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I'd like cut a portion of this .wav audio clip; I've already modified some of the visemes in other places so I don't want to delete the entire thing, edit it in Audition and re-import it. I'd like use the razor tool (or something comparable) and cut it while still in Character Animator. Does anyone know how to do do this? Thanks and Happy New Year!
Hi everybody , I encountered a problem, I changed the rig in different modes and it didn't work. I rigged it several times, but it still didn't work. What is the problem? And how can I fix it? Thanks everyone
I've been working and learning CA now since December, and I'm loving it. I created a regular full on puppet and it works great.I just now started to play with the Walk Cycles, and I created a new side-view puppet for this purpose. I followed the video tutorial and my puppet would not walk. I got two of the heads (it has five heads) to bob up and down, disconnected from the body (*note below that those two heads' tags do show up in the WALK handles properties, and FYI I added fixed points on the head and did exactly as I did on my first original puppet, and only 2 of the 5 heads bounce while walk cycle is in effect).I realized that the tags I was creating for the body, the limbs and heads were not showing up in the WALK handle properties. I have tagged them correctly, I've removed the tags and re-added them, yet they don't show up. I've tried closing the app and reloading, nothing.I downloaded WALKBOT, and I removed tags and re-added them successfully. It's just not working on my puppet
Preface: I began this, my 1st full character, started as one of the included Adobe torso-body characters. Once the head was done, I expanded the PS canvas to include a whole body. After re-placing origin points and artwork, which I found happens with a canvas extension, I created simple stick figure arms and legs to try out the Walk behavior, according to the ElizaSimpleUnrigged project and tutorial. I followed it several times and got no effect at all. Then I noticed in Rig Mode, when I select the main character root or the head or the body, no mesh outline or mesh itself would show up for the head. But the mesh does appear for individual artwork inside the head and with the entire head in Record Mode. And all of the head's behaviors and Dangle physics work fine in Rec Mode. Is this one problem? Multiple problems? Not a problem and something I'm missing? Please and thanks! With root selected--no head outline or mesh (Head & Neck tags visible are for the head, not body)..
Hi! As said above, the jaw is acting weird ever since I added the quarted profile to my character that previously worked ok. The jaw is off center and my character looks like it had a stroke. The movement (I mean the jaw movement) in the quarter profile loooks even worse. I tried to set up two separate jaw handles one in quarter and one in front view but it looks even worse. Is it at all possible to have two jaw handles? And how to set it up? Thanks!
New to CH. Apologies if this was discussed. Is there a way to make the 3/4 puppets face the background with their backs to us? Also, is there a way to make the 3/4 puppets walk, then stop and stand in the direction they're walking without having to create a new duplicate puppet with the opposite stance? Based on the great Okay Samurai tutorials, these questions don't seem like they could happen because the puppets appear to be limited to only 3 views, but I wanted to make sure. Thanks!
Hello Adobe Friends,I was adding a badge to a puppet I created in Adobe Illustrator, but found the new addition (badge) was not showing up in Character Animator when I saved the file. I happened to uncheck "Render as Vector" in Ch and voila! The badge appears on the puppet. However, I would like to keep this character as a vector, so...what to do? Has anyone had this problem before with Character Animator?Thanks,NancyRender as vector checked:And unchecked:
Is there a way to lock the mesh on each of the parts on the puppets layers to eliminate the stretch of the mesh?I would like to keep each part from distorting create a more traditional 'cut-out' style animation. I have been experimenting with adding multiple bones but was not sure if there was a way to lock the entire layer's mesh.
How do I increase my timeline for my character scene? It's very short and I can't scale it like I could in premiere. So anytime I hit record my character will disappear because the scene doesn't take up much space in the timeline. Any tips would be appreciated!
No idea where to even begin, but using the "tutorial," I made my own puppet, did the "swapping" out with a blank puppet template. Saved the file. Come back an hour later, can't even open it. What a complete waste of 4+ hours this software has been.
Is there a possibility to control the eyebrows movement with a mouse or even better keyboard (up/down arrow or whichever)? I made them dragable but it's not very convenient cause if I have my head rotating it's dificult to match the position. Is there any way to lock the draging to only up and down relative to head?
CH crashes every single time that is link my document into the program from AI. I would change the file name of my AI document so that CH wont read the file when I run the program and CH then opens fine, and I then import the re-named AI document. However, when I have to edit the original document in AI of even re-open CH, the linking causes a crash. Any ideas?
