Learn how to create, build, and animate 2D puppets.
Recently active
Hi I'm wanting to replicate how my Charactiser puppet is set up and use that rig in another puppet. The basic thing I want to do is have the mouth shapes be the full face (as they are in the Charactiser) and set up the eyebrows so that when the eyebrows move they warp the mesh. The Photoshop file (pic attached) has these bounding box symbols in the eyebrow layers I don't understand but would like to reproduce the warping effect rather than have seperate eyebrows moving on top of the face.
noticed I have no option to select PRO mode when running character animatortried to check for updates, selected check for updates menu option and get specific messaage: creative cloud application not found, see image attached on Mac Studio M1 Max Machine running Monterey the app seems to be running fine, but i did notice a variation between the UI i have and the one in the video released yesterday portaying the PRO mode selection.
My puppet, a chicken, has multiple profiles and uses the nutcracker jaw property to move the beak. When she is talking, her head can turn. To record only the talking bit, I have to enable in total 10 Nutcracker Jaw properties, which are scattered in a static and long list of all kinds of properties. I wish I was able to group the properties in the properties panel or at least organize them in some way. Or are there other suggestions how I could enable/ disable multiple properties like 10 Nutcracker Jaw properties at once?
Is there a way to bring a media source into CH to play during a live stream? Maybe a video I can loop in the background for advertising. I'm thinking I would bring the media source into OBS instead.
Hi, I'm starting to play around with with the blank character. I noticed some tags are highighted in the tags pane and some are not (see screenshots). For example in the face the left pupil and left pupil size are highlighted on the right pane, where right elbow and right wrist are not. Will this affect functionality at all? Thanks!
Has anyone made a character that has 3 mouths? I would like them to speak together and at times apart from eachother. Each mouth I will record the same dialog but picthed up and down octaves in Logic. I think Ninja suggested applying mouth behaviors to all three when i asked on a video but I am about to import it and am being cautious. Can I assign each mouth to a specific audio track? with transcription from priemere pro applied to each of course. How could I go about it simply? is there a way? I watch videos for help usually but my situation here seems to be unique and no one has tried yet or explained in any videos how to go about it. My WORST case scenario is to have each mouth in a separaret character animator file and alpha them to put together in Premiere pro but i would REALLY like to not have to do a work around like that if i dont have to for all three mouths. I have drawn a total for 27 unique mouths for them and I would really like to learn how to make this p
I have 2 questions and if anyone can help I'd be very grateful; 1. Is there a way you can change the preference of where Character Animator files get automatically saved?2. Is there a tutorial on how to organise your files and closing a character animator project properly before you open a new one? I've been using CA on and off for a few years now and have watched hundreds of hours of Dave's tutorials and I'm still so confused about saving project files and why some end up randomly placed elsewhere on my computer and how can I change this, alsoWhen you have a project opened I'm always concerned I'm going to lose my work or 2 projects will get placed in the same file, so I Quit CA and open CA again with a new project, which I know is a bizarre thing to do but I don't know how to do it without a fear of losing my work. I don't know how to close a project and open a new one without the 2 opening in the same project. I'm confused about having more than 1 project open at the
When I create my character in CH it seems to work okay. When his left arm is above waist high it appears to move correctly. At waist high spuracticly (it does not happen all the time) it drops and hangs from the elbow when I use my charcater in AE. Can anyone help?
I have a client that wants me to add closed captions to a video that I am creating. Is such a thing possible? What tools would I need to use?
Wondering if there is an easy way to lean someones head to the side without it tilting their body with it. Hopefully without having to fully re-rig something just for that moment. It would seem like the "head tilt" in the face behavior should control this but the tilt seems to be coming from the waist instead of the neck.
https://youtu.be/vWFwyuMXMjQ Can Anyone know what Application is that ? that look so good.. especially for a kids or beginner...Thank's
I am working with the free puppet Tull and I decided I wanted to change the color to Orange (FFA500). Had no problem doing that on the tail and head. But when I got to the arms and hands (the layer called Shape 10 as an example) the fill options are greyed out. I have searched forums, youtube, etc but can't seem to find how to edit the color of the arms and hands for Tull. Any help would be greatly appreciate.
