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Is there a way to attach pupils to the eye while still giving them free ability to move?
Hi! A stupid bug that I'm trying to circumnavigate my way around is one where I have to refresh the screen whilst in Edit Mode. So far this is the only solution I can find that prioritises one type of Edit Mode.// My solution var dom = fl.getDocumentDOM(); var tl = dom.getTimeline(); var tlc = dom.timelines; var tnm = []; for (var i = 0; i < tlc.length; i++){tnm.push(tlc[i].name);} fl.trace(inEditMode()); // [insert any timeline altering code here] refreshScreen(); // This refreshes the edit mode so that any glaring glitches may not show. function refreshScreen(){ if (inEditMode()){ dom.exitEditMode(); dom.enterEditMode('inPlace'); return true;} return false; } // This checks whether or not Edit Mode has been activated. function inEditMode(){ for (var i = 0; i < tlc.length; i++){if (tl.name == tlc[i].name){return false;}} return true; } The problems with these are as follows:It can't differentiate between which mode the user was previously onBecause of t
I get this message, others that have had the same problem? Unable to multiply transformGDI STATUS: ^1
I have an 8 minute long animation.Within the Animate CC, timeline and audio and everything is perfectly synced.IF I export a video, the video is BLANK, but I can hear the audio.IF I use the media encoder and publish as the H.264, the audio gets out of sync as the animation goes by, so after 3-4 minutes you can notice it a lot.How do I fix this? I don't get why the MOV file is black with no visuals but that's less of the problem, I wanna know how to fix the media encoder out of sync issue.This is a bit urgent, any advice is appreciated. I've been searching for an answer for a few hours now but cant find a solution.
Hey, quick question. So I have a pretty big screen for a laptop (3840x2160). Will lowering the resolution help with adobe animate performance? Like processor and graphics card wise? I've tried a few times and it seems to help a bit but not sure if thats just my immagination. Also searched for answers online, but I get conflicting answers so I was hoping an adobe employee might have a bit more insight?
Hi. I'm making html5 banners in Animate.To make a clickTag I usually embed a code in the html-file.Is there a way to make a clicktag like back in the Flash-days with a invisble button and ActionScript?So I don't have to write any html-code but can keep everything in Animate.
Hello, when I try and use the eye dropper on a color, and it auto swaps to the paint bucket it makes it completely transparent, and it doest the same thing with the brush, and when I turn the transparency back up the color is black and not the color i am trying to get. How do I either fix this or reset the eyedropper tool so it stops?
My first question is, is there any way to move multiple keyframes at once? Like I have each of the frames of my animation set as separate keyframes but they're in the wrong position on my screen, how can I select all those frames and move them together?My second question is, how do I add things to the beginning of my animation without messing up all the timing? I haven't added the intro to my animation yet and have realised that when I try to move my animation along the timeline everything gets out of sync and it's just really tedious and annoying.My final question is, is there any way to import a video with a transparent background without having to convert it to a gif? Because when you import a gif it imports the individual frames and then we have the same problem as the first question.
Hi. I'm very new to Adobe Animate. I try to use the pencil tool but it's not in my tool bar.I noticed that by pressing three dots in the tool bar it opens a selection of tools I can drag and drop to my tool bar. There's the pencil tool there but no matter what I do I can't drag and drop it or any other tools to my tool bar. This is very annoying. What should I do?
Right now, this is what the program animation of a flag waving in the wind looks like. But it works in this example for the entire Canvas.////////////////////////////////////////this.stop();var r = this;const canvas = document.getElementById('canvas');const ctx = canvas.getContext('2d');var simplex = new SimplexNoise();var time = 0;var img = new lib.flag();r.body.addChild(img);console.log(img);// Function for applying wave distortionfunction applyWaveDistortion() {// Getting the image dataconst imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);const data = imageData.data;// Creating a temporary array to store the changed pixelsconst newData = new Uint8ClampedArray(data);// Applying a distortion along the Y axisfor (let y = 0; y < canvas.height; y++) {for (let x = 0; x < canvas.width; x++) {// We get the noise value for the current positionvar noiseValue = simplex.noise2D(x / 100, time / 100);// Convert the noise value to a Y offsetvar newY = Math.floor(y + noiseValu
HelloI'm looking for a way to display a semi-transparent animated symbol (picture1) without seeing the different overlapped layers contained in this animated symbol (picture 2). Kind of "ghost effect" on the whole symbol.Properties of the occurence of the symbol are "Alpha 50%", and its layer is on Multiply.Any solution?Thanks
Hello,I'm struggling trying to change the jpg image of a banner to a base64 generated image.The goal is to create a banner with only an html, without external loaded files.I tried different article with no success. I only have a single image to load and I will appreciate every kind of help.Thank you
does anyone know the disadvantages of using red5 over fms, seeing as red5 is free? regrads J
Hey guys! O.k., here's the scoop...I'm using Animate more as an illustration tool (prefer the workflow to Illustrator) for creating game assets. I've got named movieclips/graphics on stage. I need a way to export each as a png or the whole scene frame or a movieclip as a PSD WITH the names attached, not just a generic 'export_xxxx.png'. I've got 35 layers here that need to be imported into PSD then exported again for use in Spine. If I have to rename the layers every time I export it's gonna be a MAJOR time suck. Any ideas? Anyone know of a command/script to do this? Thanks!
