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All of a sudden CA won't playback. Instead I get the message 'Use the record workspace to record or play'. It's doing it on all scenes, even ones that worked before. I checked the audio. I refreshed the scene. I quit and restarted twice. But still it won't play. I did a compute lip sync from audio just before this began. Any thoughts? Thanks.
I have checked and re-checked the Photoshop file and the Character Animator file and I cannot find the problem.The right eye does not work - AT ALL. While the left eye works fine. I cannot find a difference between the two. HELP!
Hello,I don't know why but when I move my puppet's arms using a dragger the image quality becomes very poor. The original file is an ai file. I considered switching to "render as vector" in the properties menu but unfortunatly I have gradients in my artwork and they don't carry over in that mode. Is there anything I can do to fix the quality issues?
I created my character using Illustrator as vectors, but when I import the Character Animator puppet into After Effects there is no option to "Continuously Rasterize". So when I zoom in to the character's face, it gets blurry as a bitmap would.Are there any workarounds for this?Thanks!
Hi is their anyways to exports the facial tracking point from CA? for use in say AE or in another application for 3D purposes? cheers
I've recently started having problems with my webcam with the Beta version of CA. When I first started using it last month it was fine, but now the video signal seems to go in and out, making it impossible to act with a puppet. The program itself doesn't present any errors concerning the camera/signal, but the video input just drops in and out. This doesn't happen with the standard release version. And this problem is new for me with the beta (the camera worked fine initially). I've reached out for support but all the Adobe chat reps I spoke with said that there was nothing they could do to help me since this is beta. Seems to me Adobe would have an interest in offering support to beta users since the whole point is to fix problems, right? Has anyone experienced this? Please help. I was hoping to use the body tracking on a big job this summer.
I have a working CA puppet with a couple problems. * The fps for live streaming performance is around 6fps. Are there things I'm doing wrong with my puppet that are making the performance so poor? * The character's eyelashes periodically disappear and I can't figure out why. Any ideas would be GREATLY appreciated! Also: It seems the .puppet file format is not supported for upload here. What?! Why? https://www.dropbox.com/s/ma356xan86djdsg/Loveji%20Puppet%20052721.puppet?dl=0Thank you.
Hi animators, I need your help! I ran into a strange issue when prepping my character for a walk cycle. I have a frontal view and two quarter views (left and right). When I use a file that contains all 3 views at once, the walk cycle looks awful, and Character Animator seems to get confused by the hidden layers of the other two views. The result is a very distorted and morphed image; the shoulders shift to weird positions, and parts of the body move strangely up and down. Sometimes the puppet even gets stuck in frontal view, but the walk animation is still going on, resulting in a weird dance move.When I use a file that contains only one view and rig this view exactly like the other, then re result is much better. No weird displacement, shoulders look fine, only part of the head seems to stick to one position. I have watched all of the rigging tutorials for walk cycles out there, and I know that Character Animator always uses the whole mesh, invisible layers included, for ani
Hello everybody from Adobe Commuity. I'm having some trouble to refine this new character that I just made. It has this coat tied around the waist that always get behing the leg when animating. It was supposed to follow the moviment of the leg when it goes backwards.This is getting me crazy. I couldn't find a solution online and I have tried several methods like using magnets and I even created another invisible leg... nothing has worked so far. So I came here to see if anybody here can guive me some clarity. What do you think? There another option that I could try?I really appreciate your attention, thank you!
Anyone using Blender to create puppets? Curious if there are any tutorials or other relating to this, or will Google be my best friend again. 😃
Hi guys today I am posting this post to ask you"what's the best GPU for the Character Animator"I really need to know this because my puppet is running a bit slowly...I know by adjusting the size of the puppet I can get higer fpsbut I want to avoid resizing ... (yes I resized and got higher fps but I prefer the original size so I scaled it back to it's orginal size) I don't know what's more important and used for Character Animator between CPU or GPUbut my CPU is actually pretty not bad (AMD Ryzen 3900x)and I have enough Ram (32GB 3200Mhz)so I am thinking that my GPU is the source of trouble (Radeon RX 580) So I am considering an upgrade but I don't want to buy a GPU which isexclusively strong at gaming only, even I have to pay more $ I want to buy a GPU which is strong both at gaming and Character Animator. So here comes my 3questions ! 1.Whats more important between CPU and GPU for Character Animator ? 2.What's the most important gpu
Hello,I want to create a training video with Character Animator and publish it on YouTube. Am I allowed to use the character templates like Tull, that are provided by default from Adobe? Unfortunately I could not find an answer for this question, it would be great if you could help me.
