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I am working on a feature at Midnight Kids and have to convert Animate files into Illustrator files so they can be used in After Effects to rig characters. To do this I have to export an SVG, open it in Illustrator, release layers and then run a script to name the layers what the original layers were named, save and quit. Only then can I open the Illustrator file in After Effects for rigging. I know you can bring in .swf files now but they are soooo slow in After Effects. Is there any way to export an Animate CC file into Illustrator directly? If this isn't possible I'd like that feature to be added. It would mean we wouldn't have to switch to Harmony!
I've been working on this 1 animation for months now and finished it a few days ago but the problem is that when I test the movie the animation ends approx. 10 frames or so too early. The same happens when I export the animation. What would be a good solution for this?
We have a number of projects made with Animate 2018 or earlier. Opening these projects in Animate 2019 or newer usually breaks things. Has anyone figured out a way to install Animate CC 2018 now that Adobe has discontinued support for installing these older versions?
So I import my png image to animate, and I converted it on Graphic, Them I am trying to smoth, and optimize image on the toolbar modify/shape/smoth, but it does not let me. Please help me
I created an animation (in vector) and when I exported the sprite sheet the size was small compared to what I wanted, and now I'm trying to change the size of the entire animation but I can't find where
I'm not sure why it happened, but this is a recurring problem that will randomly show its face. I am honestly baffled how something that is so expensive is able to have such an abundance of bugs, but I digress. This makes it nearly impossible to use the brush tool. Ya'know, one of the main tools in this software. I'm trying not to come off as too upset, but I genuinely am pissed cause it's not like this software is cheap, and all of the money that is being paid to use it goes to this... just look at the video. Black boxes are everywhere, and it becomes unusable.I don't have this issue with any other software or even games. I have a well built PC, no just Adobe not wanting to work because why should it actually work.What's the issue here?
I'm updating my iOS app written by Animate.But I rejected by Apple because of bellow reason.-------Guideline 2.5.1 - Performance - Software RequirementsYour app uses or references the following non-public APIs:"_IOPSGetPowerSourceDescription, _IOPSCopyPowerSourcesList, _IOPSCopyPowerSourcesInfo"The use of non-public APIs is not permitted on the App Store because it can lead to a poor user experience should these APIs change. Continuing to use or conceal non-public APIs in future submissions of this app may result in the termination of your Apple Developer account, as well as removal of all associated apps from the App Store.-------I'm using Animate 18.0.1(build 115) and AIR 26.0 for iOS.I know the newest AIR is AIR 30.0 but I don't know how to use AIR 30.0 in Animate.Help me please,feriado ! !
Morning All I have an animated bubble that pops repeatedly in my project. Its a graphic file (rather than a Movie clip) as thats the required format for the job. Is it poossible to insert a SFX inside the graphic clip to have it play automatically each time the animation runs rather than manually adding the sound file to the main time line?Currently its looking like I can't
I have a stage color set to #0B0E16 but when I export to GIF I get transparent or white. I would expect the stage color to be included or for there to be an option in the export presets. Any suggestion how to include stage color with export please?
Hello, I am pretty frustrated right now, as I just paid for Animate and find out I can't even download older versions it seems. I need help to download an older version that works on Windows 8.1, or I need to cancel my subscription. Someone please help me if it is possible to download a past version of Animate 😞
ive tryed to import a sound file two animate on windows 10. i have not updated and it worked onece before. i did the exact thing again and it wont work! ive tryed mp3 and wav files and the sound is there but no madder what i do i cnat hear it i can see the adiuo lines but cant hear them. has this happend to anyone else? help!
- Encoding Time: 00:00:0111/13/2021 10:50:14 AM : Encoding Failed------------------------------------------------------------Export ErrorError compiling movie.Export ErrorError completing render.Writing with exporter: H.264Writing to file: \\?\F:\SWAN 345\Animation_Final.mp4Writing file type: H264Around timecode: 00:00:00:5 - 00:00:00:6Component: H.264 of type ExporterSelector: 9Error code: 3------------------------------------------------------------- Source File: C:\Users\13012\AppData\Local\Adobe\Animate 2021\en_US\Configuration\tmp\TMP261160E5BBCC5618FDEA1.mov- Output File: F:\SWAN 345\Animation_Final.mp4- Preset Used: High Quality 720p HD- Video:- Audio:- Bitrate:- Encoding Time: 00:00:0011/13/2021 10:51:26 AM : Encoding Failed------------------------------------------------------------Could not read from the source. Please check if it has moved or been deleted.
