Learn how to create, build, and animate 2D puppets.
Recently active
Hello everyone.If I have a character, is it possible to animate its head using "character animator" and its body using "after effects(DUIK)"? Thank you.
I apologize for posting again but I have been working on this problem for a week and I don't know how to fix it. No matter what values I put in the stretchiness the arms are still too stretchy. if everyone could please help I would greatly appreciate it. https://www.dropbox.com/sh/0p4meyu7xaeo57p/AAB07aqDGF8ajrOj0i5OQbHFa?dl=0
Hi I am using character animator for the first time and don't know how to change the skin colour on a premade puppet. I have selected the Chloe puppet and want to adapt it to look like my design. Is it possible to simply use the paint bucket tool to change the face/arm colour or is it alot more complex? Any help would be much appreciated.
初めてキャラを動かします。アバターの口のレイヤーにそれぞれリップシンクのタグをつけ、「録画」の画面でカメラと録音機能を起動し動きを確認しようとしましたが、アバターの口が動きません。PCの内蔵カメラ自体に問題があるのかもしれませんが、やり方が間違っている可能性もあります。リップシンクを適用する方法を今一度細かく教えていただけないでしょうか。
Hi, I apologize for doing a similar post but I can't figure out this problem. Hi, in rig mode I switch the stretchiness from 10 to 3, but when I go to scereen mode the right arm is still stretchy. When I go to rig mode the stretchiness is back to 10. What's going on? Also I don't understand why there are two left arms. In Photoshop there is only one left arm.
I haven't used my Character Animator 2021 for a few months. I tried to use it yesterday to find that my LifeCam HD-3000 is not showing up as an available camera. It is the only camera set up on the computer at the time and works in other applicatons including Zoom, Facebook, etc, Every program but Character Animator. I have already tried to uninstall/reinstall the Cam and Character Animator. It has worked in the past. There have been no hardward changes. The camera is on and Adobe products have access to the camera. I have restarted the computer, cleared caches, cursed, consulted a witch doctor... to no availe. What is going on? When I use ctrl F12. I get the following: <3000> <CameraTracker> <5> No Cameras Available.<3000> <CameraTracker> <5> Camera has been disabled.<3000> <CameraTracker> <5> No Cameras Available.<3000> <CameraTracker> <5> Camera has be
hi, i wonder why i can't import from adobe ch to pr. no scene show. please help. thanks
hi, i have been following youtube tutorials on how to create my first adobe animator puppet and have drawn all the peices including each mouth frame. i used the chad face template and have simply drawn over each peice in photoshop to create my own character.when i try and use the lip sync that has been created from the audio i've put in the scene, the 'Aa', 'Uh' and 'W-Oo' lip sync motions don't show up and the mouth disapears entirely. i am assuming this is because they are cycle layers, but i thought since the cycle layers worked before i replaced each peice with my own artwork, that it would still work afterwards...? as far as i'm aware no behaviours have been applied to the folders each mouth movement is in and no behaviours have been applied to each frame.
The timeline I have is about 110 frames too long how can I get rid of them?
I've been using Graphic Mama for some art and rigging work needed for a marine life educational series I'm producing. They have been very good to work with, but I was wondering if there are other quality Ch work for hire consultants out there.
I am a app developer. I am trying to make promo video for my app. Is it possible to use animated character inside after effects?
Hi, in rig mode I switch the stretchiness from 10 to33, but when I go to scereen mode the right arm is still stretchy. When I go to rig mode the stretchiness is back to 10. What's going on?
I just got adobe and im having this issue where the camera disconnects every time I turn it on. Uninstalling it and reinstalling it as well as restarting the computer has not fixed the problem. My computer hardware Processor: Intel(R) Core(TM) i7-6600U CPU @ 2.60GHzSystem Type: 64-bitRAM: 16 GBHard-disk Space: 464 GBDisplay: 1920x1080OpenGL Version: 4.6Built-in webcam
Sword has magnet and collide tag like the coffee from example lesson. Why I cant move it using magets?here is video:https://streamable.com/v3grer
Hi, can I get some help understanding why the right arm won't move in scene mood?
Character Animator 4.4 is available for download from the Creative Cloud desktop application. This update includes native support for Apple M1, security updates, bug fixes and multiple feature enhancements. Native Apple silicon support Character Animator runs natively on Mac systems with Apple silicon, which offers improved performance and greater energy efficiency. Feature enhancements Speech aware animation: Improved compute (processing) speed. Speech aware animation: Reduced parallax movement that could cause facial features to float unnaturally. The File > Export > Video with Alpha via Adobe Media Encoder menu option now uses the Apple ProRes 444 with alpha preset for QuickTime instead of GoPro CineForm RGB 12-bit with alpha. Several minor bug fixes. To know more about the new features & the security fixes, please refer to this link.
I used the puppet maker and made a puppet and added legs. Two problems. I get the following message when I add the walk behavior. I can't seem to find a way to fix this. #2 The lashes show up in rig mode but not in record. Again puzzling. Thank you in advance for your help.
With this character, I just want the head to shake yes, but his whole bodygoes up and down. . What am I doing wrong? Also other than using the camera to move the head, is there another way to make the head nod yes?
I tried to replicate your physics puppet-I wasn’t successful with the ragdoll. Is there a way I should set up my layer so that the individual parts have an origin point like yours ? (green dot) thanks
it I just updated Character Animater and now none of the tools are working. For example, if I click the stick or the dragger tool and move with to the picture, the cursor turns into a circle with a diagonal line through it.
I have a feature request - unless I'm missing something! Using the dangle tag, I accidentaly created super gross oily hair strands that hang in front of my character's face and looks AMAZING (I only wanted them to bounce on top of his head slightly). HOWEVER I am rendering a series of shots to comp into live action footage in Ae - my frame count is precise to match performances in the live action footage - but the physics in my Ch shots go crazy and then settle way too late, so I'm having to add 5 seconds of frames to my Ch shots to give time for the physics to look right. Is there a way to pre-roll the physics in my scene other that adding frames to the beginning?
Hi, I am very new to character animate. I wanted to know how to zoom in or just select a part of the puppet to record. I am wanting to just record the face of my puppet close up while he is talking. I tried playing around with "transform" increasing "x" and "y" values. Am I on the right track? Is there a better way?
I have 8 1/2 seconds filled on my current production. The timeline is 15 1/2 seconds long. How do I get rid of the excess time?
Hi guys, I have a puppt in Adobe illustrator and I am trying to use it as a vector in CH, but when I click render as vector in CH, the symbols disappear. Is there a way to get CH to take the symbol information and just use it as a vector without having to break apart the symbol?
Aloha! I am working on a project and our puppet is using the head turner feature. Right now we have these head angles work: Right profileRight quarterUpwardFrontalDownwardLeft quarterLeft profile. I was wondering if it is possible to also add a Right profile upward/downward & Left profile upward/downward Any help would be great thank you!
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.