Hello Everyone, I'm having trouble with the cycle layers for an eye blink. I believe I have everything set up right but the blinks are not coming in correctly. They look like the cancel out the eye. or the full blink happens and the frames of the blink happen on top it. oksamurai Any help would be great! Thanks!My Set up
This is a long way up from After Effects rigging and trying to do puppets there. A lot of hard work has gone into this and you guys keep improving all the time.I can give you details on this issue and the files but first, does Windows 10 have a problem importing the SRT files to use with the "compute lip sync take from audio and transcript"? SRT files do not show for import. Tried pasting a short text script into the "transcript" box I thought maybe my audio was too muddy becuase of being in a song - error message below - so I recorded the same in a "spoken" word track (not singing) with no backgroud music. The audio take was only about 18 seconds long. I got the same error message below. Error message: [Compute Lip Sync failed: Check that the transcript matches the audio.] Any assistance is much appreciated. The "compute lip sync take from scene audio works fairly well.
That's it. Doesn't work. Multiple CA projects, new, old, 2021 versions, 2022 versions, etc. Character builder projects. Stuff I've built with AI or PSDs. Everything. Nothing works. Stuff works great within CA. Can export as rendered file from CA as a workaround, but, dynamic link is a thing that we pay for, right? Fresh install of AE, CA, and Media Encoder on Windows 10.0.19042 Build 19042. Caches cleared. Restarted multiple times. Blah, blah, blah. Any insight is appreciated. Thanks.
I've found that replays are one of the best ways to get consistent, smooth animations out of my characters in scenes (body tracking made this an even more useful feature). The problem is when you run out of alphanumeric keys to use (A-Z and 0-9). Any additional replays, triggers and swapsets I've made since have had to go untied to any key and requiring me to unassign a key from one to use on another. With the amount of time that takes (not just the steps but the lag generated from a complex character), would it be difficult for our friends at Adobe to give us a Shift or Function key to hold down while pressing a key to double our options? Example:If I press "P" my character points with their left hand. It would be great if I could assign "Shift P" to point with their right hand.If I ask really nicely, could Adobe do that for us? 😄
Maybe someone has posted this or a similar solution, but I didn't see it. If there's a more efficient way, puh-leeze let me know!These are ears with parallax from the Face behavior that also swap back and forth from behind to in front of the face with Head & Body Turner behavior triggered by face tracking. The idea started rolling around in my head a month or so ago when the guys at Digital Puppets commented on YT that they use a form of this to get some of their puppets' noses to seem to turn. I had success using okaysamurai's Stan puppet. This method also worked well on more photorealistic ears--but it takes a lot of tinkering with the parameters and nudging the art around so all the instances of ears interect well. You may not find it worth the effort. 1) Create two ear groups, something like Front Ears and Back Ears--both independent. One group goes above (in front of) the face or, in Stan's case, his whole Head, and one goes below (behind). In each parent group, create Fr
Is it possible for a document thats corrupted in any way, and dynamically linked from illustrator into CH, end up crashing or glitching the CH program? Or even AE?
I'm fairly new to Ch (and PSD really) and would like my character's ears to appear behind the face in Frontal view but move slightly in front of the face when the head turns--this is a parallax head. I don't see a way to trigger a layer to change its heirarchy, and if I create an Ears group with head turn behavior, they would of course all be stuck in the same heirarchy. Unless someone knows otherwise, it seems like swap sets of copies of the ear art is the only way to go... I've more or less gotten it to work but only with button triggers, and I'd really like the trigger for the swap sets to be the actual head turns. Can I do this? I did watch Digital Puppets' short video on something similar but could not get it to work, so it seems I may be missing one key piece of info.
Hello all, I work on my puppets/character animator on my desktop computer, but sometimes I want to work on my laptop computer. Can I link the same file (save it on OneDrive or iCloud) and use it on either computer? I want to update and work on the puppet on either computer, and switch off as needed. Is mthis possible?
I have a sony a6400 connected to my pc through a camlink4k hdmi to usb plug in. it works fine in all other apps. only doesnt work in character animation.i am using version 22.1.1 of character animation.i am on windows 10 home 2019. 64 biti have tried different forums for answers and havent found any. thanks for your help everyone!
Hi all I try to create an anumated puppet which should look like this and have this typical fabric style. Do you think this is possible here or should I try to create this in photoshop first and move this in charactor animation? Thank you for your help
Hey guys, I need some help with Adobe Character Animator rigging here. I drew this character in Illustrator and rigged it in Character Animator like below, it was fine.Until I modified the artwork in Illustrator to add a card to the charcater's right hand like this.After I saved the file in Illustrator, the head, body and arms of the puppet was displaced in Character Animator like below.I wonder if that's what happens when we update the AI files after rigging the character, and are we not suppose to do so? Thanks for your help!
I was wondering if there is a keyboard trigger or something along those line to control head tilt without the use of a webcam. I am still fairly new at this program, so I have not found all of the shortcut keys yet. At any rate, I do not currently have a webcam to use for head tracking purposes so if there is a way to manually control this it would be immensely helpful. Also, just to clarify, I am on Windows with Adobe Character Animator CC Beta 5.Dustin
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