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I have a character that plays a Saxophone and I would like both arms to move when I drag the Sax. Is there a way to acomplish this with CA? I was thinking maybe magnets, but I don't want both hands in the same position. A magnet however, might work well for the mouth peice. is there a way to create manual hinging connection points in the rigging mode? Thank you.
My puppet is a crow. He walks in profile view, but there is an issue with his left foot. It doesn't move as well as the right and has a large thing attached to it when it moves. I'm sorry that might be hard to understand. Also what is the best item post so you can see the issue? An image of the PS files? Character Animator puppet file? I'm a bit lost thanks foe the help.
I am able to make the smiling mouth disappear and be replaced by a frowning mouth. I know how to do that. But I can't make the frowning mouth talk. I have drawn out different shapes for the frowning mouth when it talks (separate from when it is happy) but instead it just desplays the default frowning mouth. It does not react to sound or the shape of my mouth. I tried individually dragging them in but that just makes them go on top of eachother. Please help.
Hi there. I'm importing my puppets into AE. First one was fine but the second one has a white background attached. Can't see why it's there or how to get rid of it. Anyone have advice? Thank you.
Hi Everyone, Just as the title says, I cannot open the project now and I keep getting this error message: ibgit2 error -3(9/Object not found - no match for id (3bed787dd72305875df435fe68e7a09c324c811f)) returned from git_revparse_single(&headP, repoP, specZ) I am trying to get the character up for a stream tomorrow, It would take me a day to rerig the character again from scratch. Please Help. GameswithDeath
Hi there,I've been working on this puppet for some hours and suddenly the character disappeared. The only way i can see the character is still in the scene is by activating the mesh. Would be more then happy to get this solved.
I have edited a basic template character to look like a queen ant. Everything was working perfect until the very last step. Now the mouth won't move when I talk or move my mouth on camera. I clicked on the triangle icon for rigging issues and it says "handle tagged as mouth not being used by any behaviors" and for the other layers of the mouth it says "layer tagged as Aa is not being used by any behaviors" Also every other issue says Handle tagged as mouth is not being used by any behaviors. PLEASE HELP!
I have a big problem, one Ive been struggling for weeksA rig Ive been trying to put together keeps giving me the same issue over and over and over. The rig its complex and needs to move not only do head turns but also turn its body around, have walk behaviors or leg animation, facial expressions, in essense as much as it possibly can. Ive been using another rig that is very comparable but even when I try to follow it to the lette it still give me issues. the problem is with the head when set on independent it just wobbles around on its own and when independent is taken off it completly deformsdue to nondisclosure I cant show you the actual rig but Im putting an edited version with some drawn up examples to illustrate the what is gooing on. Would greatly appreciate ANY assistance.
I'm looking at Swap Sets and wanted to add several items from Puppet Panel. However, I can only select and drag one item at a time. Is it possible to select multiple items? I use Mac so normaly you would select a range of items by holding down cmd and making your selections.
I was going throught the, Triggers tutorial, by Dave and followed the instructions for creating a Swap Set for Blink.I created the Swap Set and added the Trigger, Blink Off and Blink On. I made Blink Off the default.The Blink On was numbered 1 and then I tried it and it worked great, but then it is suggested that 6 other layers are added to the Blink Off Trigger.It seems to work without this step?So, is it necessary to put the other layers into the Blink Off Trigger?
I'm setting up a sequence to follow when recording ie, Audio, Hands, Expression etc. I'm trying to set up Swap Sets for each take. It will then be a matter of focussing on Swap Set in Timeline as I review and edit the track. Hope that makes sense? This is working ok, but to create a dedicated track in the Timeline you have to do several steps and I was wondering, could you make it so that you can drag the Swap Sets straight into the Timeline?
In preferences I had the option to change my mic input and output. I then went to, Camera and Microphone Panel, to check and the only option is, Facetime Camera? I've checked my Mac setting and those are set to my prefered mic. I've restarted CA and rebooted the whole system, but nothing seems to work. What am I doing wrong?
Hi y'all! I've been messing around with this for way too long sand have done a ton of trouble shooting but CANNOT get the pupils to move on my puppet. Help! I think I have everything set up the way it is supposed to be but must be missing something. Thanks in advance!!
