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I've had a libgit2 error - object not found - no match for id...Error (4.2x34)Windows 10.Apparently not in a synced folder. It was a project that was at the very beginning and, in this way, I will redo all the actions. However, as a precaution, this redo would be very costly if the project was already well advanced. So, I would like to know, please, what software is used to be able to open the Character Animator database so that in the future, if the error occurs again, I can try to solve it myself. Thank you in advance.
Someone code a virus that uninstalls Character Animator from any device it infects. You'd be doing the world a favor.
I have the puppet walking back and forth in a room talking and then I want it to stand still and talk a little more before walking again. I am using Position-based Mode, and I see that if I have the puppet standing still between two keyframes of the same position it will start spazzing out after a few seconds. The puppet switches fast between Left Profile, Right Profile and Stand when I want it to basically stand still. At first I thought this was some kind of issue with my puppet but then I am noticing the same problem with the Okay Samurai 'Walker' puppet. Is there anyway to address this issue so I can have the puppet stand still and talk between walking around?
Hello I have a problem with my character. my character has a long hair in front of her body, so the hair should be covers the top part of arm, but I want to make the part from elbow to wrist is in front of the hair .. If I put the arm inside the body folder, It is behind the hair.. but If I put the arm in front of the hair, the top of arm is in front of the hair. If I split the layer, top arm behind the body, and bottom arm in front of the hair, it won't draggable together.. please help
We have released Character Animator version 4.2 !! It is available for download from Creative Cloud desktop application. Check out the new features added here: New features Character Animator v 4.2
I keep getting this error code every time I try to save changes over in Character animator. I tried opening up the puppet in new file but still get this.Hope someone can help, thanks.
I have created a charactor in a workshop and would like to run a hand held device screen to show the flow of the software on the image of the hand held device. In most software tools you can embed a video within the screen. I cant seem to imort a video asset into CA. Has anyone suceeded in getting a video file to run with CA.?
I can't seem to get the Limb IK to identify the arms. I used to have no problem with Arm IK but after almost a year away from Character Animator, I've come back to the new Limb IK and thought I'd give it a go. I watched the Limb IK tutorial as I'm a bit rusty since my time off and it seems to be the same initial process as with Arm IK before - I've tagged the shoulders/elbows/wrists and the handles show them all as being linked correctly (they all have a 1 tag, no duplicates or zeros). The arms respond fine and can be dragged around but I know the Limb IK isn't kicking in as I can stretch the arms for miles and the elbows do whatever they want to (whereas in the tutorial, it all automatically works after the tagging and adding the Limb IK behaviour). The Limb IK feature is on the top character but I've tried adding it to the body and even the arms separately to see if it would make a difference and nothing works. Anyone have any ideas? Thanks in advance. 🙂  
I am unsure if this is a common error or not but I can't seem to get this broadcast image off of my chaacter.I have used this character before and today when I logged in this is what I got.I have uninstalled/installed multiple versions,re-imported the psd file. Nothing seems to work.Please help any suggestion is appreciated.Thanks in advance
Hello! I am trying to make changes on my puppet and when I reopen the psd file, I noticed that some layers were marked green in the Photoshop. Can anyone tell me why this happened? What's the difference between the ones that are green and those that are not? When checking with the Adobe puppets (demo), I noticed that none of them had green layers. I am wondering if I did something wrong? Thank you in advance for your help!
Hey guys... I have a client who wanted this animation an hour ago and I've been completely done with it except for one problem for nearly 5 hours... I'm so very frustrated that I think I'm missing something obvious. I have my characters rigged and ready to go, but when I pin them, they still float all over the place. One character is sitting at a table, the table layer is in the Character layer, seperate from the head layer. I just need her head to move, but when I turn my head the table, her body, EVERYTHING moves. Like all over the scene... it's clearly tied to my body movements... but it just makes it look like It took me nearly an hour to learn that the staple tool doesn't exist anymore... I had another character whose head kept coming off... I've settled him down, at least his head is attached (I had to figure out how the layer thing works... I understood staples instinctually, but the layer thing is really counter intuitive, so I just copied "Rin" and it wor
When using the live Face video feed to move my characters head, I keep accidentally triggering the "Surpise" mouth. How do I later edit out / delete that suprise mouth from the tiemframe? I want to do it manually as the rest of the live face perfomrance and movements are fine. Thanks!
