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Hello all, I've been unablet to open a fairly large CH file and keep getting errors like the attached. I've seen a few other posts regarding this issue in CH but I've tried all the workarounds with copying the 252 data from the SQL file and updating the master but nothing has worked for me. This is a fairly large project and it would be a huge let down if there is no sort of recovery process on Adobe's end. I made a copy of the project folder before I started messing around with the above, so hopefully someone will be able to help/point me in the right direction. Please help! Thanks.
I need help with how i can move two characters with adobe characters in the same scene like doing conversation ?
Hi, the camera is laggy when it goes through Character Animator. I can see it's slower than usual and it is also laggy compared to the charater in general. The most obvious result is the lip sync being completely unusable.Are there any settings I can use? I might missing something. (my computer has the basic requirements)
Soon after starting Character Animator I get the following error: CaptureFrame has size less than 640x480.When I click ok it pops back up and wont go away until I force quit the app. I am on a mac pro with a radeon 5600xt screen resolution 3440 x 1550. Any ideas?
After working in Character Animator for awhile the top pull down menus won't stay down when I click on them. They flash open and close and will only stay open if I hold down the left mouse button while clicking. This might be tied to a problem I have when editing my puppet in Illustrator: it won't allow me to create subfolders (the button is grayed out). You need to ask program questions in the forum for the program you are usingTo ask in the forum for your program please start at https://community.adobe.com/Moving from Using the Community (which is about the forums) to the correct forum... Mod
hi guys,This is just an issue that I had and found the answer after some digging. Also a request for the Adobe team, maybe they can address it.When I name a layer in Photoshop "Left Pupil Range", Character Animator automatically tags this layer as "Left Pupil" and "Left Pupil Range".Tagging as both causes a weird behaviour when warping the pupils. In this case, you have to select the "Pupil Range" layer and uncheck the "Pupil" tag.Well, I hope it makes sense. Thanks!
I've tried using the different alpha encoders such as Quicktime/GoPro Cineform RGB 12bit with alpha to export my animation with a transparent background, but my windows computer says it's not supported when I go to watch it. I need to be able to make this animation transparent. Can anyone help?
The question is asked in the video.
So when starting a new puppet after going back and forth from character animator and adobe illustrator working on it, after i saved it and closed the app when reopening animator to continue working on puppet i cant seem to find the puppet anywhere. I can in illustrator but not in animator as i had it open at first going between apps. Do i save in illustrator as a pdf, ai, or one of the other like ait? Then when opening animator again how to i find it? Do i click file and open recent project, or import, or click scene or another way in history or something? Seems this should be so strait foward and simple to find or maybe im just getting frustrated and making it more complicated than what it acfually is. I basically know how to fully work on the puppet layers and rigging but when it comes to finishing the puppet, saving and/or opening the puppet again to use in another or new scene or even the same scene i am off on. Please if anyone has had this sort of problem or knows where i am goin
Is there a way way to reduce how much my character bounces up and down while running?
I've been working on creating a puppet from scratch, can do most things, but for some reason I can't figure out how to get the walk function to work. I've watched the same tutorial, and I've had little success. What am I doing wrong to prevent the walk function from happening. I've tagged everything, made sure to mirror what I saw on the tutorials. Also, sometimes the head bounces and other times it gets distorted, what am I missing?
HelloI'm working on blocking an animation cycle, I added a head movement, to check if everything looks good before I clean it up. I do file / Export / video via Media Encoder and the result is that the video is different from the scene, as if there was a lag in the animation of the head and the reappearance of the default arm that I made disappear set the opacity to zero, I tried different way of outputting a video, I even output a png sequence, I also changed my computer, there is nothing to do, the video remains different from the scene.Can you help me ?The first video is a screenshot of my scene in play, and the second video is the result when I export the video through Media Encoder.