Hi,i rigged a Puppet in Cinema 4D and now im searchin for a easy way to use it in Character Animator.. is there maybe a possiblity that this ever happens ? maybe like the exchanger for photoshop or cinema 4d for after effects. Bests
Hi, I've scaled up my puppet to 100% ready to export but when I try to increase the scale of the scene so he's in frame, the scene doesn't get any bigger it just moves up or across the page.Anyone know what I'm missing or need to do? Thanks.
I'm at an impasse!!!! I made a puppet that was working previously well (in August), but now is appearing in Character Animator with part of it's "head" missing/invisible. I spent hours troubleshooting this and even recreated the puppet file using another one that is working, copying-and-pasting layer-by-layer to ensure somehow I didnlt botch the layer order or have a hidden mask somewhere. Even the jaw part is weird. The jaw visible in the image below is part of the neutral mouth layer, thus the rest of the mouth should be visible too! It's as if there's some hidden mask that's rendering part of the scene invisible. Here's what Character Animator is displaying: And here's the puppet in Photoshop. I added the black background layer to the photoshop file so you can see the puppet. When imported into Character Animator, that background layer is deleted. Any help is GREATLY appreciated. This makes nooooo sense at this stage!
So I don't know why my right arm mesh outline is too big, changing the puppet mesh to contour does nothing. Every other layer is fine but my right arm help!
Hi adobe community, i am facing an issue while exporting project from character animator to adobe media encoder. It opens a dialogbox that states adobe media encoder cannot opened.
I have a bunch of cycles that i've created but I want to add audio to it but also be able to only use 1 trigger per cycle. For example, let's say you have 4 separate layers 1,2,3,4 and you want audio to say each number to create just one cycle.Is that possible?
I've been doing some recording and struggle with the visemes, they always seem out, or missing. The Lip Sync Behavior was selected and the camera seemed to be working fine. I recorded this; A is for apple. I know what you are thinking, another Shakespeare 🙂 Well, the Viseme result were really bad, so I dicided to try something. I clicked on the audio take in the timeline. Then selected, Compute Lip Sync Take from Scene audio. Menu: Timeline / Compute Lip Sync Take from Scene audio The results are amazing. Not brilliat, but a whole let better and cetainly useable! My theory is that when doing a live recording, the visemes are created via the mouth detection from the camera and not related to live voice audio. Therefore if the Camera is not picking up well, the viseme results will be poor too.The algorithm used in, Compute Lip Sync Take from Scene Audio, seems to produces better viseme output.So if recording live, rather than
Hello,I was just wondering if it was possible to use Adobe Character Animator files/puppets in Adobe Animate.
I'm profoundly deaf. It makes editing audio and visemes a bit of a pain. In my everyday life, I lip read, and when my brain adds this to the bit, I do hear through the device embedded in my head, I do ok. It works better when I know the person and recognises the mouth movements and the sounds they make. This is a major problem for the alogrythm when trying to lip sync audio. We may speak the same language, but the sound and mouth shape we make it with varies a lot. I think there is a possible and viable solution. Over the last few years, I've tried out speech to text apps. These are very good, even with live speech, and it got me to thinking about my struggle with CA and Audio. Idea:When you auto lip-sync a piece of audio in CA, wouldn't it be great if it could display the text to go with it? Better still;If the text was displayed on its track above the audio file in the Player. Even Better:What about if this text was highlighted as you moved the play-head
I have a stationary set of dog legs front and back.There is a shared trigger for front and back legs walking.In order to hide the stationary legs when walking I select"hide others in group when triggered" action Unfortunately this hides others in group plus my other shared trigger walking leg! so if i trigger W to walk for back legs section only the back right leg shows walking eventhough the back left leg shares the same trigger. BLAH
What is the best way to change a puppets brightness to match a scene.Thanks for your help
Trying to create multiple poses that allow camera input for eyes and mouth as well as movement of head and have managed it by creating folders within one main face poses folder for triggering but it is a jagged and bad method I've created. Trouble is I cannot then access smoothing from pose to pose so I tried mapping each folder pose tothe set rigging postures for the face as offered in camera input face triggers but it doesnt work...I think because each pose is a folder with many layers to position face elements. It's hard to work out how to create these transitional poses if you want to retain camera input for lip sync and eyes blinking etc of the face but necessarily must change the position of elements in different poses- hence my having to create different pose folders. At the moment I press a key and the head will jump to either looking up or down , right or left, 3/4 pose right and left and I have one position of head turning back. Except for my back pose wh
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