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having a weird problem that i didnt have before, i am unable to adjust audio DB normally, i can decrease it like normal but i cant increase the volume of audio tracks?
Is Character Animator still being actively developed? Was there even an update in 2024? Is this the final product? I'd hate to believe that after 10+ years, this is the end result.
I'm trying and failing to import a video with transparent background to overlay on another video in Adobe Express. I've tried using Media Encoder about 8x with various permutations of a .MOV file using Export with Alpha via Media encoder and then choosing Alpha Prores 4444 with Alpha (I've tried Prores 4444 regular too, and other settings). Every time I drag my huge video file into Adobe express over another video it renders out with a black background. Is there a bug in Express? Do I have to use Premier Pro to utilize transparent background or is it not rendering properly. I'm completely baffled here. Thanks folks!
Version of ChA: 24.6 & 24.0Operating System: Windows 11 Home 64-bit (10.0, Build 22631) (22621.ni_release.220506-1250)System Manufacturer: HPSystem Model: Victus by HP Gaming Laptop 16-r0xxxBIOS: F.21 (type: UEFI)Processor: 13th Gen Intel(R) Core(TM) i7-13700HX (24 CPUs), ~2.1GHzMemory: 32768MB RAMDirectX Version: DirectX 12DirectX Database Version: 1.5.9Card name: NVIDIA GeForce RTX 4060 Laptop GPUDriver File Version: 32.00.0015.5599 Been working with Character Animator for about 2 weeks and it was working fine until this week when I keep getting a GPU error upon opening the program. I also get the error when switching between Rig, Record and Stream. The microphone is also stuck in Audio Level Too Low and the characterizer does not says there No microphone input detected when I try a new catpure. I have rolled back GPU drivers and versions of ChA, Media Encoder, and Bridge. This problem seems similar to this thread...https://community.adobe.com/t
<<<I HAVE SOLVED THIS PEOBLEM, I DO NOT KNOW HOW TO DELETE MY POST>>>Hi,I am wanting to use my iPhone as the camera in Adobe Character Animate.I am using the latest windows operating system and iPhone IOS.I am using Elgato Virtual Camera.I have tried both USB and Bluetooth connections.I can see the camera on my PC using the Elgato camera hub.I have not been able to using the virtual camera into Adobe Character Animate. Has anyone else tried to use the Elgate virtual camera?Has someone used an alternative software that allowed an iPhone to be used as a camera in Character Animator? <<<I HAVE SOLVED THIS PEOBLEM, I DO NOT KNOW HOW TO DELETE MY POST>>>
Subject: Issue with Audio Upload: "Handle Value is Not a Problem" ErrorDear Adobe Support Team,I am encountering an issue in Adobe Character Animator when uploading audio to a scene containing my puppet. Upon adding the audio file, an error message appears: "Handle value is not a problem."Could you please clarify what this error means and provide guidance on how to resolve it? I would greatly appreciate any troubleshooting steps or advice to ensure smooth functionality.Thank you in advance for your support!Best regards,Elizabeth
Hello everyone,I’ve created a character in AI and set up the two arms to be animatable via draggers. According to the recording tutorial, you can animate the arms separately by assigning a second dragger. However, after adding the second dragger, both arms are still controlled by the first one.In the error window, CH shows me the message:“The handle tagged as magnet is not used by any behavior.”Can someone help me fix this so I can animate each arm independently?Thanks in advance for your help!Bjoern
Adobe Character Animator Please make it Turkish, every language is available now, there is no Turkish. Talk to the manager, have him speak Turkish there are more than 200 million Turks. There is no Turkish in most programs
How can I create a animation of a liquid? Such as water in a glass.
Help! I really need to get the front profile of my character fixed for a Christmas animation! When I'm in rig mode everything looks good and works but when I record, her face artwork goes wonky. The quarter profile works flawlessly so I don't know why the front is freaking out.
Was working on my project. Fine yesterday. Opened up character animator and had the external edits error not being able to find the project path. This project has been so stressful and took a lot of work, now all seems lost. Yesterday, I could not even get a basic cycle trigger to render, now this. I'm just done.
