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Hey ! I am very new to character animator 2020. And using illustrator for making character. Despite I am tagging eyeball as eyeball (and pupil range tag is appearing after tagging) the pupil's are getting outside the eyeballs (i.e pupil's are not getting masked) , when I trying to solve this problem by making eyeballs a mask then it's getting solved, but when I reduce the opacity of this layer to 50% pupil's opacity is also getting reduced ( I have seen this in a tutorial video ). Could you please tell me what's I am doing wrong?Thanks for your time.
I've worked with some 100 narrators, and we often take 2 - 3 takes of the same paragraph then pick the best and piece the final narration together. This is easy to do in most Adobe products. However, each time the best narration is picked in Character Animator (CH) a new track of audio and visual/puppet is created. I'll have some 30-40 tracks this way, which would be rather unwieldy. In other Adobe products, you can join your cut narration all on one track of audio, and still edit it and tweek it even after that -- I can't see a way to do that in CH. But I imagine CH doesn't expect people to narrate in one or two tracks - and narrate well that is. So what is the solution others have found that works for editing your narration yet keeping it all in one track? Moved from Using the Community (which is about the forums) to the correct forum... ModTo find a forum for your program please start at https://community.adobe.com/
Hey all, Is it just me or do you guys find that when you make a replay (zoom in) set the keybind to say #5 then add another replay (zoom out) keybind #6 you have to double tap the keybind after the initial first tap?
I'm creating poses to trigger and the saved poses aren't recording correctly. I set this posePress CRTL + 1 and this is what it looks likeHas anyone seen this problem before? I'm not sure how to fix it.
Today I noticed, that CA Splashscreen (at least in the german localisation) do not show the names of the developers. Where are the credits for the folks that programmed it?Photoshops' splashscreen even start to scroll to fit all the people involved.
I have a rather complex puppet with a number of replays. For example, a replay to apply a transform behavior to all components of the face to simulate a nod or looking down. My PC can comfortably handle a framerate of more than 24 in the record and perform tabs. However, while testing the replays, I noticed that at one point it the frame rate dropped below 24. From there, as I continued testing replays, the frame rate continued to drop in direct relation to the number of replays that had been triggered (Note that all are less than 1 second in length). Refreshing the scene resets the frame rate to above 24, but triggering a certain number of replays make it progressively drop again. I've also noticed that as performance dramatically decreases, the memory consumption of Character Animator as well as CPU usage does NOT increase.
Hey all, I have been trying to connect my Canon 60D and to use it as a webcam, it works if I'm using it to stream, but for Character Animator it can't recognize it. Any recommendations? Thanks.
Hey,I use Character Animator for Live Streaming via OBS.While streaming i normally got 20-25 fps (which isnt perfect but well... its okay)But when i stream for longer times i realised that the fps are getting lower (like 8-15fps). I asked (the makers of the puppet) graphicsmama but they said they didnt had this kind of problem till now.So i got two questions:- What could be the problem that causes this for me (is there like a log i could look at or something)- What are things i could do to improve performance of character animator. Like use more ram, cpu, gpu or something like thatRegards, Cloud / Marvin
The timeline is half white and can be played while the other side is dark-grey and i can't play from it anything.Pls reply asap beacuse i have a school project.Thnk you.
Everytime i open characterizer my cam freezes and ni cannot use it. help?
Hi Guys! So my team and I were working on this project with a bunch of the Blank puppets, and we made them walk with one view. The thing is that whenever they walk, the have somewhat of a banana foot. It looks like this:Let me know what im doing wrong please.