followed the Nice Nelly video on streaming to Zoom. Pretty sure I've worked thought it with all the setting correct. But on opening Zoom meeting (from app) and setting Zoom video import to NDI I just get a blank screen.
So i've been creating a short....ish animation for about 4-6 months now and all of it just gives errors, i had 3 other copies as backup but all of them say the same thing, i wonder if it's because i don't have creative cloud in sync (it was before but because im not an admin it just suddenly stoped working, i also have onedrive so it could be that ?....also to add even more injury i had to switch pc's, sooooo yea one more problem there, AND ONE MORE, my pc kept crashing suddenly...so basically all the thing's that should not be happening are literally coming all in one...) Any help ?
I'm deep into a project and somehow I've found myself with two work area bars. One is live (when enabled), the other shows (in a different area of the timeline) and while ghosted to suggest it's not active, lo and behold it is. How to make it go away? Many thanks, Jon
Maybe this is a little too much for character animator, i'm trying to create a lamp that will normally stay still but if an object drops on it it will start swaying.This is the puppet, how can i fix it in a way that behaves like intended ?https://www.mediafire.com/file/7863ffjt1bk5kwe/lamp.puppet/file
I've tried to tweak the walk cycle parameters and I've moved the handles around, but no matter what I do I can't get the legs to stop squishing up and bending weirdly. Does anyone have any tips to fix this issue?
Hello, I have started building a rather complicated puppet with walking and head turns. I have built all the profile heads, including several behaviours like cycle layer blinks, dangling hair, multiple mouth sets etc. I now need to copy those same Head Layers into the right and left profile for walking with head turns. Is there a way to do this? I see that I can "duplicate" the head folder but I can't seem to move it to the required areas.
Hello, How do you have the trigger panel show all the triggers and swap sets in your puppet at once? Right now it only shows partial lists. For example, I know I have a swap set for my hands, mouths, and other details but in order to see my mouth swap set I need to click on my "head layer" in the rig. But then I can no longer see my hands swap set. I thought I would see everything if I just clicked on the top puppet layer but it still only shows a partial list Thanks,
Hello. I created several layers for my puppet's hair, in order to visualize them both in front of the face, behind it, and behind the whole body. However, only two of the levels move together with the head, the one behind the body does not. I tried to move the origin point but the problem remains, what can I do? Thank you.
I am using a Frontal view for the entire character and this makes it easy to update the character and add new mouths etc. and I have the rig practically perfect, I just need two things. One: I am using draggers to add movement to the character but every time I turn the recording on for the "dragger", the entire rig goes back to default position. So I have to guess where the next take should be while having the character in the default position. It would be nice to view where the last take is so I can easily animate a character's movement rather than guessing where the next take should be. Two: I need a way to flip the IK rigs so I can flip the feet right and left. If these two things happen, I can make a rig that can turn completely around and pretty much do anything I want while keeping the illustrator file connected to the puppet simple and easily updated. Any thoughts?
I am trying to change the program background color to a paler shade. How can I do that?
can someone help me understand why the head won't move when the camera is on and I move my head?
Help, my puppet's elbow swing opposite way while walking, how to fix it? Here is the puppethttps://drive.google.com/file/d/1eYwnfqADtNQehkm9ezsrI6sTDq387ntd/view?usp=sharing
Does anybody else want this? This would simplify puppets a great deal. Rather than multiple body eyes heads, etc. the legs and arms should be able to have multiple views. Can this be done already? I might be missing something but every time I try this setup, the character doesn't work at all.
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