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I've noticed that when you export a canvas file on a retina screen, bitmap images all look fine at any scale, but on a non-retina screen, images that are 100% or 50% scaled look fine, but any other scale and they look low quality/pixellated. Is there a workaround/fix to this?
In downloading Adobe Animate CC, you need to first install the "Creative Cloud" application right? So after I signed in to Creative Cloud, then I had to wait for it to download. After it was done downloading, something popped up on my screen saying exactly this (I have the picture for it): I don't really know what it means,any help by chance?
Simply put, when a frame is jumped to, it contains this code: this.p_Image.children[0].image.src = "http://website.com/image.jpg";My Movie Clip's instance name is "p_Image", it contains a placeholder bitmap within it and nothing else. It is a layout element which needs to display a specific image depending on which frame is currently displayed.the console error I get is:Cannot read property 'children' of undefinedWhat is not defined here? Shouldn't this be a very simple? Any insight would be helpful, thanks!
I'm unable to refresh my device list in Animate 21.0.7 with the latest Harman SDK 1.533When I connect my iPad it no longer is on the device list. Unable to test or install the app I'm building in Animate onto my iPad.
What is the difference between importing to the stage and into the library When I open a tab, any tab (e.g. properties) and then click on the main workspace the tab automatically disappears. Is there a way to get this to stop. E.G. when working in photoshop and you choose a brush from the “brush tab”, you can use that brush and the “brush” tab will stay there until you close it. It does not close automatically. Why convert assets to symbols, what is the importance of this. On the asset warp tool there are lines that pop up on a shape, is there any way of redrawing these lines so the adjustments you make to the asset are smooth-I feel like the mesh it gives you is made up of triangles, (which is advised against in 3D meshs) jagged and not easy to use. If I double click on the symbol I wish to animate (via the asset warp tool) it takes me to a sepperate timeline focusing on that symbol. What is the importance of this? Do I have to animate on both timelines or one part
I have some flash files and would like to convert them to HTML. What are the possibilities for a Mac?
Hey everyone! I have this weird issue where whenever I move my character it just moves up. Does anyone know how to fix this?
I was trying to put the graph from x = 0, y = 0 coordinate to my desired coordinate. I was able to put the background of the graph in the center but was not able to move the labels of x and y coordinates from their place. Kindly help me how can I achieve this. The files are attached herewith. Thank you. I have included the fla file here in the google link.https://drive.google.com/drive/folders/1-wS9y0hQRdvtJrHUjxMdSk5TAW1Cta3P?usp=sharing
Every time I use the pencil, brush, or erase tool a new keyframe is inserted. The only way to make it not do this is to have the first keyframe selected which is very tedious and annoying to have to do every time I want to animate. Is there a way to turn this off? I feel like it wasn't a feature in earlier versions of animate and it's very unwanted. I've looked everywhere but can't find an option or solution.
I do plenty of JSFL work. Often I come across blogs that mention 'undocumented' JSFL commands that turn out to be tremedously useful, such as:document.convertSelectionToBitmap()FLfile.runCommandLine(command)therey are certainly not mentioned in the adobe PDF.http://help.adobe.com/en_US/flash/cs/extend/flash_cs5_extending.pdfIs there some actual source for these, or a special method of uncovering them?
Einer der wesentlichen Festures geht verloren ! gibt es Alternativen?
When I export my drawing as a Sprite Sheet or Texture Atlas it turns pixelated. Can someone please help me with this issue it never happend to me before.
I'm using version 21.0.5 on my new macbook pro, trying to create an animation out of an old watercolor painting I made once, but I've been having trouble playing it back since half of my layers disappeared from the stage (not from the frame panel). It was also lagging and moving really slow. I fixed that by changing a couple of things:1. Merged my layers (about 50, to 4).2. Checked the "match FPS".3. Scaled down my animation to half the size.4. Changed the publish settings: machine: level 25. Changed view: preview mode: fast6. Made sure I have memory (380gb free) This helped the playback, but whenever I export my animation, the same problems occur. Part of my animation (those that previously were individual layers, but not only one layer) still disappeares. Different parts gets scaled up and weirdly cropped for a few frames, then back to normal. Just generally laggy, and I don't understand why.
when I draw a line with the brush , line is vanished . when I draw a line on a specific layer , the line goes to the bottom layer. Can anyone give me solution?
Hi all. Can i know if Adobe Animate can add voice command in the animation? I am currently doing a digital storytelling but i want it to navigate by voice command. Did Adobe Animate capable for that? Thanks.
