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I'm trying to import some audio into an Animate project on my MacBook Pro, but when it gets added to the project, it is represented by a flat line, and when I press play, there's only silence. I've imported it as a PCM wave file, an AIFF file, and an mp3 file, and none of them work. What should I do?
Good afternoon, I'm tryintg to make an animation with audio, the audio type is a wav - 8mb, but when i use the option "Play(Enter)", it takes like 1 to 3 seconds to play the animation because of the audio, I have already changed it's configurations and saw that other people's Animate doesn't have that kinda problem, it's stressing because I want to make my animation quick as possible, what can I do? I'm desperate. And I'm 100% sure that is not a GPU/CPU problem since besides that, the program works fine and smooth. Thanks! (please notice the delay of palyback 😞 )
So I see people talking about resizing the stage but I want to resize all the frames instead because they are super big and is causing a lot of lag because of it
Ever since the "Animate" update it's broken. I drew my frames as usual and when tring to fill in the character with the paint bucket tool nothing happened. All my lines are closed, I've redrawn them countless times, nothing. If I just draw a stupid simple circle though, I can fill that in just fine.
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Hey everyone, I'm hoping someone can help me. I can open my .fla file just fine but when Animate wants to save (either auto or manual save) the progressbar reaches 49% and then it tells me an error has occured and it needs to close the program. I tried attaching the error code and the .fla file but the forum won't let me, so you'll find them here: https://drive.google.com/drive/folders/100ZYJuamYUBPkAUlpE4EpZtjlCGfp_2M?usp=sharing . So finding a solution might be easier. Here are some specs you might need to solve this animation mystery:Specs PC:Hardware:Processor: AMD Ryzen 5 7600 6-coreGraphics card: AMD Radeon RX 7700 XTMemory: 32 GB SSD Software:OS: Windows 11 64-bitOpenGL: 4.6Animate: 24.0.5 File:size: 14,5 MBtype: .flaContains sounds, symbols, warped assests, shapes, multiple layers and tweensMade in animate, not opened in any other applications And here are the things I've already tried to solve the problem, with no luck:Tried solutions:- Updated Wi
I was just testing the program, and I created a simple motion animation, and added a stop on the timeline and it simply does not work. Not with a motion tween, not with a classic tween.There are no errors on the output. I also checked the browser console, and tested in multiple browsers. I am using an mc (movie clip symbol).All by the book. I never had these issues with Flash.This is a simple thing, and I have no idea what is going on.
Hi everyone,I'm working on a travel-related project and exploring Adobe Animate to create an interactive map showcasing the closest airports to Rosemary Beach. The goal is to make the travel planning experience seamless and engaging for users. I’ve gathered the airport information and mapped it out here: Closest Airports to Rosemary Beach. Now, I want to enhance the user experience by integrating dynamic animations and interactivity. Does anyone have tips, tutorials, or best practices for building such interactive maps in Adobe Animate? I'd also appreciate recommendations on optimizing animations for mobile and web. Thanks in advance for your help!
im using Flash 8 to animate a music video, and i keep getting this bug, how do i fix thisthat purple/pink line there wasnt supposed to be there.
Io dudes, what about Actionscript 4, will it be sorted a day or what ?
Hello, I was wondering if there is a quicker option to move between layers in your timeline over a shortcut, eg. crtl+ arrow up/down, so you don't have to select your active layer every time per mouse click? Thank you for your help!
Is there a way to attach pupils to the eye while still giving them free ability to move?
Hi! A stupid bug that I'm trying to circumnavigate my way around is one where I have to refresh the screen whilst in Edit Mode. So far this is the only solution I can find that prioritises one type of Edit Mode.// My solution var dom = fl.getDocumentDOM(); var tl = dom.getTimeline(); var tlc = dom.timelines; var tnm = []; for (var i = 0; i < tlc.length; i++){tnm.push(tlc[i].name);} fl.trace(inEditMode()); // [insert any timeline altering code here] refreshScreen(); // This refreshes the edit mode so that any glaring glitches may not show. function refreshScreen(){ if (inEditMode()){ dom.exitEditMode(); dom.enterEditMode('inPlace'); return true;} return false; } // This checks whether or not Edit Mode has been activated. function inEditMode(){ for (var i = 0; i < tlc.length; i++){if (tl.name == tlc[i].name){return false;}} return true; } The problems with these are as follows:It can't differentiate between which mode the user was previously onBecause of t
I get this message, others that have had the same problem? Unable to multiply transformGDI STATUS: ^1
I have an 8 minute long animation.Within the Animate CC, timeline and audio and everything is perfectly synced.IF I export a video, the video is BLANK, but I can hear the audio.IF I use the media encoder and publish as the H.264, the audio gets out of sync as the animation goes by, so after 3-4 minutes you can notice it a lot.How do I fix this? I don't get why the MOV file is black with no visuals but that's less of the problem, I wanna know how to fix the media encoder out of sync issue.This is a bit urgent, any advice is appreciated. I've been searching for an answer for a few hours now but cant find a solution.
