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Hello community,I was wondering how I can be exporting a Character Animator project that I downloaded on the internet to Photoshop. I wanted to leave it in PSD and with all layers.Thanks for listening.
can you use touch portal or any similar app to control character animator? and also i live stream games so character animator is usually in inactive window and i cant trigger anything using hotkeys.. so is there any work around to this?
As you can see from the image I am animating a strawberry on legs playing a guitar.I am so close to having this puppet ready to do what I want it to. I can move the strawberry itself through my head movements, but it is not linked in any way to the legs, and floats around on its own.I have attached an image of the character animator rig and of the AI layout, and I really hope you guys can help me link the legs to the head on this puppet.Thanks!
where can I learn how to do a thumbs up on a character?
Hello! Has anyone run into this problem? I'm not quite sure how to describe it but my puppet has basically disappeared from the program and I'm not sure how to get it back! I'm on Windows 10.
What's the easiest way to export a character animator project without Adobe Media Encoder? My students are working remotely and don't have Adobe Media Encoder on their devices. I can export it for them since I have Media Encoder but how can they get the project to me? Thank you!
I am animating a logo for an upcoming video, and I've taken it so far, now I am hoping you guys can help me figure out the final "what am I doing wrong" parts of the rigging 🙂When the character walks the legs and the majority of his body look great, buthe left hand holding the guitar neck, and the guitar neck, and moving wierdly.I don't know how to fix this, and any help would be gratefully received! It's my first post, it wouldn't let me attach my AI file so instead I attached a screenshot of the rigging and result, hope that is the correct procedure.
my puppet works as expected -- the face sways when i sway my face -- but as soon as i add a dangle to the hair the face locks up. any ideas/
I keep getting an error after upgrading to character animator 4.0it says: "Character Animator has encountered an error.""Javascript memory error: Ineffective mark-compacts near heap limit" and then it will crash, this has happened numourous times now on a brand new project. Not doing anything different than I normally have been doing before update and playback is unusually choppy where it wasn't before. Just started a 4 week project, any help would be much appreciated, thank you!
Hey Puppeteers, Ok I will give you a quick scene scenario...I have my puppet he walks on the spot and the background moves in CH when I turn either way, looking as I am working down a hallway...this is perfect. the issue I am having is I have a trigger for my character to fade and then reappear on a new background (which is a png in OBS)..looking like he has teleported..Now when streaming live to change scenes in obs ( which is set to a keybinding "j" ) triggers the different background..however as the the NDI tool (plugin to show CH in OBS) is showing all the "red dot" scenes in CH (the orginal background that enables the walking) I can not do this. I was wondering if there was a way to set the "ctrl & click mouse" to say "j" so then when I hit the keybind it turns off the CH layer and obs also changes? Hopefully this isnt too long winded haha and makes sense.
Please explain how files are saved and how to avoid losing work. I tried to save the file, but it said it's always saved.I thought it a good idea to save a new version so I could test out some things without losing what I had already done so I "Saved Project as" with a new name.I expected that new version to be identical to the previous one, but it turned out to be missing pretty much everything I had added today. So I went back to the original file, and it too was missing EVERYTHING I had done today. i.e. hours of work! Can someone explain to me what the right way is to save files so that this doesn't happen again? Thank you.
I am new to the Adobe world, but very motivated to learn how to make my own animated videos. Recently I have come across the ability to use puppet template characters and make chages to them via Illustrator, for use in Character Animator.I changed the length of the sleeves on Blank, as well as made the eyes and head bigger and different colors. After making these changes, I saved, and returned to character animator to try out my new puppet. Unfortunately, with all the automatic eye movements, it has caused the head of the puppet just to warp and go all wonky, rather than continue acting like the eyes that came on the original blank puppet. How do I avoid causing that when I alter and edit parts of the blank puppet template? Can I turn off pupil motion and blinking too? Thank you in advance for your help!
Hi, I'm trying to get the character's right armto move. I kind of have it but not really. here it is in rig modebut the hand in the pocket doesn't move Why
I rigged a puppet that walks with a left and right profile view and hair that is rigged with physics. When either profile view is marked as independent the walk cycle and hair dangle work as intended. When both profile views are marked as independent the walk cycles and hair dangles do not work. Any Ideas? Thanks,Pat
Hello, I have been trying to find a video tutorial of basicly having a character transition from sitting to standing and return to sitting. Some context. I want to create a character for my streaming and she would be predominatly be sitting but when i need to rage i want her to stand and do some animations and then sit back down. does anyone know a) where i can find a tutorial or documentation on how to do thisb) do i need just two different torsos for my body (one for standing and one for sitting) thanks in advance Shannon
Hey does anyone know what it could be that my doll has such a distorted foot when walking?
Can someone guide me?I would like to add more features. I have creating many different expression in my eyes and I am not sure how to use them.Will these features automatically show up via Camera Record? My expression are listed below in screen shot.
My puppet was working as I wanted. Then I got this error: Error:loadPuppet: expects non writable handles as leaves;but found one with children. I can't figure out what I did to make this come up. Now it won't load my puppet from PhotoShop into Character Animator. I did change the order of my eye parts in Photoshop but that shouldn't have caused this....atleast I think not. Any help would be great. Thanks!
Just updated from Ch 2020 which was working fine. The spalsh screen freezes on Initializing (Loading TransmitFullScreen.prm)Help!
Hey, my elbows for my character's elbows are deforming when I bend them. I have tried expanding the mesh, changing the mesh type to "Legacy", and moving the elbow's position lower as to not interact with my character's sleeve. Can anyone assist in helping me fix this problem? Below are some screenshots.
It's a greyscale 2D drawing (.JPG) of my bipedal wolf character. I'd like it converted into a 3D model version. I've seen software that supposedly can do this. What software can do this and/or how much would it cost to have this done, if done by someone who already has the tools? My apologies if this is totally the wrong place for this...
I want to move the arms together but I do not know how. I saw someone do it in a video but they didn't explain how it was done and I looked for other videos too but there was no explanation, I just want the two arms to move up and down at the same time. Thank you!
I have an animation of a teddy bear who I want to hold and manipulate some colored balls in a simple way. I have tried to follow exactly the instructions here: https://youtu.be/ivt3zQ0zni0 I've tried to get the green ball and the arm to operate essentially exactly identically to the coffee mug in the example, but regardless of what I do the magnets just don't seem to do anything at all. I'm attaching some screen shots of my rigging set up. Any help spotting what I've done wrong would be very appreciated.
I downloaded the Adobe template containing just the blank layer structure to use in Illustrator for creating puppets.1. There were not angry or upset face options in the template that I downloaded. I can create new layers for this, though how do I get Character Animator to recognize them? How do you name them, etc.?Thanks.
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