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We are getting weird mask issues in swfs when we export a swf movie. But this doesn't occur when publishing the swf instead. Because we need to publish layers of the doc as separate swfs, we can create code to go through the layers and turn each one on at a time before publishing the doc. But this doesn't work because it saves the swf as the name of the doc each time as set in the publish settings "Output name". So... is there any way to set the output name in between publishing?
I have two monitors with my windows 10 pc. I have wacom intuos draw as a draing tablet. I want the drawing tablet to be used only in one monitor.Even when I select just one monitor as the mapping area, the tablet keeps mapping both my screens. So, these settings aren't working.This problem only occurs in Adobe Animate. Photoshop and other stuff works correctly.
Hi all,I recently switched to a new computer and a I have the most recent version of Animate and a feature that was an integral part of my work flow is missing... when I make an alteration to a frame, it does not automatically become a key frame. I cannot figure out how to turn this on. In the frame picker I see I can choose the option to create keyframe when I pick a frame, but not when I transform or move an item. Does anyone know how to turn this mode back on so that any alteration I make to a frame automatically turns it into a keyframe? I feel like I must be missing something directly in front of my face.
Can I color the object/shapes in multiple frames by coloring the source object/shape in my initial keyframe only once? Example, initial keyframe (1) contains drawing of object/shape which is figure with a jacket. Subsequent 10 kf are drawings of same figure with jacket. Can I paint original kf (1) only of jacket in red color and have subsequent ten frames with red color jacket?PanchoKlause
I just want to be able to load the video component at 50% volume so I don't blow the users ears out when a video plays? seems like I should be able to do that easily. I can't find documentation ANYWHERE.
I don't use animate much but when I do the biggest issue I have after being used to photoshop and illustrator is the large chunks it takes when scrolling. I'm having to use the sidebars to scroll which is just a bit inconvenient, is there some setting I can change to make the scrolling smoother like in photoshop and illustrator, or even google or wherever else you can scroll? (I added a video of the issue if you don't know what I mean)
Hello! I am using Animate for a few assignments and I am having a problem w opening the files on Chrome. When I try to open the file, it doesn't give me any errors but the screen just stays white I have no idea what could cause this, my Chrome is up to date, the file works in Animate just fine. One of my files works fine on Chrome without any problems but any other file does this. Any ideas / fixes for this? I couldn't find any posts about this.
In Animate html publish templates I see the variable '$ANIMATE_CC_SCRIPTS' loads both external js libraries as well as the default index.js script.However I need my 3rd party libraries to load before the generated 'index.js' library, is there a way to format the html template, or my fla file, to create this order. example: <script type='text/javascript' src='https:/s0.2mdn.net/ads/studio/cached_libs/gsap_3.5.1_min.js'></script> <script type='text/javascript' src='https://s0.2mdn.net/ads/studio/cached_libs/createjs_2019.11.15_min.js'></script> <script type='text/javascript' src='libs/lottie_svg.min.js'></script> <script src="index.js"></script>
I have a problem in Adobe Animate.All working only OK in Animate (20.02.2). And in the latest versions doesn't work.And I just wondering what could be a problem.Issue with images not being exported to the /images folder.My steps.1. Open HTML5 Canvas.fla file and control menu -> test2. In browser opens blank html file without images and animation Expected results: Should be open HTML file with animation and images.My previous open issue https://community.adobe.com/t5/animate/occur-a-problem-during-testing-html-canvas-in-browser/m-p/11088232?page=1#M203653
Hey i wanted to know if animate CC 2020 is like animate cc 2018, i attached a image to clarify what i mean, if animate CC 2020 is like image 1 or like image 2 when i select a drawing object, because i've been using 2018 for 2 years already only because of that, i draw with the mouse so that helps me a lot when i'm drawing, i don't need to enter the drawing object to see where the line got broken and stuff. or if theres a way to changing back on 2020, like an option or something. Thank you in advance.
I would like find a way to select a frame under the playhead without having to manually click on the frame. This would make my workflow 5x faster because I could copy and paste frames easily via keyboard shortcuts.Thank you!
Is it possibleAnimate anthropomorphic type3d And interact with it in the browser ???
