increment by a random range such as (+3, +4, +5, etc). Right now, I've tried to use separate code for this, one to run a random, and the other to run a counter number, and make another dynamic text to sum up both of them, but it's too complicated, and it's hard to control the speed. then I try this code. var start = 25var end = 130var f = tickerF.bind(this);var current = start;startTickerF(25, 130);function startTickerF(startNum, endNum) {start = startNum;end = endNum;current = start;createjs.Ticker.addEventListener('tick', f);}function tickerF() {this.suhu.text = current.toFixed(1); var numberA= [ 2, 3, 4, 5 ];current = current + numberA[Math.floor(Math.random() * numberA.length)]; } But it didn't work. I'm sorry if this code is seems unlogic, I'm a beginner, and still trying to learn and understand it. Thanks in advance.
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