Bonjour, désolé si je speak in french mais pour ma part ce sera plus simple de me faire comprendre et j'imagine qu'il y a quelques français dans cette communauté...Je bosse dans le secteur du dessin animé en tant qu'animateur 2D depuis plus de 10 ans et j'utilise Flash et Animate regulièrement dans mon travail souvant sur des production en cut out.Voici mon problème, Depuis la version 2021 je me rends compte qu'il est impossible de cliquer selectionner et déplacer facilement à partir du scénario une serie de clef ou une série de clef contenu dans un dossier. Le soft est devenu impraticable à partir de la version 2021 car impossible de dupliquer, déplacer une serie de calque sur le build d'un personnage. Quelqu'un a t'il une solution ? CeD
I am publishing to Air for Desktop and am having problems with "test movie" (crtl+enter). It seems to run frames really slowly. When I open scout to see what the problem is nearly all of the frame time is going to "other > other overhead". The strange thing is, this happens with any project, even a brand new one, and all versions of Air, but only if code is written in the timeline actions panel. Even a simple command like stop written on frame 1 with a completely empty project will cause this behavior, causing a 60fps project to run at ~25 fps. If I publish the project everything runs fine, also if I enable detailed telemetry the "test movie" command works much better. I reported this bug to Adobe, but am wondering if anyone else is experiencing this.
Hey so i do anaimtions with shape tweens and then merge the layers so theyre one thing that i can fill in with the bucket. However when i do the tweens theres alot of line overlap on the differnt layers. To fix this i FBF it and just go through erasing the line cleanup but im wondering if theres a quciker way to do this or if this is the quickest way tahnks
Hello! I really could use some help. I am trying to export an animated video I made with audio and turn it into a mp4 file so I can watch it. Everything seems to work just fine, but when Adobe Media Encoder is finished encoding my file and I play the video half of the video is cut off from the bottom (so I can only view the top half of what I've animated) and there is no audio. I have checked to make sure that the video will export with the same dimesions of my canvas, but it just isn't working. I have followed everything this guide (https://helpx.adobe.com/animate/how-to/export-video-mp4.html) has said, but I am unable to get it to work. I have tried exporting the sample file on that page, which works, but mine won't. If you're able to help you'll have to explain things in a very simple way because I haven't used Animate or Media Encoder before. Also, this website won't let me attach my file, otherwise I would so someone could help me out. Thank you for the help!
Hi there, I'm a beginner, working on trying to animate a leg moving for a character using tweening. However whenever I try to set up the tween, the parts of the leg just move in random directions. Anyone have an idea of what might be going on here? Thank you!
I am working with two separate files. When moving an object in Animate, the preview of the moved object before clicking will instead show the outlines of the vector instead of a transparent preview of it. For reference, this is what I mean: When holding the mouse button and moving an object in the first file, the preview shows hollow vector lines. However, the same object in the second file does not show the vector outline preview when moving; instead, it will show a solid fill preview when holding click, whereas the starting position will be previewed as transparent. How do you toggle between the vector outline selection preview and the transparent/solid selection preview?
Hello. I need a little help with a volume slider. when the music is playing, the slider does not work. When the music starts it does work, but once it starts playing, even if you move it, it doesn't work. Thank you very much, and this is the code: package com.kglad { import flash.display.MovieClip; import flash.display.InteractiveObject; import flash.events.Event; import flash.events.MouseEvent; import flash.display.MovieClip; import flash.media.Sound; import flash.media.SoundMixer; import flash.media.SoundChannel; import flash.media.SoundTransform; import flash.geom.Rectangle; public class Standars_all_mc extends MovieClip { private var clave_sp:SoundChannel private var viola_sp:SoundChannel; private var st:SoundTransform private var clave_sound:Sound; private var tiorba_sound:Sound; private var viola_sound:Sound; private var soundA:Array = ["clave_sound","viola_sound"]; private var i:int; private var default_tempo:Number = 1.0; private va
Hello i have this issue and its to do with this line if (this.hitBox.hitTestObject(child.bodyBox)) { <-------- this lines causes error// hit action [vec POS, damage, atk type, effect (0~4), effect pow, push, fatality, flyX, flyY, flyZ]child.hitCalculate(child.x - this.x, _damage, 2, 1, 1.5, 5 + Math.random(), 1);
I have over 100 keyframes I need to trace and delete the background. Is there a way to select and trace all of them in one go? When I select them all with onion skinning on, trace is no longer an option.
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