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Sir how to hold object in the chacter hand and also tell me about the riging process
Hie may someone help me with Rig of my character.her eyes look awkward!much appriciated
Any tips for importing a character animator project into premiere that has a higher resolution. I have a black screen in as a background, which in CH ANIM looks clear and smooth. When I import the project into Premiere, it's grainy and/or patchy and not the smooth, clear black background that I need. My character is in lower resolLowution as well. It's particularly noticeable when I export the mp4. Thanks
Hi!For some reason, only this puppet has this issue, the others work fine. The layer structure is correct as well (at least at first glance).Help, please?
Hi there. I can't tell what's going on with this puppet. It's all named correctly as far as I can see, but whenever I try to do facial mocap it goes all haywire. You can access the puppet here:https://drive.google.com/file/d/1DPFwZcAE0QtTSZZKMiZ7GIEwctFvHVlg/view?usp=sharing
Hi every i am using adobe character animator i want to learn how to hold objects in characters hand like a bat in the hand of a batsman character want to learn its illustration and rigging process if someon helps it will be a glad for me he will made my life i am struck between my imagination
I'm pretty new to CA and this is my first post here. This is difficult to explain. I have a simple puppet, a heart icon with a face. The pupils are large so I've used the technique of putting the eyes behind the face, with eye holes cut out. The character has large eyelashes which extend beyond the area of the eyeholes, so I needed to put the blink above the eye group and face art in my Illustrator file. The blink is a cycle layer (4 different layers). Because the blinks are not within the Eye groups, I couldn't figure out how to get them to still be triggered by my actual on-camera blinking. So I had to use a trigger (B) to get them to fire. Is there a way to get them to work as a real blink, triggered by my actual eyes blinking even when the blinks are on a layer above the eye groups? Also, I'm experiencing problems with the blink cycle even as triggered with the "B" key. The eyebrows and mouths disappear during th
What am I doing to get this red hue over it? How can I fix it? Thank you to whomever helps.
Hi guys, I was working on a project for a couple of days and suddenly the file doesnt open anymore. i tried a couple of solutions from previes posts without success.I would like to know if it is possible do recover the contents of the file.I noticed a odb conflict copy inside the folder aswell. many thanksLuke
Q: is there a complete list of the searchable timeline properties like "kind:puppet" or "armed: true" ? I can't find it in the online documentation
I'm wondering if it is possible to assign all the blank character's triggers and behaviours to my own character. I have used my character already in another video. When I created my character, I took the blank character and amended the features to suit my own guy in photoshop. When I did that, my guy was preassigned with all the triggers and behaviours. I was therefore able to drag arms and have point triggers assigned and so on.Now that I'm trying to create another video with the same character I created, I have imported the psd that I used to create my guy but don't have any of the functions set up (moving arms/lip syncing etc.)Is there a way I can assign all the triggers, behaviours and other functions from the blank character to my character without having to figure out how to do all of those things one by one.Thanks in advance.I have added photos of each character for reference. The first guy, who's name I forget, isn't mine. He's ready to go. The second guy is mine.
Can someone tell me why the pins aren't working when I try to move just the neck? It worked earlier. I added pins to his shirt so that only his neck and head would move. The second photo is how it looks now when I move from side to side and I don't want that.
Character Animator is showing this error:"Internal error code: (70845333:10130+3) loop or previous error loading module 'puppetron.PuppetronDialog' "Does anyone know how to fix this? I'll appreciate it very much. Thank you in advance
When I click on the Ps icon it does not go to Photoshop the WIndows MEdia player opens up?
i am working on a walk puppet but when i switch to record mode, the head starts getting distorted.i have a neck on its own layer but not independent. the head keeps squashing around the neck area.The head has two tags ,that is the neck and head so i tried untagging it as a head but it still did not work. Any ideas of how i can solve this?
I don't know what I've done but I've made a real mess here. How can i fix it so where everything is is in the original place? I tried uninstalling and reinstalling Character animator but it still comes out like this...How can I return it to how Character Animator originally looked?Thanks!!!M
Does anyone know why the pupils are moving to the outside? I've never had this problem before. I have a screenshot from Animator and Illustrator.
How do I make just the neck move and have his shirt stay in place? An example is in the first picture. In the second photo it shows the layers I have in Illustrator. Am I supposed to put the + sign next to name on the neck layer?
Been working on my project for days, only for it to act funny earlier..wasn't playing back and the speed was super slow. So, I closed it out...it's supposed to auto-save, right? I mean I've seen it save a version just about everytime I do something...Anyway, I open my project back up and where is the stuff I've been working on for the past week? Gone!!!!!!! Everything... Whole days of work disappear without a trace...I look in the history and the history reverts back to a week ago!!!!! WTH!!!! Now I just feel bummed smh.
Hi CA people 🙂I think I've found a bug with magnets. Any advice would be really appreciated.I'm doing something weird. I have a character with shoulder length hair, and I want the dangling hair to be on top of the shoulder, but I want the forearm and hands to be in front of the hair.The way I've done it, is to make a normal arm with shoulder, elbow, wrist tags, bones, arm IK etc below the hair.Then I made a copy of the forearm, and put it above the hair, and used a magnet with weld to parent the top forearm to to the one from underneath that has the arm IK.It works well, in fact it kind of looks better, because the elbow isnt being mesh deformed anymore.BUT, whenever the top forearm passes through a 180 degree rotation, it freaks out for half a second and appears in random locations in the frame.If I pause the playback on that frame, within a second, the program fixes itself and the forearm returns to the right place, but on export, the frame doesnt wait to be be fixed before i
Hi there! First time usng Character Animator. I've set up files precisely as instructed in tutorials. 3 of my 4 characters are working just fine and they move around and sway when I do in my camera. I've also pinned the bottom of them so they don't float too high on the screen. The one character won't move. I've compared literally every setting, layer in my file, naming conventions, everything and I can't find the discrepancy. Any suggestions? (Attachments show Dog 1 is working fine. Dog 2 is the one not moving properly)
Aloha,I am looking for a new computer. My old 2017 MacBook Pro struggles with Adobe Character Animator and After Effects, it crashes a lot, I get errors about not having enough disk space and the fan is so loud when I am using these programs that it muffles the audio in my clips. I am looking at the MacBook Mini and the new MacBook Pro with the M1 chip and the 2TB HD assuming that the chip is the way to go, not the IMAC with the Intel technology. Any suggestions?
I have noticed that my eye gaze behavior doesn't work when I am in record mode when I have the following layers. In my pupils layer, I have created 3 different pupils to correspond with 3 different triggers, a normal pupil, a worried pupil, and a popping out pupil. Nothing happens in the record screen. However, if I were to move the normal pupil outside of my +left/right pupil layer, now that normal pupil layer works, but the range is very odd, and I can only really move to the left side to the egg of the eyeball, whereas the top,bottom, and right movements are very minuscule. Is there a way that I can keep all three different pupil layers and still have the character perform normally?
I drew different hand in Photoshop then it show up in Character Animation. Then i assign a trigger for it. as I press it, It appear but the default still on, It wont disappear. I post the short clip to show you what happen. I dont know how to explain Sorry for bad english Thanks
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