Hi, I'm new to Adobe Animate. I have created larger images on Procreate and exported as png files. Imported it on Animate and scaled down to ~25%. Image looks distorted/pixelated. Usually on photoshop, clarity will be almost same after scaling down but not happening in Animate. Is there any other format to be used in Animate from Procreate?
There is already a similar proposalhttps://community.adobe.com/t5/animate-discussions/animate-ui-2020-2021/m-p/11601537https://community.adobe.com/t5/animate-discussions/properties-panels-interface-doesn-t-resize-properly/m-p/11628308#M337954
Whenever I try to play a track with audio, it only works when I start from the begining. Oddly enough, it works fine on projects made by others, but that might just be some special cases.
this.web_button.addEventListener("click", fl_ClickToGoToWebPage_2);function fl_ClickToGoToWebPage_2() {window.open("http://www.adobe.com", "_blank");}////////////////////////////////////////////////////////////////I'm testing web navigation by making a movie clip.The box object is made a movie clip and the instance name (web_button): the result is the explorer(0) and the chrome(0).But, including English letters, the explorer (0) chrome (x)//////////////////////////////////////////////////////////////////Can the canvas not use static text?
Hi there,I am used to designing HTML5 Ads in Photoshop, testing the animation with client by Importing PSD to AfterFX (proven workflow, AE is a lot faster for this task in my hands and every client is able to preview mp4 - which cannot be said about usual html+images package) and finishing the work in Animate.Before the finish I prepare optimized mix of tinified JPG/PNG to fit the ususal 95 kB image limit (150 - html-js) and to have exact control of transparency, smoothing etc. before importing them to Animate. Since update to 2022, Animate does not care about my optimized set of images and recalculates them to bigger size and renames them. Anybody eslse noticed this behavior? Is this a bug or feature?
Hello, everybody!I would like to know if anyone has a solution to get an element's coordinates on another symbol, but with the parent's coordinate system. let me explain:I have a symbol called "arm" (x,y = 500,500). Inside this "arm" i have another symbol called "peg" x,y =(100, 100). If my arm is not rotated/scaled/skewed a simple sum solves my problem (x,y = 600,600), BUT when i start moving/rotating/scaling my "arm" my "peg" position is very hard to calculate. I've tried advanced math skills (using sin/cos to adjust the angle position) but i was not able to solve this. Does anyone have an idea? Thanks in advance!
I was first really stoked about the new layer parenting system. I was disappointed when I realized that it really does not work properly. If I keframe lipsync for multiple frames of my characters mouth, then parent the mouth layer to the head layer I expect that all of the mouth frames on the mouth layer will inherit the rotation of the head layer.I found that this was not the case. Only the mouth keyframe at the current frame where I rotated the head will rotate. all the others will remain in place. That is not how layer parenting works. Every frame in the layer is suppose to inherit the rotation, not just one.
Hi, I've added a drop shadow filter to the individual characters of my text. I needed to do this as I want the individual characters in the word to appear at different speeds. Some of the characters show a drop shadow eminating from the bounding box of that character, as in the screenshot below. Does anyone know how to resolve this?
this.web_button.addEventListener("click", fl_ClickToGoToWebPage_2);function fl_ClickToGoToWebPage_2() {window.open("http://www.adobe.com", "_blank");}/////////////////////////////////////////////////////////////////////////////browser only internet explorer ( 0 ) chrome ( x ) Is my computer wrong?
I have ThreeJS included with an Animate HTML5 project and want to update to use the new ThreeJS javascript module. I included all my javascript files as modules, including createjs.min.js so that all of the javascript variables are included. I am getting these errors TypeError: undefined is not an object (evaluating 'this.createjs') create.min.js 13 TypeError: undefined is not a constructor (evaluating 'new cjs.MovieClip()') (myfile).js. 29 ReferenceError: Can't find variable: AdobeAn &n
Does not support variable fonts,How to do?
I would love to build a very simple quiz. A handful of questions with various answers to click on. At the end there is an answer statement. The quiz should run in a browser and if it goes down well with colleagues maybe as an app in the cell phone. Is there a tutorial somewhere for something like this?
I use Animate 20.5.1. since I am still on Mac OS High Sierra, I cannot really update it anymore.Magic Wand used to work fine in some older versions, but in this one it doesn't work most of the times.I import a bitmap (no matter how - it can be PSD file or a PNG file), I break it apart and try to select pixels with the Magic Wand - sometimes it works, but most times it doesn't.Here is a video of what I mean: Question is - how is it in the newer versions? And - which was the last version that this tool worked properly?
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