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WHAT TO DO IF THE HANDS ARE BREAKING IF WE ARE MOVING THE ARMS IN CHARACTER ANIMATOR ?
how can i stop limb ik form making my strokes blurry when bending his arm with the draggable behavior?
Hi All,I have a requirment where I need to create characters and sync my characters with different audio files. I want to do this outside the Character Animator application. Do we have any REST API avaibale using that we can get the character and sync the character with audio, or download the final video to host outside? Please suggest. ReagrdsRashid
So I have a puppet that eveything is rigged and tagged properly. The alt mouth does not lipsync when moving pressing the trigger button. The neutral mouth for alt mouth shows up but does not lipsync. I followed every forum. Most of the problems people are having is with single expressions. That has to with layer folders. I changed my alt mouth to normal and all the alt mouth stuff started working properly. It seems that I can change between two different mouth types manually. By changing what is the default for my puppet in rig mode. I added some screenshots. As in all the forms they ask for the tag counter so I have added that. It is so asinining that every forum they ask for that screenshot and provide no answers to the actual problem. With the added answer of I do not use character animator. Please I am begging for someone who uses this program to reply. I made the swap set using the okay samurai demo. For them it just worked.
Good afternoon, I have a problem and I don't know what else to do. The underside of the arm appears to go inside the sleeve of the t-shirt in Character Animater.
I have a Char Anim project with tons of voice-over audio files with many of the VO takes replaced with pick-ups... is there any way to determine which ones are not currently used anymore and can be safely deleted from the project similar to what you can do in Premiere/AfterEffects? I'd hate to mistakenly delete something that was still in use in a scene. If such a feature doesn't exist, I humbly request it be added.
Hello All, I'm creating a video for our STEM Program for the School District I work for and am very new to Character Animator. So far I've created an Ai generated character, I've created a Pin mesh to eventually give the character slight life like movements, but now I'm focused on eye and mouth motion assignments. How do I go about assignments of the mouth and eyes for specific motions such as blinking for the eyes and movement of the mouth? Sorry if this is vague, I'm very new here. Thank youNino
I have a new computer with an I9, 32GB and RTX 4070. When I try to record my movements the recording is lagging behind and skipping. I have it set to 24fps. My previous laptop with less specs did not have any issues with this. I feel like I am missing something. I am using the newest version 24.2.
La barra de sonido no se activa, y sale el texto,Nivel de audio demasiado bajo.No se a que nivel se refiere.He cerrado todas las demás aplicaciones y he cerrrado y abierto el programa y sigue igual.Gracias.
Hello, I recentrly bought adobe creative cloud , I was trying to do a project through adobe character animator , but i was not able to acess anything from timeline tab and I swichted to pro but still the same issues. please what should I do? thank you
I'm going in circles trying to figure out why the face capture of my eyebrows is distorting the head and other assets. I've made them independently and gone through the tags but I feel Im missing something. Anytime I raise or lower, it distorts. Please help 😞
I've been using CH for animation for a while and want to apply for some CH gigs but a lot of them include rigging the character too. I've taken a lot of tutorials and have made a few practice rigs swapping out the art from existing rigs and they work fairly well. On Fiverr and Upwork some people are charging $20 for rigs and others $200+ but a lot factors into that including what country they're located in and the complexity of the puppet.I'm talking to someone now and the character would have maybe two 3/4 views (can't be flipped), blinks, lip-sync, draggable arms, and some dangle added to the hair. I'm just wondering for someone that makes rigs a lot or was ever employed as a CH rigger what the expectations are so I don't scare a client away with an estimate or end up selling myself short. Thanks!
So I have a puppet in Adobe Character Creator that works great for the head animations (head turning, lip sync, etc.) but trying to rig and animate the body is a nightmare, IK rigging is the only thing it provides and trying to get an elbow/knee to bend the way you want it to while dragging the hands/feet around is impossible and there are no recent tutorials offering solutions. Is is possible for me to just use Character animator to do the head animations and then drop the project file into Animate and attach it to a puppet I've imported and rigged there? Obviously asking for a bone tool in Character Creator is too much, neither is it obvious to the devs to include it, so If I have to use both programs in tandem to make my character work then I can live with that.
Hi all! My little pup's tail wag is driving me crazy. Is there a way to hide the movement lines BEHIND the BODY? The body is a white solid, 100% opacity. The tail object is placed behind the body, and hides appropriately. RTFM'd, watched all relevant YT videos but still consider myself an absolute noob, this being my first scratch-made puppet. Thanks in advance!mfC
Hi, I'm a pretty much novice when it comes to animation but I was hopeing someone could help as i have searched all over youtube for an answer and I cant seem to find one. I have mad an imported a character but I cannot seem to add expressions via triggers I have added another "blink" but it overlays on top on the exsiting eye as is when I press the trigger the eyeball remains visable and the blink lines just overlay them in the performance. There is most likely a simple fix I just dont know it! I would very much appreciate some helpe please.(I have added screenshots for reference) I am also having problem's with the arm rigging as it seems the stretch the arm and warp it too much.
There is no workspace in the Adobe character animator
please help!! when I open my project, Im gettitng this error: i had many puppets and other files in the project and it's very important for me to open it 😞
Looking for a solution as to why CA can't find my webcam? It appears to be quite a common issue and I've got to say a very frustrating one. All the YT tutorials show the webcam working, and without that happening the program is pretty pointless. I have the very latest version and am using the Elgato option which uses my phone. It works in W11 camera app. My monitor is a Samsung M8 with a webcam, but CA won't recognise that either, and why I'm trying Elgato as I don't like the idea of going out and buying another webcam, and that might not work either? Is there a webcam that is guaranteed to work by Adobe?...Why are things so hard!!
HiI took the Baker (Samurai puppet) as an exemple and try to pu my own drawing. I cant' figure out what's going on. Impossible to drag the arms with my mouse.Any idea?It looks so terrible 😅 6 hours I'm on it. I just want to give up. I think it's not for me.ThanksBestS
Hi guys My characte remians static whenever I pick a part to animate ie I animate the head but the arm movements I recorded before don't play during recording. This makes it very difficult to act out the character when nothing else moves. Does anyone have a workaround for this?
I have a puppet that I originally rigged years ago. I have not used it in 2 years. I know there have been many updates since then but I was surprised that many of the triggers and behaviors worked. However the eyes would not move with my eyes. I switched it over to "keyboard input." There was still no movemnet. I cranked up the "keyboard strength" to 999% and got a little wiggle. Any idea what is going on?
I am unable to import this file from my iPhone in the voice memo app to character animator. I've spent days trying to accomplish this simple task . Please help
HiAny idea why my puppet is flying. She is not on the ground anymore.ThanksBestS
Is there any way to set up a puppet who's arms and hands can pass over the face?Naturally, my puppet's arms are attached to the body group, which is underneath his head. Reversing that order would cause all sorts of problems.Can the arms be attached to the body if they are not part of the same group? Is there something else i'm missing?
Hello! I´m pretty new to CH, but I already made my puppet and currently trying to record a scene. I had pre recorded audio which I import and lip sync, so there are already visemes added to my scene, BUT I want to add some visemes and triggers manually to complemente what I already have, but when I try to right click the mouse button nothing happens. How can I add other visemes and triggers that I have to a scene with pre recorded lip sync audio? Thank you so much in advance for your kind help.
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