Hi. I have assigned the leader follower to each arm as leader and each oar/paddle as follower. I would like to assign a trigger to move the arms to get the rowing action. I was looking at the'Knight' puppet but could not see how the 'swipe' was done. Thanks, Tracey.
https://community.adobe.com/t5/character-animator-discussions/ch-beta-triggering-leader-follower/m-p/12935823 Hi, could the moderator please remove the attachments from my post as they are not relevant. Thanks
Hi!I changed the order of the layers of my puppet in Illustrator (move his arms above his body instead of under) after recording all the movements in CA. However, now all handles are unknown and my puppet doesn't move his arms anymore. Is there a way to (a) get my old version back, or (b) connect handles to the already made movements, so I don't have to record every move again?Thanks in advance!Eva
I'm new to Character Animator, and I'm trying to create a scene with two puppets, and two different recordings. First puppet talks, then when finished the second puppets starts talking. I'm just not sure how to do this. Any assistance would be appreicated.
Hi all, having a weird new issue in Character Animator that I haven't had before. My webcam will intermitently disconnect from CA, at which point my puppet freezes and the preview window displays the message "Waiting for camera" -- If I then click the camera and microphone toggle it will sometimes come back immidiately, sometimes I have to toggle away and back to it. At the time the camera disconnects the LED on the camera goes out. I am running the latest version of Character Animator (V22.2.1)Webcam is an elgato FacecamI have NDI Tech suite installed as I used to be able to send the puppet to OBS I have noticed the cam will stay semi-stable if I just leave Character Animator open and do nothing, but as soon as I begin clicking around or jumping to other apps it dies almost immidiatly. Pulling my hair out here, have run numerous software updates, updated the firmware on the cam. Tested the cam and in all other places it is stable (google chat, discord, OBS) - have also
I made my characters' eyebrows independent and tagged them as eyebrows but in the scene their default position moves to the middle of the eye and their movement is only subtley up and down. How to fix?
Hi, w have a proejct where want to mimic real movement expressions, shoulders are a big part of that,in other software i could just make the collarbone for the articulation of the shoulde to to help mimic this movement. but in character animator i cannot seem to make this work. is there a way to do this (for production reasons i cannot share my file unfortunaly) I hope anyone cna help me Cheers Benny
I wanted to select many puppets in the timeline to activate and use all their triggers at the same time. I stumble on this thing where I can just drag whole puppets into another puppets rig layers. This puppet then becomes a shareable file or a nested puppet I suppose. I can trigger them all this way while kind of keeping them separate puppets still. Is this how it is intended to be used or do I have it wrong?
I know it depends on raster resolution but which would be better for performance, a 2000 by 2000 photoshop puppet or an illustrator puppet. Is vector art pretty intensive to stream?
고양이 따로 사람 따로 렌더링 (mov) 을 하였고 서로 겹쳤을때 가장자리를 비교 해서 보세요. 위의 이미지가 22.3 버젼아래의 이미지가 22.2 버젼 입니다. 22.3버젼은 가장자리(털 부분)이 회색빛이에요22.2 버젼은 그런것 없습니다. 잘 모르시겠다면 고양이의 손중 새끼 손가락만 보세요.
I added fixed pins to my characters feet but he just ends up floating in the air and doesn't bend at the waist. Also, I can drag the arms up and down but they don't detect in the camera. Any idea what could be the problem?
This is my character Charlie. He has trouble brushing the back of his throat with his toothbrush. I layered/rigged him so that the toothbrush in Charelie's left hand is beneath some of the artwork of his mouth to demonstrate the toothbrush being inserted into his mouth. I have it so that it actually does look like he he brushing his teeth. Only issue is to make it work I had to layer certain face artwork outside of my +Head group, so now when it comes to recorded I'll have less visual effects, because he can't move his mouth artwork along with his head. Any help, thanks in advice.
I'd like to swap between many background images as I livestream on obs. Is it better to have this images in character animator as a swap set or have them in obs scenes? I assume there is a way to switch between images in an obs scene.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.