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i'm using lip sync audio and want to add the head movements. i have done this many times before with no problems. but now anytime the lip sync plays, the camera is paused so you can't record head movements. This is a new puppet and there are two things different, 1) added nutcracker jaw and works great in the lip sync, and 2) when setting the sync in timeline, it says 'take 3' as opposed to the compute for lip sync. any ideas would be greatly appreciated. thanks in advance.
Hi, I am fairly new to Adobe Character Animator. I have a puppet file that looks sharp when in Illustrator, however when I import the Illustrator file into After Effects the file loses quality. I have the the rasterize option enabled on th file in AE, it sharpened somewhat but around the eyes i noticed it had a hint of slight red color? Likewise when its then imported in premiere pro for video editing it still has the red color around the eyes.
Hi, Was revisiting my puppets and wanted to continue my work and all files are gone from my drive searched all storage and the files are wiped - anyone else that had this happened to them? (there is no HW problem because all other files are there just not Character Animator files) This is hours and hours of work possibly gone. That project you see is a standard project and not created by me... happened when upgrading to version 4
This seems like it should be a fairly common thing, but I can't find any info on it. I know that CA accepts MIDI inputs, but I haven't found anything on how to set up a jaw / mouth animation driven by the intensity of the MIDI button press. I'd like to be able to control my character's mouth similar to a physical puppet where you operate the mouth as you talk (or in my case, try to match the pre-recorded audio by tapping along). Why not just use the Nutcracker Jaw and open/close my mouth? Well, I find that that's actually pretty difficult to do, as well as tiring/painful on my face muscles (anybody else get "CA Neck" after a day of rigging and testing the head movements of a character?). My fingers are much better at quick up/down movements.Anyone have ideas for me?
How do you determine the current position of the puppet after a Keyboard Input Walk? I only have an X Position keyframe at the beginning of the walk. The puppet after the walk is standing in the middle of the screen but when I want to create a new X Position Keyframe, Ch doesn’t show me the current position, it just shows me the beginning X Position Any help is appreciated. As a side note, Position based Walk doesn't work well for my puppets.
Hello I've been trying out magnets but I cannot figure out what I am doing wrong. I made a magnet on his left hand when it''s "half open" and that works but there are two problems- If I select any other hand it will eventually latch onto the item- I can't release the item and it remains attached even if I move the hand out of the screenI've noticed in the Heather puppet that there is a triggerable replay that allows you to unattach the object but I hae no idea how to make this. The Heather pupppet has the same "problem" keeping the orb in her hand - I just happened to notice the trigger while scrolling through the triggerlist.I also don't really understand why only my head moves and doesn't pull the body along. For this puppet it's not really a problem but the other ones I have don't have this body movementAny help would be appreciated.Puppet link:https://www.dropbox.com/s/h8ood2yytupgu7d/TV%20Robot.puppet?dl=0
I seem to be encountering difficulties when trying to download and install version 4 of Character Animator. It downolads but then when I try to open the software it crashes. I have tried to uninstall and install the programe numerous times, but the same thing happens over and over . Any advice would be gladly accepted Thanks
Hello community,I was wondering how I can be exporting a Character Animator project that I downloaded on the internet to Photoshop. I wanted to leave it in PSD and with all layers.Thanks for listening.
can you use touch portal or any similar app to control character animator? and also i live stream games so character animator is usually in inactive window and i cant trigger anything using hotkeys.. so is there any work around to this?
As you can see from the image I am animating a strawberry on legs playing a guitar.I am so close to having this puppet ready to do what I want it to. I can move the strawberry itself through my head movements, but it is not linked in any way to the legs, and floats around on its own.I have attached an image of the character animator rig and of the AI layout, and I really hope you guys can help me link the legs to the head on this puppet.Thanks!
where can I learn how to do a thumbs up on a character?
Hello! Has anyone run into this problem? I'm not quite sure how to describe it but my puppet has basically disappeared from the program and I'm not sure how to get it back! I'm on Windows 10.