Hey, quick question. So I have a pretty big screen for a laptop (3840x2160). Will lowering the resolution help with adobe animate performance? Like processor and graphics card wise? I've tried a few times and it seems to help a bit but not sure if thats just my immagination. Also searched for answers online, but I get conflicting answers so I was hoping an adobe employee might have a bit more insight?
Hi. I'm making html5 banners in Animate.To make a clickTag I usually embed a code in the html-file.Is there a way to make a clicktag like back in the Flash-days with a invisble button and ActionScript?So I don't have to write any html-code but can keep everything in Animate.
Hello, when I try and use the eye dropper on a color, and it auto swaps to the paint bucket it makes it completely transparent, and it doest the same thing with the brush, and when I turn the transparency back up the color is black and not the color i am trying to get. How do I either fix this or reset the eyedropper tool so it stops?
My first question is, is there any way to move multiple keyframes at once? Like I have each of the frames of my animation set as separate keyframes but they're in the wrong position on my screen, how can I select all those frames and move them together?My second question is, how do I add things to the beginning of my animation without messing up all the timing? I haven't added the intro to my animation yet and have realised that when I try to move my animation along the timeline everything gets out of sync and it's just really tedious and annoying.My final question is, is there any way to import a video with a transparent background without having to convert it to a gif? Because when you import a gif it imports the individual frames and then we have the same problem as the first question.
Hi. I'm very new to Adobe Animate. I try to use the pencil tool but it's not in my tool bar.I noticed that by pressing three dots in the tool bar it opens a selection of tools I can drag and drop to my tool bar. There's the pencil tool there but no matter what I do I can't drag and drop it or any other tools to my tool bar. This is very annoying. What should I do?
Right now, this is what the program animation of a flag waving in the wind looks like. But it works in this example for the entire Canvas.////////////////////////////////////////this.stop();var r = this;const canvas = document.getElementById('canvas');const ctx = canvas.getContext('2d');var simplex = new SimplexNoise();var time = 0;var img = new lib.flag();r.body.addChild(img);console.log(img);// Function for applying wave distortionfunction applyWaveDistortion() {// Getting the image dataconst imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);const data = imageData.data;// Creating a temporary array to store the changed pixelsconst newData = new Uint8ClampedArray(data);// Applying a distortion along the Y axisfor (let y = 0; y < canvas.height; y++) {for (let x = 0; x < canvas.width; x++) {// We get the noise value for the current positionvar noiseValue = simplex.noise2D(x / 100, time / 100);// Convert the noise value to a Y offsetvar newY = Math.floor(y + noiseValu
HelloI'm looking for a way to display a semi-transparent animated symbol (picture1) without seeing the different overlapped layers contained in this animated symbol (picture 2). Kind of "ghost effect" on the whole symbol.Properties of the occurence of the symbol are "Alpha 50%", and its layer is on Multiply.Any solution?Thanks
Hello,I'm struggling trying to change the jpg image of a banner to a base64 generated image.The goal is to create a banner with only an html, without external loaded files.I tried different article with no success. I only have a single image to load and I will appreciate every kind of help.Thank you
does anyone know the disadvantages of using red5 over fms, seeing as red5 is free? regrads J
Hey guys! O.k., here's the scoop...I'm using Animate more as an illustration tool (prefer the workflow to Illustrator) for creating game assets. I've got named movieclips/graphics on stage. I need a way to export each as a png or the whole scene frame or a movieclip as a PSD WITH the names attached, not just a generic 'export_xxxx.png'. I've got 35 layers here that need to be imported into PSD then exported again for use in Spine. If I have to rename the layers every time I export it's gonna be a MAJOR time suck. Any ideas? Anyone know of a command/script to do this? Thanks!
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