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this.web_button.addEventListener("click", fl_ClickToGoToWebPage_2);function fl_ClickToGoToWebPage_2() {window.open("http://www.adobe.com", "_blank");}////////////////////////////////////////////////////////////////I'm testing web navigation by making a movie clip.The box object is made a movie clip and the instance name (web_button): the result is the explorer(0) and the chrome(0).But, including English letters, the explorer (0) chrome (x)//////////////////////////////////////////////////////////////////Can the canvas not use static text?
Hi there,I am used to designing HTML5 Ads in Photoshop, testing the animation with client by Importing PSD to AfterFX (proven workflow, AE is a lot faster for this task in my hands and every client is able to preview mp4 - which cannot be said about usual html+images package) and finishing the work in Animate.Before the finish I prepare optimized mix of tinified JPG/PNG to fit the ususal 95 kB image limit (150 - html-js) and to have exact control of transparency, smoothing etc. before importing them to Animate. Since update to 2022, Animate does not care about my optimized set of images and recalculates them to bigger size and renames them. Anybody eslse noticed this behavior? Is this a bug or feature?
Hello, everybody!I would like to know if anyone has a solution to get an element's coordinates on another symbol, but with the parent's coordinate system. let me explain:I have a symbol called "arm" (x,y = 500,500). Inside this "arm" i have another symbol called "peg" x,y =(100, 100). If my arm is not rotated/scaled/skewed a simple sum solves my problem (x,y = 600,600), BUT when i start moving/rotating/scaling my "arm" my "peg" position is very hard to calculate. I've tried advanced math skills (using sin/cos to adjust the angle position) but i was not able to solve this. Does anyone have an idea? Thanks in advance!
I was first really stoked about the new layer parenting system. I was disappointed when I realized that it really does not work properly. If I keframe lipsync for multiple frames of my characters mouth, then parent the mouth layer to the head layer I expect that all of the mouth frames on the mouth layer will inherit the rotation of the head layer.I found that this was not the case. Only the mouth keyframe at the current frame where I rotated the head will rotate. all the others will remain in place. That is not how layer parenting works. Every frame in the layer is suppose to inherit the rotation, not just one.
Hi, I've added a drop shadow filter to the individual characters of my text. I needed to do this as I want the individual characters in the word to appear at different speeds. Some of the characters show a drop shadow eminating from the bounding box of that character, as in the screenshot below. Does anyone know how to resolve this?
this.web_button.addEventListener("click", fl_ClickToGoToWebPage_2);function fl_ClickToGoToWebPage_2() {window.open("http://www.adobe.com", "_blank");}/////////////////////////////////////////////////////////////////////////////browser only internet explorer ( 0 ) chrome ( x ) Is my computer wrong?
I have ThreeJS included with an Animate HTML5 project and want to update to use the new ThreeJS javascript module. I included all my javascript files as modules, including createjs.min.js so that all of the javascript variables are included. I am getting these errors TypeError: undefined is not an object (evaluating 'this.createjs') create.min.js 13 TypeError: undefined is not a constructor (evaluating 'new cjs.MovieClip()') (myfile).js. 29 ReferenceError: Can't find variable: AdobeAn &n
Does not support variable fonts,How to do?
I would love to build a very simple quiz. A handful of questions with various answers to click on. At the end there is an answer statement. The quiz should run in a browser and if it goes down well with colleagues maybe as an app in the cell phone. Is there a tutorial somewhere for something like this?
I use Animate 20.5.1. since I am still on Mac OS High Sierra, I cannot really update it anymore.Magic Wand used to work fine in some older versions, but in this one it doesn't work most of the times.I import a bitmap (no matter how - it can be PSD file or a PNG file), I break it apart and try to select pixels with the Magic Wand - sometimes it works, but most times it doesn't.Here is a video of what I mean: Question is - how is it in the newer versions? And - which was the last version that this tool worked properly?
So, I made a small background in photoshop and I want to animate the clouds, but when I imported the layers to Animate, they all got with a terrible resolution, my low oppacity layers are all pixelated and have white all around them, Can someone help me?http://i.imgur.com/G1FAVoz.png (sorry for my bad english tho)
Every time I export a video, whether its a video or gif, the quality is horrible. I've tried everything I can think of, but nothing has worked. Anything on here related to this is outdated and doesn't apply to the version I'm using. I could really use some help with this!