What's the easiest way to export a character animator project without Adobe Media Encoder? My students are working remotely and don't have Adobe Media Encoder on their devices. I can export it for them since I have Media Encoder but how can they get the project to me? Thank you!
I am animating a logo for an upcoming video, and I've taken it so far, now I am hoping you guys can help me figure out the final "what am I doing wrong" parts of the rigging 🙂When the character walks the legs and the majority of his body look great, buthe left hand holding the guitar neck, and the guitar neck, and moving wierdly.I don't know how to fix this, and any help would be gratefully received! It's my first post, it wouldn't let me attach my AI file so instead I attached a screenshot of the rigging and result, hope that is the correct procedure.
my puppet works as expected -- the face sways when i sway my face -- but as soon as i add a dangle to the hair the face locks up. any ideas/
I keep getting an error after upgrading to character animator 4.0it says: "Character Animator has encountered an error.""Javascript memory error: Ineffective mark-compacts near heap limit" and then it will crash, this has happened numourous times now on a brand new project. Not doing anything different than I normally have been doing before update and playback is unusually choppy where it wasn't before. Just started a 4 week project, any help would be much appreciated, thank you!
Hey Puppeteers, Ok I will give you a quick scene scenario...I have my puppet he walks on the spot and the background moves in CH when I turn either way, looking as I am working down a hallway...this is perfect. the issue I am having is I have a trigger for my character to fade and then reappear on a new background (which is a png in OBS)..looking like he has teleported..Now when streaming live to change scenes in obs ( which is set to a keybinding "j" ) triggers the different background..however as the the NDI tool (plugin to show CH in OBS) is showing all the "red dot" scenes in CH (the orginal background that enables the walking) I can not do this. I was wondering if there was a way to set the "ctrl & click mouse" to say "j" so then when I hit the keybind it turns off the CH layer and obs also changes? Hopefully this isnt too long winded haha and makes sense.
Please explain how files are saved and how to avoid losing work. I tried to save the file, but it said it's always saved.I thought it a good idea to save a new version so I could test out some things without losing what I had already done so I "Saved Project as" with a new name.I expected that new version to be identical to the previous one, but it turned out to be missing pretty much everything I had added today. So I went back to the original file, and it too was missing EVERYTHING I had done today. i.e. hours of work! Can someone explain to me what the right way is to save files so that this doesn't happen again? Thank you.
I am new to the Adobe world, but very motivated to learn how to make my own animated videos. Recently I have come across the ability to use puppet template characters and make chages to them via Illustrator, for use in Character Animator.I changed the length of the sleeves on Blank, as well as made the eyes and head bigger and different colors. After making these changes, I saved, and returned to character animator to try out my new puppet. Unfortunately, with all the automatic eye movements, it has caused the head of the puppet just to warp and go all wonky, rather than continue acting like the eyes that came on the original blank puppet. How do I avoid causing that when I alter and edit parts of the blank puppet template? Can I turn off pupil motion and blinking too? Thank you in advance for your help!
Hi, I'm trying to get the character's right armto move. I kind of have it but not really. here it is in rig modebut the hand in the pocket doesn't move Why
I rigged a puppet that walks with a left and right profile view and hair that is rigged with physics. When either profile view is marked as independent the walk cycle and hair dangle work as intended. When both profile views are marked as independent the walk cycles and hair dangles do not work. Any Ideas? Thanks,Pat
Hello, I have been trying to find a video tutorial of basicly having a character transition from sitting to standing and return to sitting. Some context. I want to create a character for my streaming and she would be predominatly be sitting but when i need to rage i want her to stand and do some animations and then sit back down. does anyone know a) where i can find a tutorial or documentation on how to do thisb) do i need just two different torsos for my body (one for standing and one for sitting) thanks in advance Shannon
Hey does anyone know what it could be that my doll has such a distorted foot when walking?
Can someone guide me?I would like to add more features. I have creating many different expression in my eyes and I am not sure how to use them.Will these features automatically show up via Camera Record? My expression are listed below in screen shot.
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