Hi!I have Character Animator CC 2018 (Version 1.1) installed on my PC, but there is nowhere an uninstall option.At the Creative Cloud app it´s not listed. I can only install the newer versions (2.1.1.-3.2).Also nothing in the windows 10 apps & features. Best Regards
Hello, I have a question, in CM, how would you use the Triggers to move hands playing the guitar? with character 'Martin', when you play music, it would be handy to use Triggers to move his hand to play the guitar.Thanks...great software
I've downloaded Martin and for some reason he is very large in CH. How do I resize him to fit in frame?Also is there a tutorial on how to use Martin?Cheers.
I worked on a doll puppet and it was listed on okaysamurai website i think some years ago and it had this functionality, The arm could move 360 degree and also the elbow, and it was like upper arm and lower arm are separate layers but connected to each other giving a 360 degree hinge rotation effect at elbow. But unfortunately i dont see that puppet anymore on intenet and i need that effect badly, Tried my best but could not get it properly. Do anyone know how to do it?
Hi, I am new to Character Animator. I created an Illustrator puppet from Okay Samurai's a tutorial (believe he works for Adobe) using the blank puppet. The puppet is live and works in Character Animator except for the arm and leg movement. I have tried several things. I have activated body tracking symbol and it tracks my head and shoulder movement, side to side but no arm or hand movement. The lip sync function works as well. When I load a different stock character from the Character Animator home screen, in the Character Animator app, all the movement works. I don't think I messed with anything related to the behavior aspect of the process. I opened the blank Adobe template and edited the layers according to the tutorial. At the end of Okay Samurai's tutorial the character's arms and legs track the way they are supposed to, after he modified it. I followed the same steps but having issues with body movement.  
even if i press trigger then after going to next frame its shows Right quarter view
i'm trying to add the dangle effect to this stock character but i can't control it and t's not even when i go to photoshop and i make the moving parts as separated parts still not working, any thoughts?
So I'm using Auto-swap for the first time and it works fine with dragger, but not at all with body tracking or the motion linbrary. The arms just sit there until I drag them. Is this normal? Are the two just not meant to play with each other?
1.) It would be great if you could use Adobe Firefly in Photoshop to create the different mouth shapes for lip sync based on the artwork you created. 2.) Furthermore, it would be great if you could use Adobe Firefly to generate different head or body turns including all relevant layers of a character animator puppet. It would be grat to upload just the front view of a head or body and let Firefly generate muliple side views including all the layers.
So Basically I've been trying to add another set of eyes to the puppet in which the eyes are Squinting , so i went to Photoshop added two new layers and drew the eyes , Put each layer in it's file "Right Eye, Left Eye" and named each one "Right Squint, Left Squint" and was able to add a trigger that worked and i could trigger.My problem is as soon as i saved the PS file another set of the puppet showed up (a Static one). My character is able to do everything and i can trigger the Eye Squint but the static image won't go away.Any Help would be appreciated as i have no clue about what i'm doing as this is my first day on Animation of any sort .Note : Both the puppet are positioned exactly in the same place i just moved the character that's moving (Blue) a bit to the left so you can see my issue.
There are basically 3 objects I'm trying to run the animation with: the 2 chinese characters and an invisible "holder" sort of in a "U" shape that the characters fall into so they appear to be falling into the speech bubble. It seems like some of the collison is working since the characters does an initial bounce but ends up falling into each other and through the "holder" after the first bounce. Any ideas? I originally thought the characters might've been too complex since I created a similar animation with the letters of "hello" and that worked perfectly. However, I changed the collison mesh to a simple box and it still resulted in the same glitch. Hope someone can help!
Not sure if this is a known issue but none of my searches have revealed anything.I'm trying to open a puppet that i've used to build 10 other characters previously and no for some reason I'm getting this bizarre issue.I've tried:updating character animatorupdating photoshoprestarting the programsrestarting my laptopredownloading the draft puppetusing a different puppetI'm unsure what's triggering this as it hasn't happened with any of the other puppets i've built in the past and as you can see the camera is working (top right) and I don't use a scanner.Does anyone know how to prevent this or a work around?
I finished my puppet in illustrator and it's in the origin of the worksheet but when I export it to Character Animator it is not in the origin, and I can't move it to the centre. What can I do?
Hi,I'm currently working on a rigged character with dangling hair. At first it worked great but now something strange happens and I can't find out what the problem can be. When I add dangle to the hair and I move the head in Record mode, the hair moves but jitters. I've tried to make the head independent but then it still jitters. I've followed multiple tutorials but still I cannot fix it on this character. Does anyone know how to fix this or what I did wrong?Changing the physics in any way does not stop the jitter.Thank you for your time!
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