Can someone help me add a trigger to my magnet from hand to gun
So I've been working on this file for a while now and just today my file started adding a second set of the internal folders with all of my layers into the character animator file, which resulted in the character being put into the scene twice, with one version having all of my behaviors, triggers and swap sets, and the other not having them. One version also seemed to load with the wrong layers into view, for example the second version of the mouth would be active when its inactive in photoshop (set to neutral rather then smile). This has also resulted in the head movements being thrown off, as well as the body to be connected in a bizzare way. the last issue im having revolves around adding new layers. when i add a new layer to my photoshop file, it doesnt add it to the original version, rather instead it adds it to the duplicate folder, resulting in missing pieces in the original folder that i cant move from the duplicate folder. Hopfully that makes sense, the video provided s
Hi. I'm new to Character Animator. Created a background in Photoshop and imported it into Character Animator. Worked fine. I subsequently decided to make a background same height as the first, but 3 times the width so that my puppet would have space to walk. When I imported it it dwarfed the puppet. How can I fix this? Thank you for your help.
Last night I was updating a puppet PSD. I deleted 2 layers in that PSD and Adobe Animator just started glitching. I began getting path error messages etc ... which made absolutely no sense to me. After restarting the program, and my computer, I tried to reopen the file and scene. Still wouldn't work. Now the problem is, none of the scenes in that file are properly showing, even though they're using different puppets. All I get is playback with a black screen. I even went back in the file history to before the change was made and still nothing. Please help.
Hi, i try to run the program but allways have same problem.. MF.dll not found.. MFplat.DLL not found or same.I try what say on webs restart pc.. serveral times.. not work.i reinstall windows full clean... not work.i reinstall program several times. not work. any one have this problem, have find the way to fix it pls ?
Hi there, Have tried to hunt down the solution to this but so far with zero success.I'm making a very basic floating head character. The only issue is, as is common with W-Oo and Ah visemes, I have included a couple of subordinate layers in the original Illustrator file (taken from the Blank download) in the expectation that this produces an animated frame to the final mouth shape. Instead, on record, it shows all the mouthe frames on top of each other, as opposed to animating through layers 1 then 2, etc. Hopefully this is something you can help with? I feel like i must be missing something so simple it wasn't even included in a tutorial. Thanks in advance!
Hi, my camera stopped working on character animator yesterday. It says 'camera not selected'.I have tried installing the latest verion 3.5 but still not working. My laptop (MSI) camera setting has access but still not working. I have checked the forum to see similar problems but nothing helpful so far. Please does anyone have a solution?
HiWas hoping someone might be able to help. We are hoping to set up a live character 'chat' to answer questions during an Open Day. The person answering people's questions and animating the character will be in a recording studio next to the room the public will be touring. We hope to set up a webcam/mic over the TV in the main room so that the animator can see/hear the visitors and answer their questions. The main question is - how would we live stream to the TV? - would we have to use YouTube or something along these lines or is there a way to stream directly to TV via HTMI or an AppleTV? Has anyone done something like this before? Any help would be greatly appreciated.
This is my first character and everything is working fine but when i close my eyes or blink my character head shrinks , please help. This is the link to my character https://drive.google.com/file/d/1zw5wiyrExh6SzKfpu3uEXw2B_cvzfioD/view?usp=sharing
Hey guys,I'm new here, but I am having a problem with my leg hips popping out of my body. Does anyone have any pointers?
All went well until one day i couldn't go to Photoshop to workk on the puppet.Instead every time i click on the PS icon i got a duplicate of the puppet in Character Animator.
That's it. The only thing that changed is that I switched from a 1080p monitor to a 4K monitor. Software versions, card, cables, everything else is exactly the same and the app was working perfectly immediately before I swapped in the new monitor. MacOS 10.13.6, Character animator 3.4, GTX 1070ti, Nvidia driver 387.10.10.10.40.195 (up to date) The monitor is well within the capabilities of the 1070ti rebooted, reinstalled, no other apps, trashed prefs, the whole nine yards seems like adding a new monitor shouldn't break the app, yeah? Any help is appreciated.
This is my fist character and everything is working fine but when i close my eyes or blink my character head shrinks , please help.
My left arm is very distorted but my right arm is not. They are also both rigged the same exact way. Also can someone please tell me why my character is walking this way? I am new here so hello everyone! 🙂
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