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why in the moment i stop recording the puppet is coming back to its origine possition? what i need to do so it will stay in the possition i put it in?
At first I was not seeing the green origin anchor from the body (Like in the Okay Samurai tutorial at 14m 50s). So I thought I was doing something wrong, I posted 4 images in 1 to show what it looked like (with labels to explain whats going on in the image). I then decided to go ahead and try creating the "arm bones" and draggable hand with shoulder hinge, and I noticed in Scene Mode I am now able to move the arm. Is this going to pose any problems going forward?- Thanks in advance 🙂
Hi All, Wondering if someone could please help? I'm having issues with the 'Set rest pose' with my animation. Whenever I try to manoeuvre, my character is not responding properly i.e. when I move my head side to side my character doesn't respond and can become very erractic in movements. Also the red outline in the camera that's meant to cover your face keeps flickering in and out it never rests, it sometimes goes big then small, then nothing at all. Thank you,
Hey CA gurus,I would like to request that you add a thrid point on sliders in the controls panel. There should be a middle value as well.For example, a slider with a MIN and MAX value of -100, but a middle value of 0, so that from left to right, the slider goes -100 up to 0 when it reaches the middle, and then goes back down to -100 as it moves the rest of the way to the right.For example, I want an eye pupil to feel three dimensional, like it's on the surface of a sphere, so I may have one slider that determines the X position, and another that determines the X scale. It'd be great if the scale was 100% when the eye was in the MIDDLE, but decreased some as the eye went left OR right.This way, I could have one grouped continuous controller for eye X position that automatically changed the X scael as well to mimic the pupil going across the surface of a sphere.It'd be even better if we could do advanced rigging options when grouping controls, but if that is too much, just having a middl
Hi All, I've got a bit of a conundrum at the moment. I've got a character in a T pose for the bones setup but now I want the main pose to be with hand by his sides. However 'return to pose' obv seems to flip the hands back to the T pose. Is there anyway to change the 'base' pose so CA recognises the pose I designate as the default 'rest pose'? Apologies if thas has been answered before or obvious but Im struggling to get this to work. Currently Im using 'hold in place' and manually returning the hands to to their 'rest pose' and makes the wrists super floaty. Many thanks in advance. Bone setup attached.
Is it possible to create a blink cycle on auto blink?So instead of the computer monitoring my own blinks, I can set the blinks to randomness (as I can see available in bottom right of image)I've created a sequence of images for blink animation but when I test the puppet out, it is not working. Any idea what I could be doing wrong? I've taken a couple of screen grabs of my set up below
Hi, This is my first time trying to do a walk cycle in adobe CH. I'm having lots of trouble. First of all, my eyebrows aren't moving. Also, I'm not getting the green dots / green area when attaching arms and legs to body in Rig Mode. All help much appreciated! Thanks!
Hello,I am trying to figure out how to to program a set of movement to my puppet. for example, i want it to jump and open the legs and arms together, and then jump and close the legs and arm together. I need the puppet to repent this set of movement few times. What the best way to do that? Maybe some link of explanation can help me..thanks a lot
My panel settings have changed. How can I restore them?
My puppet is just a floating talking head. Ordinarily with characters with bodies, you don't want the head to move freely and independently of the body. In my case, I DO want the head to be able to move side to side and in all directions. However, my puppet can only tilt and scale. I have played with independence settings but nothing seems to work and I'm stuck. Any advice would be really appreciated. Thanks! The puppet can be grabbed here: https://www.dropbox.com/s/yilqejg9bzvg9p6/Loveji%20Puppet%205.puppet?dl=0
I want to change the aspect ratio (screen size) of the video in the character animator but can't do it. Please help.
Hello,what can be the reason that one eye of my character is mooving out of the eyeball?Please help 😞Thank you
Hi All,I am using triggers for rope..when i press the trigger,it showing up only the right side of the ropes..i think character animator didn't detect both sides of ropes. can any one help me to fix this issue? Regards,RAVI
Hi, can anyone please look at my repo.noindex folder? I am no longer able to open my project, which is a huge big deal to me. Please help.https://drive.google.com/file/d/1SeZ6w_5jIx3sW1qQ_sp3tEJGIwQHU4k5/view?usp=sharing
Hello everyone, i am new in the world of animation i want to know how to create a animated charcter which looks so orignal like ' 3D movies and videos' "games video like LOL," pls tell me how do i go?thank you.
If I make a negative scale on the layer, the dangle tool does not work correctly. How fix this bug?
For some reason my puppet's default layer set on the trigger does not disappear when the trigger is activated. I would love to know what the issue is. I want the angry face to replace the neutral face when I click P. What occurs is that the angry face appears, but when I move, the neutral face is still visible underneath the angry face. Can someone help me figure out why this is not working for me?
hi, how can i record only my sound or only my movment?
Hi all, I think I overdid it, I try to build a scene in 4k and 60 frames per second.I understand, that the actual scene window will eventually not work in real time (orange indicator tells me either ~20fps (AMD Radeon R9 290x Graphics Card) or ~55 fps (Intel 6500 graphics chip, as those are the 2 computer I can test it on).While not great, one can still live with these refresh rates But when exporting a 60 second scene via Media Encoder, it really makes no difference, which settings are choosen (h264, MPEG2, Quicktime, SD, HD, UHD, 320x200, I tried it all), it ALWAYS takes more than 60 minutes to encode 60 seconds of scene time (by the way, sometimes the whole Timeline is exported, sometimes only the work space, have not figured out how to influence this). I even tried Dynamic Link into Premiere, does not help, the scrubbing performance now equals render time in Media Encoder. Same with After Effects via Dynamic link. I now suspect, that h264 is the
I am working on a complicated puppet from an Illustrator file that has probably over a hundred layers. Yesterday I was setting up all the swapsets and things were working smoothly. Today I tried to open the file and I am getting all these error messages. I tried to open an older backed up version and it also is getting these messages. This is many days of work, is there anyway to salvage this?
Hello! I am wondering if there is an easy way for a client to download CA and record a character, using an asset I provide. I *think* the only way to do this is have the client either purchase and install (although I don't immediately see a standalone version of CA and pricing) or use one of my two installs and login with my credentials. Am I missing something? I need to have a client record an animation using a puppet asset of my design, but I cannot necessarily be in the same room as the client or share a machine. Adobe, if you see this, would you consider a front-end-only version of CA that paid users could provide to clients at a distance to have them record? Or, could they provide video of their face and I could import the acting into CA for the CA software to interpret into a puppet at my end? Cheers!
Sir, Recently we started to learn character animator. While working with some puppet, puppet track behaviours in the scene puppet isn't showing even after double-clicking. The problem is with me or with software. Kindly show me a solution ASAP.
I downloaded the Bluster puppet that also has the snow scene. I recorded a scene using the puppet and the snow together and everything looked good. I then imported the Ch project into Premiere and when I play it, it is very glitchy and Bluster's movements aren't happening. Any ideas?
I've followed a couple youtube tutorials including the Limb IK tutorial and I've tagged each limb with the shoulder, elbow and wrist tags but I can't seem to get it to work for my puppet.
As the title says I am running out of keys for all the swapsets and triggers for my puppets. I didn't know that I couldn't do combo keys like Shift+(key) or use the symbol keys like ([). Is there another way to approach this issue I'm not aware of?
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