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Hey! I have two questions both related to each other and ofcourse to the same character. I'm wanting to animate a character of mine that has Minimal Facial Features - just eye brows and a big nose. No mouth, eyes, ears. Image attached. Before i get into it i'd love to know: 1. whether its possible? Does Adobe CH need all those other features to recognize where things are and what is what? 2. If within my animation i want my character to start headless - and have the body pick up the head - is that possible? Or is that something that must be done in Animate CC?
Hi i cannot start a project offline synked from google drive, on opening i get this error:libgit2 error -14(2/failed to lock file '/Volumes/GoogleDrive/Delade enheter/Flamman_Produktion/1260_Flamman_ESS/Graphics/Character Animator/Coach Duva/Ch Data/repo.noindex/refs/heads/master.lock' for writing: ) returned from git_commit_create_v(&oid, rawRepoP, "HEAD", signatureP.get(), signatureP.get(), NULL , (const char*)message.c_str(), tree.p, numParents, parentCommitP0.get()) and cannot get past it even if i take a copy offline.
In the rigging issues drop down box my sad mouth it is telling me that "Layer tagged as F is not being used by any behaviors". It is repeating this message for all the sad mouth visemes.
How to Make an Animal character?
When clicking the Start First Tutorial button in Character Animator, a message (3.3.1x6) pops up and indicates that there is an error with the file. This happens on every computer I have tried it on at our school. We have a teacher who is wanting to use this for her students. I have tried updating Creative Cloud and Windows with no luck. When you click the Start First Tutorial button, it acts like it wants to create the project but immediately bounces back with this. The folder that it is mapping to continuously creates a new version of this file every time you click the start button. Any ideas?
Hello,I was wondering if there was a way someone could delete my first post or remove the images of the puppet on my first post. I just don't know if I was supposed to share screenshot images of the puppet like this on a forum where anyone can see. I am working on with a group of people and it just now occured to me because of something we were discussing. Solved: Re: Funky distorted arm - Adobe Support Community - 11465891Thank you!
Hello! I have a question about the most optimal and correct sizing of files. My work flow is AI Puppet -> Character Animator (for lip sync, face, and triggers) -> After Effects (dynamic linked - where they all come together in a 3D scene and the rest of the movements happen). I generally try to have my puppets as big as possible, full body in CA, so I can do all my close ups in AE. They are all pretty simple 2d puppets. For this process, what do you recommend to be the optimal sizes in each step of the way, allowing for sharp closeups of characters in AE, balanced with reasonable file sizes to make dynamic linking/rendering work smoothly? Here are some numbers/info for one of my puppets, each step of the way: Illustrator- between 500-1000 pixels Character AnimatorPuppet:- Auto Sync with Artwork (always checked)- Render as Vector (Typically don't have this checked because it doesn't always work correctly)- Resolution: High 400%- Trans
Hi. When I first started using Ch - a couple of years ago - Dave recommended in one of his Okay Samurai videos to have a default dragger behaviour for the most basic arm position, then create new draggers for each arm, so that the arms didn't keep moving back to their default position. I've been doing this ever since, so I usually end up with three dragger behaviours - one for default, one for the left arm, one for the right. But lately when I do this, the new arm draggers don't seem to work correctly. I can only lift the arms to shoulder height, then they become distorted. Only the original default dragger gives full arm movement. Is there any reason for this? I'm using Arm IK with default settings.I've attached a short movie to illustrate.
When I open Character Animator, the error window shows. Tried reinstall the program, but still the same. Please provide me advise if anyone had the same issue. Thank you!
Sir how to hold object in the chacter hand and also tell me about the riging process
Hie may someone help me with Rig of my character.her eyes look awkward!much appriciated
Any tips for importing a character animator project into premiere that has a higher resolution. I have a black screen in as a background, which in CH ANIM looks clear and smooth. When I import the project into Premiere, it's grainy and/or patchy and not the smooth, clear black background that I need. My character is in lower resolLowution as well. It's particularly noticeable when I export the mp4. Thanks
Hi!For some reason, only this puppet has this issue, the others work fine. The layer structure is correct as well (at least at first glance).Help, please?
Hi there. I can't tell what's going on with this puppet. It's all named correctly as far as I can see, but whenever I try to do facial mocap it goes all haywire. You can access the puppet here:https://drive.google.com/file/d/1DPFwZcAE0QtTSZZKMiZ7GIEwctFvHVlg/view?usp=sharing
Hi every i am using adobe character animator i want to learn how to hold objects in characters hand like a bat in the hand of a batsman character want to learn its illustration and rigging process if someon helps it will be a glad for me he will made my life i am struck between my imagination
I'm pretty new to CA and this is my first post here. This is difficult to explain. I have a simple puppet, a heart icon with a face. The pupils are large so I've used the technique of putting the eyes behind the face, with eye holes cut out. The character has large eyelashes which extend beyond the area of the eyeholes, so I needed to put the blink above the eye group and face art in my Illustrator file. The blink is a cycle layer (4 different layers). Because the blinks are not within the Eye groups, I couldn't figure out how to get them to still be triggered by my actual on-camera blinking. So I had to use a trigger (B) to get them to fire. Is there a way to get them to work as a real blink, triggered by my actual eyes blinking even when the blinks are on a layer above the eye groups? Also, I'm experiencing problems with the blink cycle even as triggered with the "B" key. The eyebrows and mouths disappear during th
What am I doing to get this red hue over it? How can I fix it? Thank you to whomever helps.
Hi guys, I was working on a project for a couple of days and suddenly the file doesnt open anymore. i tried a couple of solutions from previes posts without success.I would like to know if it is possible do recover the contents of the file.I noticed a odb conflict copy inside the folder aswell. many thanksLuke
Q: is there a complete list of the searchable timeline properties like "kind:puppet" or "armed: true" ? I can't find it in the online documentation
I'm wondering if it is possible to assign all the blank character's triggers and behaviours to my own character. I have used my character already in another video. When I created my character, I took the blank character and amended the features to suit my own guy in photoshop. When I did that, my guy was preassigned with all the triggers and behaviours. I was therefore able to drag arms and have point triggers assigned and so on.Now that I'm trying to create another video with the same character I created, I have imported the psd that I used to create my guy but don't have any of the functions set up (moving arms/lip syncing etc.)Is there a way I can assign all the triggers, behaviours and other functions from the blank character to my character without having to figure out how to do all of those things one by one.Thanks in advance.I have added photos of each character for reference. The first guy, who's name I forget, isn't mine. He's ready to go. The second guy is mine.
Can someone tell me why the pins aren't working when I try to move just the neck? It worked earlier. I added pins to his shirt so that only his neck and head would move. The second photo is how it looks now when I move from side to side and I don't want that.
Character Animator is showing this error:"Internal error code: (70845333:10130+3) loop or previous error loading module 'puppetron.PuppetronDialog' "Does anyone know how to fix this? I'll appreciate it very much. Thank you in advance
When I click on the Ps icon it does not go to Photoshop the WIndows MEdia player opens up?
i am working on a walk puppet but when i switch to record mode, the head starts getting distorted.i have a neck on its own layer but not independent. the head keeps squashing around the neck area.The head has two tags ,that is the neck and head so i tried untagging it as a head but it still did not work. Any ideas of how i can solve this?
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