Is there a way to clear the cache on new uploads of the same file names? Right now, it seems I have to upload all new file names in order to see changes .. it's a tedious task.. Thanks ahead, Line
Are there compatibility issues with Canvas animations (that have interactivity, like button links) working in Safari or Chrome?At first, I thought it might have been that I'd somehow stomped on essential code after I imported the generated HTML, a sprite .png file, and .js files into my Dreamweaver site and began manipulating the code around them.However, I just published the Animate project as is to a folder on my desktop, then attempted to open the file into both Chrome and Safari, and neither work. However it works fine in Firefox.What gives?I'm running:Apple Safari Version 11.0.2 (12604.4.7.1.6) Google Chrome Version 63.0.3239.132 (Official Build) (64-bit)Mozilla Firefox Version 57.0.4 (64-bit)The .fla is just a bunch of buttons with closely-aligned, odd shapes that aren't possible to create any other way (that I can see). No insane animations here, this should be easily handled.BTW, the responsive HTML5 page I'm ultimately putting this into, is also otherwise VERY simple.The gener
Animate is supported by ipad 2020(8th gen)? I want to buy a tablet to work around and idk if ipad support this program (animate) or not. Thanks for the answers
Hi all,I’m a lapsed js/as coder, dipping my toe back in with Adobe Animate.I’ve put together a data viz scrounging bits of code from discussions around the web, but I’m banging my head trying to find what js library I’m drawing from, and how to access (address?) properties of AA library objects I’ve instantiated. My code: var _button = new lib._BlockRed(); // setting a means of identifying this on stage stage["school" + num] = _button; stage.addChildAt(_button,0); // 'gotcha' being the elusive named instance var gotcha = stage["school" + num]; gotcha.shape.graphics._fill.style = "#cc0000"; The above works to set a color, but I haven't been able to figure out how to change the size, set index or who knows what else I'll want to do to it. I settled on making a second keyframe to change the size and color, but I'd really like to find the api to access all shape.graphics properties. createjs has a graphics.fill, but that's not it, right? My first pos
So I have a movie that suffers a performance issue - half way down the movie I want to change the frame rate.This seems to do nothing:createjs.Ticker.framerate=1;
Hello! I am a bit familiar with Animate but don't know any code. I am working on a mobile experience and have encountered two issues which would be amazing if anyone could help me troubleshoot through. 1) The experience has a lot of hidden animations and when tapped on the mobile version, they would be revealed. I have a bunch of movieclips on a single frame of the main timeline and each one includes a button inside on the first frame with a mouseover event to continue playing the clip. The button is not visible but only has a hit area drawn in. The first frame of the movieclip also has a stop action on it. When I test the movie in the desktop browser, it works as expected. I hover over the hidden animation and it plays. I hover over a second time, it plays again. But on mobile, this is what happens: I tap on the hidden animation and it plays. I tap on it again, it does not play a second time. I think this is due to the mouseover event still being active. So to play it a second ti
hola cree un juego flash en adobe animate esta bien programadopero me sale esta falla:TypeError: Error #1009: Cannot access a property or method of a null object reference.at BrocolioShooterGame_fla::MainTimeline/Loop()[BrocolioShooterGame_fla.MainTimeline::frame128:37] alguien tien una solucion ? eh intentado de todo eh visto y leido en donde pero solamente me dicen que es erroe d objeto pero no entiendo 😞 ayuda!!!
Hi! I recently got adobe animate, and I'm experiancing a problem. When exporting my animation, the audio or animation (not sure exactly which), goes out of sync. When played in adobe, it's completly fine. I export it as a MP3, if that helps in some way.
Hi! I am new to Adobe Animate program. I want the play and pause features in html5 / canvas to be on the same button. When you click the play button, the sound will be played, when you click the pause button, the sound will stop and when you click the play button again, the sound will continue from where it left off. Can you help me! Thanks.
I'm trying to animate a music video, but everytime I playback the audio, the video is synced at a different part of it. For example, If I know one line is said at frame 40, the next time I play it, it starts at frame 22. When I play the video, I can see the fps switching per frame, even though I have it set at 24. Some frames have as low as 9 fps. Does anyone know how to fix this?
I opened animate for the first time today and I recieved an error stating that it had unexpectedly quit. I hit repoen and it goes through the motions as if it will open and the same error again. I restarted and my Animate is uptodate. Does any one know how to fix this? I have a project and I'm a bit short on time!
Hello to everyone. First of all I am writing with google translation, I hope this message is translated correctly. In Animate cc, I add sound to my scene, adjust lip movement, camera movement, when I ctrl + enter it works differently than I set sound and camera movement, but when I watch it on my stage everything works fine. What could be the reason?
Anyone else gets gets this problem in the new Animate 2021 version 21 which causes the Modify->Document window not to show, making the whole program irresponsive and - in my case - forcing me to ctrl+alt+del the application?It's not an issue of the Document window popping up on another screen or under the application, it just doesn't appear. Other pop up windows seem to show up just fine. This effectively prevents me from changing framerate, canvas size, bg color etc.
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