Hi Everyone! So I import animations from After Effects to animate, in order to generate the spritesheets but sometimes the spritesheet is incomplete. When this happens, I usually add at a corner of my composition, a tiny animation of an object moving while changing color. It usually works as a litttle trick, though later I have to erase it in photoshop.. but now, I have an animation where it absolutely wont give me the spritesheet complete, it'd give me like half of the animation and idk what to do. Could someone help me?
it's got "_prop_" and "_obj_" at the end of every layer. Also I can't edit the symbols in those layers either. How can I get it back to normal?
Hey EveryoneThis has become a constant problem over the last few weeks. In the midst of working, my Animate file refuses to save, and then the last-saved version of this very file will also not open anymore, saying "An error occurred opening file…". The only way to recover my work is to go back with time machine and pray that the latest version was automatically saved with the last update, which isn't always the case. I'm not sure whether this is a problem with the software or maybe something connected to the new google drive system we installed at work a few weeks ago; could be a coincidence. Any advice would be hugely appreciated!Thanks so muchincuboRunning macOS High Sierra 10.13.3Adobe Animate Creative Cloud (latest update installed)
I made a demo animation with voice (HTML5 Canvas). I cut each sentence into a sound file, and there were 30 sound files in total. They are placed in sequence on the timeline. Background music plays at the same time, so demo animations can only play a maximum of two sounds at one time. After the release, about 3 sounds did not play, These unplayed sounds were random, and each time a different sound did not play.
Hi. I have an animated story for children. I simply want the animation to stop at different points and continue when I click a play button. I've placed stop actions on the main timeline stop(); and I have a play button (instance name PlayButton)with the script below that works fine//Play Functionfunction ClickPlay(Event:MouseEvent){play();}//Call Play ButtonPlayButton.addEventListener(MouseEvent.MOUSE_UP, ClickPlay); However a problem occurs at scene 2. I assumed I could simply use the same button and script but it doesn't work. Do I need to make a new button with a different script for different scenes?I know this is very basic but it's driving me mad
Hi everyone!I've imported an Animate FLA file to After effects and I have 4 SWF layers on the precomp.Now I want to convert those 4 SWF layer to Shape layers so I can edit them freely. Is this posible?Thanx!
It's like the viewport isn't updating until I move one frame forward and one frame back.Does anyone have any idea why this might be happening? ThanksKeith
Photoshop, InDesign, and Illustrator all use the mouse wheel as described in the title, but Animate has everything backwards. Control + Mouse Wheel zooms, and Shift + Mouse Wheel does the horizontal panning! Is there a way to make it conform to the standard paradigm?
Hello,I noticed a problem with font positioning when I work a file on PC and then open it on Mac.Not all the text but someone (Proxima nova for instance) result shifted about 15 pixel top.Fonts are both installed via adobe cloud CC. It also happened on a different work using the "Corporate S" font, installed via OS Any help would be appreciated.Thank you
Hi everyone! I've just done up a movieclip with several nested animations inside. Managed to export it to Apple ProRes Alpha format but realized that the nested animations are all not playing. I've tried changing all the clips from 'movieclips' to 'graphic' symbol, but it still doesn't work.Or must i really do frame-by-frame animation on the main timeline? There are a lot of looping clips inside so if i do it frame by frame I think I'll go a little loco. Is there any way around this?
Hi guys! I did an animation and tried to export to the Apple ProRes 4444 with Alpha, but I think something is wrong cos it's taking FOREVER to encode (and nothing seems to be happening). I also got an error message when media encoder opened (see attached file). My Animate file size is a tiny 18kb for the fla file and 2 kb for the swf file so it can't be that it's huge file to render. And when I tried to pause or stop the render the media encoder crashes. Pls help!
Hello I'm making a character cartoon with an armature compromised of several different graphic symbols. One of these symbols is the head which contains the mouth symbol and animation inside. The problem is the armature timeline and the head symbol timeline are not in sync but it isn't a set number of frames off but is is quite inconstant. The lip syncing is perfectly in sync in the head symbol but it isn't in sync in the main timeline. Please help.
Can we change the layer's opacity in flash CS4? Such as change the photoshop's layer's opactiy.
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