So, back in summer I made a character rig for a client. Then, there was silence and now, months later, they finally got back to me and want more characters. The problem is, in those months I've opene Character Animator exactly zero (0) times and I cannot for the life of me remember how I managed to figure out how to make the rigs behave the way I want. I'm trying to compare the settings but there's an error that I am unable to eliminate. Let me explain the problem:The rigs need to be draggable so that the characters can "jump".On the original rig, this worked out:On the new rig, a weird point is created in the middle of the face that remains there even as I drag the character around. Naturally, this doesn't look great. Another issue I have is that the shoes get distorted and sort of fold into themselves when I drag the character up.I remember dealing with this the first time as well and I think it was some small setting hidden somewhere, but I just cannot find it again, and t
i buy this puppet online , but whenever i open this puppet on CH my system was hang , and showing this ( not responding ) on screen ! I have all the necessary specifications for CH Animator , but i will be hang , please help me in this
Hi [Ch] community, I'm trying to figure out a better way to embed a video (screencast) into a device (tablet) that's being held by a character in one hand and pointed-to/touched with the other. Currently I'm using a green chroma for the device screen and then placing the screencast video in the layer behind and making the green chroma area transparent. It works, but the anti-aliasing on the puppet's hand is picking up a green glow. This is before rendering, with the green chroma key. This is after rendering once the screencast has been inserted using the chroma key. It's not the end of the world, but I would like to find a better method. Ideally I would like to render the video with the sequence in place. For some other variations of this theme it's easy because the puppet isn't holding the device, and I can put the video in a layer behind the puppet. But in this case the video is within the puppet layer. Does anyone have any suggestions for putting the video betwee
Hello. I created a character in character animator and also created a whole composition in after effects. I'd like to bring my character from animator (after I record the scene) into my after effects composition. What is the best way to do this? Can I bring the finish AE composition into CA? Or do I record my character in CA and then export it to AE? I also want to make sure it is just the character without the white background. If anyone has any tips on how to do this that would be greatly appreciated. Thanks!
i can't find any correct documentation or any video about volume control on the timeline, nothing in the forums, ! and have literally spent 3 hours trying to find this. This is insane Adobe!!!!!!! i am a very experienced editor/effects creator, first time in animator. Totallly insane that i can't find it.
I am teaching my public school animation class this software and the can turn down parts of audio clips, but not turn them up. Can anyone help?
I wish there were an easier way to find/select or just read the tags easier to know which tag is which and easily select to delete etc. I find this most on the hand when you have multlips tags for alternate images and dragging behavior etc. ( see image) It's really bad when you have mesh turned on. I know I could reduce my overall screen resolution but it would be nice if there was something built in to maybe choose a larger font or some other way to easily read what each of the tags is without having to select them, move them out and then use windows zoom just to read what it is. Thanks,Robb
For convenience I've kept almost all of my characters and animations together in one project. Recently I made a puppet that does face & body turn and has 4 colour options for almost every layer (largest one I've created so far) and I noticed that Character Animator has slowed sygnificantly. I can understand that the puppet is likely a bit for my computer to process in comparison to my other work but I'm wondering if my overflowing project panel may be part of the problem as well.Thanks in advance for any advice 🙂
Hello! Newbie to character animator. I created a character by replacing each layer on a premade character animator character. Everything went well for the most part, and I was able to fix a few other things, but I can't seem to get the pupils to move. Any tips on how to do this? I will attach below my puppet. Let me know! https://www.icloud.com/iclouddrive/0Ns7_KJ8OXAj02RQVjdkaKyEQ#Daniel
I spent a week rigging a puppet, and don't want to have to go through that rigging proccess on every single puppet. Is it possible to have 1 rigging setup for multiple puppets, so that when I import them all into 1 scene they don't share the rigging links?
Hii am very new to character Animate. I think my puppet is almost done. One final issue i am having is the face capture. i want it to just catch my expression and not my head movelments.I will be using it for lve streaming and i can't sit in a static postion.I have tried adding some fixed tags to the body and head but the just causes warping when i move to muchCan i change the camera capture settings so that it doesnt move the puppets head?
I have a few views set up using Triggerable Shots (Full, Mid, Close-up). But the camera will jump between Full and Mid even though I've indicated Full on the timeline. Here's a picture; you can the green and blue bars are for Mid but it switches to Full right there at the 2:35 mark. I have a few puppets that are triggered and I wonder if that's somehow impacting the scene camera. Thanks,Woody
Hey. I am creating a robot floor lamp wiht two chains that turn the light bulbs on. I thought it would be funny to have the eyes be attached to the chain. I can make the chain dangle beautifully without an eye attached. But when I tried to attach and eye to it, It just doesn't want to work. I moved the Eye files out of the head folder so they are separate. But I am unable to find a way to attach the eye to the chain. Am I wanting to do something that just isn't possible in Character Animator? here's an image of the eye...
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