Hey community. I have a question regarding a non-standard-character. How would you do a lamp character like scribbled below? Basically it is a 3 part IK chain with the head attached to the end.Is this possible in CA? Thank you all and kind regards. Sascha
hey dave and the community i have a issue with my costumized blank puppet costumizing looks went oke but for some reason my arms looking like they been dislocated to the inside of the chest while performing a walking animation. also the legs seem to be not functioning properly its confusing cause ive not changed anything in the template layers which should by default work fine but at this point it doesnt i would like to get some help on it ill leave some proof of it down below
Hello, I have always code error about temp.noindex or workspaces when i want use Charater animator, what can I do ? (I have a Surface Pro 7) I already try the cleaner tool and saving files on local drive but it keeps happening. Thanks for your help.
Is there a way to apply some sort of "smoothing" to the Cycle Layers behavior? I have a sequence where my characters arms are moving while he dances but the it looks a little stop-motion-ish. I was wondering what the best way to make the cycle layers look smoother as his arms move?Thanks!
i want the body to sway slightly with the head but i dont know what to do .
Is there a way to subscribe to Character Animator only please? When I try, Adobe is wanting to push the Adobe Cloud only sub on me. Character Animator seems to be the only product that I can't choose for it to be the only item that I subscribe to?
Hello, I've got alittle ways to go w a little "monster" character I'm working with. Right now I'm just trying to get my eyebrows to move with my actual face and right now it just seems I'm moving my head. Not sure if this is all because of the unorthodox "head" of my character or what. I've done some research but have hit a wall. I'm a bit of a noob so I'm assuming my heirarchy will have more than one error but ANY information I can get on what I'm doing wrong starting with the eyebrows would be EXTREMELY welcome.. Thank you so much..-AC
Body movements are done by triggers only if that has been rigged (means those body movement layers are created in photoshop or illustrator) in the puppet. But isn't there any puppet w/ inbuilt(default) capability to track body movement. If there, then please suggest otherwise suggest how can I Rigg the triggers of a puppet so that it can track the body movement.Thank You 🙂
Hello, I can't edit backround size and the character size please somene help me thank you, stay safe.
I have a pre-recorded performance from an actor where he recorded his voice and video of his face. I'm using "ManyCam" to create a virtual camera that Character Animator can see and respond to as if it were a live webcam feed. The problem is that his performance looks a bit odd as a stand-alone movement. I'd like to keep what he did in a subtle way, but overlay my own performance on top of it. Is there a way to mix these two together- not just fade (Blend) from one to the next? It would be great if I could, say, use his performance at 30% and mine at 70% and just average them together.
Hi There,I am having rigging issues with the characters which often result in overly stretchy and "gooey" faces, hands and arms. The same character from the same PSD file can work fine in its own file, but then the same character will stretch all over the place if brought in with another character, or a new project is started. Even if no "dragger" is added, a face will get a squishy and distorted just through the camera alone. I've tried so many different things such as adding sticks, opening up the rigging issues panel, expanding the mesh, making sure things are properly tagged, disarming all recording and recording one thing at a time, and I just can't seem to fix this recurring issue. Sometimes one arm will be gooey- and not the other- but they share the same exact settings. Any advice would be so appreciated. Thank you.
I have been using a video which I have camera tracked in After effects and copied face measurements and pasted into Character Animator, all is working fine until I set up different head positions and set up the head turner behaviour. Now when playing through my scene, everything still moves fine but there doesn't appear to be any head turning happening, even though it clearly happens in the video. There is also no sign of Head turner in the timeline or a way to add it. Am I missing something here, is there an extra step I have missed?
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