I'm just getting started with Adobe Animate, and I'm really loving it so far! But I’m noticing that as my projects get more complex, they sometimes start to lag or feel a bit heavy. 😅What are some tried-and-true tips or tricks you all use to keep your animations running smoothly, especially for web use? I’m looking to optimize things like file size, performance, and frame rate without sacrificing quality. Would love to hear any advice, best practices, or even mistakes to avoid! Thanks in advance for your help
Recently, out of nowhere the program has been giving me this message...When I save as another name it corrups the file.I've re-installed the program multiple times. It's completely debilitating and I've had to ask for extra time from a client!I have no idea why Adobe don't offer live support for Animate. It's very irritating!I hope you can help soon!I'd appreciate it.Thanks,Adam.
When I press file > export > export as video/media, the videos that are created are sort of desaturated? The image is an example. The top-right corner is the mp4, the top-left corner is the mov, and the part at the bottom is adobe animate. I used H.264 with a preset of High Quality 1080p HD for my mp4 and Quicktime with a preset of Apple ProRes 422 HQ for my mov. Is it a problem with the presets, and is there a way to fix this? I'm on a Mac, and I hope that isn't why it's breaking.
I rendered a .fla into a video via Encoder then imported it into Power Point...the video works fine, but it loops perpetually....how do I get it to stop after one play? I can find no setting anywhere....the Publish Settings facility has a checkbox for looping, but that isn't relevant to exporting video/media in Animate 2022Thanks in advance...Joe
I am new to Animate (2024) scripting, but have created CEP Panels/extendscript for AE and PPro. This forum has been very useful (especially @JoãoCésar17023019 ) as there is a lot of outdated documentation that can be confusing. Basically, I just want a UI for our pipeline. First part is reading a folder on our server and populating a dropdown with the names of all the job folders. I can read the job names (folder names) into an array and then use a loop to create the xml with all the menulist menuitems. I will have other dropdowns that need to be populated based on other dropdowns.How would I update a dropdown with new items? Do I somehow close the dialog, create a new xml and open it again? I was looking at https://github.com/AdobeDocs/developers-animatesdk-docs/blob/master/XMLUI_object/xmlui8.mdfl.xmlui.setControlItemElements("myControlID", arrayOfElementObjects);This is exactly what I need. I create the arrayOfElementObjects and add id
Hey everyone, New to Animate and new to React and stuck on this problem. I've asked my TAs in class and scoured the internet for a solution and can't find it. I have an animation from Animate that works in a page that is Bootstrap and vanilla JS. I've not migrated the entire page over the React with Bootstrap and I can not get the animation to work. I've played whack-a-mole on errors left and right and started over at least a dozen times, but in the end I keep getting stuck on this error... "cjs.MovieClip is not a constructor."I've got a local version of createjs linked in my index.html as has been suggested elsewhere but that doesn't help. I'm sure there's something simple I'm missing but I've exhausted everything else I know to try. Does anyone have any suggestions? Is there a better way to get animations from Animate working in React? (Here's the page with the working coffee cup animation at the top if that helps https://markgatx.github.io/Portfolio-v2/)
Hello everyone, I hope you are well.I'm trying to make a code read in a CSV document, properly filled in just one column.At first, the code is correctly reading the data, however, when checking the typed text and the data for comparison and approval, it reports as "not found".How it works is very simple, I type the text into an Input, and use a button to check. function processarCSV(dados:String):void { var linhas:Array = dados.split("\n"); // Divide o CSV em linhas var valorDigitado:String = insert_code.text; // Valor digitado pelo usuário var valorEncontrado:Boolean = false; // Variável para verificar se o valor foi encontrado for (var i:int = 0; i < linhas.length; i++) { var colunas:Array = linhas[i].split(","); // Divide cada linha em colunas trace("" + colunas[0]); // Verifica se o valor digitado pelo usuário está em alguma coluna for (var j:int = 0; j < colunas.length; j++) { if (colunas[j] == va
Hello, Animate Community! My students are working on an animation about climate change in the Arctic. There are many moving parts and we still have a lot to do. So, my ask is this: Does anyone have any rigs of appropriate arctic animals or completed rigged arctic animals, that they would be willing to share/donate? This animation is part of the Polar STEAM Project, funded by the National Science Foundation. I will provide more information if you would like to know more. If you do have rigged assets youcan share, please let me know and I will send an upload link. Your work will also be credited in the animation. Thank you all for your time.Janice
Hi!From my Animate Canvas file I am calling a game-scripts.js file with the following code: function iniciar(){ var pincel = new lib.pincel(); this.addChild(pincel); } When I publish my html file, the console gives me this error: Uncaught ReferenceError: lib is not definedat iniciar (script-juegos.js:3:15)at lib.princesa01.frame_0 (princesa01.js?1730987426814:3682:3)at d._runActionsRange (createjs.min.js:19:7215)at b._runActions (createjs.min.js:19:3229)at b._runActionsRange (createjs.min.js:19:10055)at b._runActions (createjs.min.js:19:3229)at b.setPosition (createjs.min.js:19:1519)at c._updateTimeline (createjs.min.js:14:29260)at c.advance (createjs.min.js:14:28504)at c._tick (createjs.min.js:14:28796) Apparently lib is not defined. Could someone help me define lib? Thanks!
hi adobe i am a student. I think study is free but the paids software made me sad. i want to only say that flash cs6 is paid but can you give a trail for a week without any detail or payment . i think this is very easy for you to hear my issue . i request you because flash cs6 is in our book but it is not avalable for free if this is not free to study why you give this learning in book . pls i request you to give me for only 7 days trail verson link thankyou for this have a nice day
I've been trying to download adobe animate and after effects on windows, but every time i try it installs the mac os installer and continues to tell me i dont have the mac os system requirements. Any help on this issue would be greatly appreciated as im still paying for after effects and animate while not being able to use them.
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